Category: About CounterPlay

  • #CounterPlay14 – reflections

    That’s how I felt Friday afternoon & evening, when CounterPlay ’14 had reached its conclusion, and I was having a few beers with the last remaining speakers & participants.

    Now I’ve had a bit more time to let it all sink in, and I feel like attaching some words to my thoughts.

    If you’re looking for the short version:

    I had an amazing time, met so many inspiring people, it all played out better than I could have hoped for, and I’m eager to start working on #CounterPlay15.

    If you’ve got a bit more time, keep reading:

    Atmosphere

    What really struck me, right from the start, was the atmosphere at the festival.

    It was somehow instantly relaxed, informal, cozy and welcoming.

    I felt it wherever I went: at the talks, where people were laughing and participating actively, at the playground, where everybody was talking & playing, and in all the small “spaces” between scheduled activities. For some reason, this view during the lunch break really made me feel good, people scattered around, also out in the park:

    2014-04-03 12.29.25 (Medium)

    Speaking of park, spending lunch break like this is a perfect image of how I experienced the atmosphere:

    This means a lot to me, and it may be the single most important success criterion for the entire festival.

    I feel confident that such a climate increases the likelihood of people having meaningful conversations, playing around (maybe even making a fool of themselves), and making strong connections with each other.

    On a more personal level, I immediately felt at home, and despite my excitement & nervousness, I couldn’t help but become more calm and relaxed in these surroundings.

    I don’t know exactly how it turned out this way, but maybe my informal way of communicating helped a bit? Maybe my initial announcement that everything’s an experiement worked (thx, Zuraida for that shot):

    SONY DSC

    Curiosity & diversity

    With the three tracks at CounterPlay, I am targeting three different, very broad, heterogenic & not clearly defined groups of professionals.

    In the months leading up the festival, I was thinking a lot about how to make sure these audiences were actually going to be represented. While I’ve been working in all the three areas, I believe I have the strongest network in relation to “learning”, then “culture” and finally “business”. This was mirrored the distribution of the participants.

    One of my biggest concerns was directly tied to this:

    Would people mostly be interested in one track (e.g. Playful Learning), leaving the other tracks empty?

    I was extremely pleased & relieved to see, that these concerns had been more or less unfounded. We somehow ended up with a diverse crowd of people coming from many different areas, but with (at least) one common denominator: curiosity.

    This curiosity resulted in a nice flow of people between the tracks, the playground and the workshops; a constant migration from here to there, which in itself sparked energy, conversations & play.

    For that, I need to shout a big:

    THANK YOU” 

    to everybody participating for bringing such an open mind!

    Even so, I’ll be working with growing the audiences for the three tracks towards #CounterPlay15, 

    The talks

    One of the biggest problems with organizing an event like this, with several tracks, is the inherent impossibility of seeing all the talks. I would literally have liked to attend every single one, but I just kept running around, staying at every talk only for a few minutes before moving on.

    Knowing this, I couldn’t possibly do the wonderful speakers any real justice by trying to say anything clever about the content. That being said, I need to point out, that I was utterly impressed by the general level of commitment. Whether they were speaking in the big lecture hall in front of +100 people, or in the much smaller “Playful Business” track in front of 20-30 people, I got the impression that all the speakers were incredibly engaged.

    fiddian (Medium)

    I’ve said before, that it has been a humbling experience to receive such strong support from the speakers (many of whom I didn’t know at all beforehand). This feeling is only more outspoken now, having met them all & gauged their passion & dedication.

    I remain incredibly grateful and impressed by all these people (whom I hope want to be part of shaping CounterPlay in the years to come).

    While I has been trying to achieve some variety in terms of formats, it was limited to regular talks, PechaKucha talks and open space sessions this first time around. I’ll be exploring other possibilities like panels and more interactive approaches.

    The playground

    At the library entrance hall, we had a small playground or expo, where many different games & playful activities were being showed & played:

    2014-04-03 11.54.07 (Medium)

    It seems these modular music tiles, which Jari Due Jessen had brought from Center for Playware, was among the most popular things to play with (and I can understand why!):

    I was really happy with the fairly chaotic layout of the playground, the fact that people were playing at (more or less) all times during the festival, and that it was calm enough that Jean-Baptiste Huynh could show DragonBox Geometry to a couple of kids (that Stine Liv Johansen brought along on Friday):

    2014-04-04 10.55.07 (Medium)

    For next year, I would like to build a larger playground, that has even more different activities, more diversity, more physical (inter)action (also outdoors) etc.

    The workshops

    We had planned 5 quite different workshops during the festival (read more here). While I didn’t participate in any of these, I got the feeling, that they went well, and that people appreciated to get a bit closer to practical implementation in informal settings. For next year, I’m thinking we should have more workshops,  greater diversity, and I could probably consider announcing them a bit earlier and with more clarity 🙂

    Spilbar & dinner

    On Thursday afternoon, we went to “Godsbanen” for Spilbar & later on dinner. Thomas Gregersen from Shareplay had put together a great event with lots of “local multiplayer” games like JS Joust, Laza Knitez!!, Stikbold! and Spin the Bottle.

    It was a perfect break from the packed schedule at the library, and people seemed to have a great time, playing games, talking, relaxing, drawing: drawing (Medium)Dinner was nice, and people just kept playing different games: moregames (Medium)

    I could continue, because there’s so many thoughts & observations, that I’d like to share. I think I’ll resist, and simply finish with a short & brilliant quote from the final keynote, Miguel Sicart, which wrapped everything up nicely (while making my thoughts move frantically in all directions):

    miguelsicart (Medium)

    These are all just some of the impressions from this first edition, and I’m working on a slightly more formal evaluation, which I’ll present in future post(s).

    Also, remember that the conversation about #CounterPlay15 has already begun, and you’re most welcome to participate. CounterPlay will always stay open & transparent, and it will continue to be shaped by anybody that care.

  • Towards CounterPlay ’14

    As we’re rapidly approaching early April and the first edition of CounterPlay (too rapidly, one might think), lots of exciting things are happening.

    Here’s a few of the most important recent developments.

    Deadline for registration

    Calendar-iconFirst of all, I’ve decided to create a deadline for registration.

    So – make sure to sign up before March 10!

    I generally like to keep things open & inclusive, and until now, people have been allowed to register at their own pace.

    That’s been fine so far, but I simply need to know a bit more about who & how many is coming in order to plan the best possible festival for you.

    This might cause some people to miss the event, but I guess that’s inevitable anyway.

    Did I mention, that maybe you should just head over and register right now?

    New speakers

    Receiving all kinds of messages from amazing people, who want to be a part of CounterPlay has been – to put it mildly – an overwhelmingly positive experience.

    It tells me, among other things, that many people want to share the passion of playing. This makes me happy and hopeful for the future of work, life, play.

    Harald Warmelink (@hjgw)from Delft University of Technology has done extensive research on how “gaming communities can function as a useful analogue for work organizations”. Harald will give a talk, that shares the title with his new book, “Online Gaming and Playful Organization“.

    Jean-Baptiste Huynh is the CEO of WeWantToKnow, who developed the popular math (algebra) game, DragonBox. Jean-Baptiste will talk about “The biggest math class ever- experience from the Norway Algebra Challenge“, which has just taken place in Norway.

    I’m also really happy to announce another local speaker in Morten Fryland from Playground Marketing. Morten will share experiences from their work with “Branding through playful interaction”.

    What’s next?

    If you are planning to come to the festival, and want to pitch something, maybe you should participate in the pecha kucha sessions?

    I continue to look for sponsors, and while I’m having some promising conversations, any suggestions are welcome.

    I’m also working hard to make sure as many relevant groups as possible are acquainted with CounterPlay, as the idea of conversations across domains is central to the festival.

    If you want to help in this endeavour, you can simply share a link to this website (or the programme) with your network. I also very much appreciate any mention on your blog, in your newsletter etc. If you need something from me, just let me know.

    Currenly, a playful graphic designer is performing drastic changes to the visual style of CounterPlay, and we’ll have an updated version of the programme out next week.

    Pay attention to this site & #CounterPlay14 for upcoming updates.

    Oh, and…

    Stay playful!

  • Speaker announcement

    Speaker announcement

    I am not yet done working on the first edition of the programme, but I just decided to do an informal announcement of the currently confirmed speakers.

    And how could I not do something like that on Twitter using #CounterPlay14?

    If you missed it, see the announcements below.

    There’s more to come, and remember – all of this only happens, because nice & brilliant people want to get involved. Do you have something playful to share? Let me know!

    [Additional updates (December 19th)]

     

     

    [Additional updates (December 20th)]

     

     

     

    [Additional updates (December 22th)]

     

  • CounterPlay – getting closer

    CounterPlay – getting closer

    [This is a repost from my own blog]

    About a month ago, I wrote about my plans for creating a festival of play & games in Aarhus. In the meantime, I’ve been working on turning my plans and ideas, my dream, into reality. Lots of exciting things are happening, and a growing number of people are expressing their interest & willingness to contribute in various ways.

    It feels like things are finally falling into place.

    What is this?

    CounterPlay is a recurring 2-day festival that aims to bring together anybody working with play and/or games:

    1. To expand our understanding of games & play

    2. To contribute to a wider awareness of the potential impact of games & play

    “Referring to ludic or playful vitality in its most transformative expressions, counterplay speaks directly to the disruptive creation of the new through the reiterations of gaming” (Apperley & Dieter)

    CounterPlay is a tribute to and an exploration of the many ways, in which a more playful approach can help us live better lives. Let’s focus on the excitement, intense engagement and rich experiences of people involved in all kinds of playing experiences. This sparks an investigation of how play can be transformative, change our thinking, push our boundaries and lead us places, we never imagined.

    I want to break down barriers, further insights and contribute to the slowly evolving and widening perceptions of what play & games is and can be. I want to establish a stronger foothold for informed conversations about play and games everywhere (from the long description

    To focus and structure the event, I operate with these three categories:

    • Playful Learning
    • Playful Culture
    • Playful Business

    Playful Learning covers the entire field related to play, games & learning, in & out of education. How can specific games be used as teaching tools? How are games catalysts of “interest-driven learning“? Why should students make their own games in school? Can games inspire us to think differently about learning?

    Playful Culture is all about the many, many ways in which games and play are a large part of our culture. What are the relations between games and other media?  How can libraries become even better at working with games? What is the future of games journalism? Are we moving from a focus on “games” to a focus on “play”? Stories from the frontlines – what are the stories people bring back from the virtual adventures?

    Playful Business explores how public & private organisations & companies can benefit from more playful approaches. Can games support better healthcare & public health? Is it possible to use games as a means of communication? Can games be used for teambuilding and other HR-purposes?

    Furthermore, the notion of being playful is at the very core of CounterPlay. Playing is not just a means to an end – it is a very legitimate and attractive purpose in itself.

    I will be juggling with many different formats, ranging from the structured, more formal talks over shorter pitches to open-space sessions and hands-on workshops. Oh, and there’ll be a playground, of course, where you can try a selection of games and engage in various playful activities.

    I also want to make it as easy as possible for participants to meet up, to talk, to develop ideas & concepts, or simply to play.

    I’m playing around with a possible schedule, which currently looks like this:

    While this schedule is still subject to change, I think it is quite indicative as to how I expect the final version to look. Now I’m working to fill it with amazing people, and it seems an impressive part of my network are keen to embark on this adventure with me.

    Who should come?

    I have a strong belief, that all of us are in constant need of fresh perspectives, of talking to people with backgrounds different to our own, to see the world of play with new eyes. We need to allow other people and new experiences to challenge our more or less consolidated ideas and beliefs.

    CounterPlay is literally for anybody who is already working or wants to work with games and playful activities. Basically, if you are interested in figuring out how you, your colleagues, your company or organization can become more playful, and how that can be fruitful and valuable, come play with us.

    Being more specific, these are some of the groups I hope to see:

    • Pedagogues
    • Teachers
    • Researchers
    • Journalists
    • Librarians
    • Game developers
    • HR & communication

    When & where?

    aarhus_gmapsAs mentioned, it’ll be in Aarhus. This is not (only) me being stubborn in arguing, that important things can take place in Aarhus. I think many cool projects are gaining momentum here, and I would love to support this. While embedded locally, the perspective is international. I’m thinking English as the primary language, and I’ve talked to several people around Northern Europe, who are keen to be part of this.

    I’m collaborating with the main public library here, and they might also host the event (this is not confirmed, and we’re currently examining if it’s a feasible solution, if there’s enough space etc.).

    I need to confirm the dates, but as I’m also planning an EdCamp in Aarhus in the spring, on April 5., I’m thinking about having the festival in the days leading up to this, April 3th and 4th. This might change, but I’m fairly certain it’ll be in April. More on this very soon.

    Economy

    bag_dollars (Medium)As this is something I’m building from scratch, I don’t have a huge pile of money to spend. I’ll strive to keep expenses at a minimum, while making sure that I cover the expenses of speakers, partners etc. The primary source of income for this first edition is, most likely, going to be what people pay to participate (which I, again, don’t want to be too much).

    I don’t have any elaborate sponsor schemes up and running yet, but if you are interested in becoming a sponsor, get in touch and let’s talk about it.

    In the longer run, I would like for this to evolve into a financially sustainable entity, but with a non-profit approach. I want to be able to pay people for the work they do, but I don’t want to accumulate a large surplus. Should it ever become relevant, such money will be spend on improving future conferences as well as supporting similar initiatives.

    Who & how?

    Me & a dinosaurSomebody might want to know who’s behind this, and what the agenda is. That’s more than fair, not least because I’m constantly advocating transparency as an ideal, and I try really hard to always go as far as possible in this direction.

    I’ve been self-employed, working with games/learning/culture, for the past five years, and it’s been the most amazing adventure, that I dream of continuing…forever.

    I’ve described elsewhere, why I think CounterPlay is a relevant initiative, that might make us more insightful on the characteristics and potentials of play and games, hopefully in playful ways.

    My personal stake in this project is, that A) I’m uncontrollably curious and would like to broaden my professional scope, while merging my many different fields of interest, B) expand my network in a meaningful way and C) in the longer run, I would like CounterPlay to become a permanent & sustainable part of my work.

    At this point, I’m the only person responsible for CounterPlay, which means, that if it ends up being a spectacular failure, it’s on me, and I’m fine with that (if it’s a success, I’ll happily share the spotlight with everybody involved).

    I’ll try to keep everything as light and agile as possible, leaving as little administrative work for myself and anybody involved. So far, most of this has been done with Twitter, Skype & mail. If it doesn’t get more formal than that, it’s fine with me.

    Do you want to play along?

    I’m currently talking to a host of brilliant people, who are showing an interest in collaborating, in giving talks and in other ways contributing to making this happen. For that, I’m immensely grateful. I want this festival to be an open & inclusive one, one that embraces the diversity of these fields, and one that is continously shaped by participants. I want it to become whatever you need it to be, and any input is most welcome.

    Do you want to give a talk? Host a workshop? Showcase/playtest a game? Do you have comments or questions?

    Get in touch, in whichever way suits you!