CounterPlay ’16 takes place on April 14-16 2016
Thursday & Friday
The two first days of CounterPlay ’16, Thursday the 14th and Friday the 15th of April, is packed with keynotes, workshops and playful sessions. These will be running in parallel tracks from morning until the afternoon.
We are concerned that people don’t have enough opportunities to be playful, and that this will negatively impact everything from quality of life and work to society as a whole.
CounterPlay ’16 is exploring “play when it’s difficult” in order to better understand and overcome the numerous challenges that risk making all of us less playful. Under this headline, we are developing a number of themes:
- Designing the Playful Library
- Dangerous & Chaotic Play
- Developing a Language of Play
- Making Education Playful
- Playful Art & Culture
- Playful Leadership
- Playspace & Playful Events
- Reconfiguring the Playful Maker
- Transforming Smart & Playful Cities
These themes revolve around four central questions that is investigated through keynotes and interactive sessions, where you get to play, create and debate:
- What is play?
- Why is play important?
- When is play difficult?
- How do you intend to create opportunities to play?
Be aware that the call for proposals is still open, a lot of content is being added, and we may revise and add themes in the coming weeks.
The third day of the festival is dedicated to the “Play Summit”, which is organized as an “unconference”, where the participants contribute to shaping the agenda.