Author: Mathias Poulsen

  • A Playful space – What a nice place to be!

    A Playful space – What a nice place to be!

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    [su_box title=”Guest Post: Heidi Hautopp” box_color=”#023254″ title_color=”#ffffff” radius=”5″]This post is written by guest blogger Heidi Hautopp, Aalborg University.

    If you also want to write a post, get in touch!

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    – Reflections from a CounterPlay participant

    “To give each other permission to play” is one of the main points which have stuck with me after participating in CounterPlay Festival 2016. I think play and playfulness are complex terms which encompass multiple meanings, but for me the communities around play are crucial. The playful activity is more enjoyable when you have someone to share it with and it gets more fun when you have someone to laugh with. So I totally agree – we need to give each other permission to play in order to make space for these communities to grow!

    IMG_1401 (Large)One of my favorite activities in life is to dance, and therefore I was very excited about the dancing workshop at CounterPlay. And it was just like coming home! After a friendly introduction by the facilitator, we did not speak much during the session, but still we communicated through our body movements. It reminded me; It is so fun – and very important – when someone makes space for experiences that does not focus primarily on the spoken and written words nor rational thinking. There is nothing wrong with words, but sometimes I think our excessive use of them, is drowning other diverse opportunities to express ourselves and connect with people around us.

    Dance is clearly a bodily expression form, but I think playful activities in general provide chances to evoke all our senses in the experiences. Likewise, being playful is a way to show positive interest in other people and it is also an invitation to engage in an explorative process together. While play has no predefined answers and no fixed directions, you get the freedom to go with the flow in the present moment.

    In my daily work life, I like to make space for experiences where rational thinking and the spoken/written words are not foregrounded at the expense of playfulness, craftsmanship, exploration and wonder. Thus, I teach university students how to use sketching as a tool when developing design ideas for their projects. Some students are skeptical in the beginning, asking me: “Are we really going to draw?” or simply state that “We cannot draw”. Then I emphasize that the purpose of sketching is not to draw neat artistic drawings. It is an opportunity to let the hand think on paper and a way to engage in this explorative process together. After a while, my experience is that many of the students come to appreciate sketching as another way to express and discover new ideas together.

    I think a crucial point is that everybody can draw as well as play, because we have done these activities since our childhood. As adults we might forget this occasionally, because our job or education requires that we use a lot of spoken and written words in well-organized ways 😉 Therefore it is great that we can participate in CounterPlay Festival and be reminded of our ability to play and our options to make it a part of our daily (work) life. I am well aware that many universities – my own work place inclusive – are experimenting with different creative ways for students to work with curricular, but I think sketching and visual expression techniques are playful approaches that should flourish even more at universities.

    Inspired by CounterPlay Festival, I think I will start my next sketching course with: Congratulation, you now get permission to draw at the University – it can be a playful space and you might enjoy it 🙂

    Sketch_Heidi (Medium)

    Thank you for reading along, I very much appreciate it. Feel free to comment and/or ask questions!

    Kind Regards,
    Heidi Hautopp

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  • Leg når det er svært

    Leg når det er svært

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    Legen skaber et åbent mulighedsrum, hvor vi kan udforske og forandre verden

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    Vi er som samfund så optaget af kontrol og forudsigelige, målbare resultater i alle aspekter af livet, at vi marginaliserer legen. Det udgør en væsentlig trussel mod vores livskvalitet, og paradoksalt nok også mod de resultater vi er så opsat på at måle, herunder ønsket om at forandre verden til det bedre.

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    Legens mangfoldighed

     

    Der er en ikke ubetydelig tilfredsstillelse forbundet med at putte ting i kasser. Det skaber orden, overskuelighed og en illusion om entydighed i en ellers temmelig kaotisk verden. Men med leg er det svært at finde den helt rette kasse. Det skyldes det faktum, at leg er et levende og mangfoldigt fænomen, der er under konstant forandring og udvikling. Det ligger dybt i legens natur at modsætte sig simple kategoriseringer, og det bliver derfor frugtesløst at lede efter én definition, der kan favne alle legens forskelligartede forekomster. Legens betydning varierer efter den konkrete sammenhæng, og det er netop et kendetegn i den gode leg, at den tilpasses og dens mening forhandles mellem de legende. Det er også netop denne umådelige diversitet, der gør, at det giver mening at hævde at legen kan være værdifuld og meningsfuld for alle mennesker, overalt i samfundet. Det vender vi tilbage til.

    Blog_5Det ligger dybt i legens natur at modsætte sig simple kategoriseringer, og det bliver derfor frugtesløst at lede efter én definition, der kan favne alle legens forskelligartede forekomster

     

    Leg er en aktivitet, der kan udfolde sig hvor som helst, når som helst, og som ikke kræver penge, avanceret legetøj eller andre ressourcer end blot tid og fantasi. Én eller flere “legere” skaber et særligt univers, man kan træde ind i og gå på opdagelse i. Her gælder andre regler og logikker, som kan ændre sig undervejs gennem løbende forhandling. Samtidig er man stadig forbundet til og åben for verden, der i mange tilfælde spiller en vigtig rolle, men som man betragter med et andet blik. Legen er næppe nogensinde “fri” i absolut forstand, da den netop altid forhandles, står i en relation til samfundet, og der foregår en løbende vekselvirkning, hvor omgivelserne indvirker på legen og omvendt. Legen kan udmønte sig i fysisk aktivitet, men det er vigtigt ikke at overse den leg, der helt eller delvist foregår som en mental opdagelsesrejse ind i fantasien. Man kan sagtens lege alene, men leg lever ofte i sociale fællesskaber, og her bliver udforskningen af roller og relationer en stærk katalysator.

    Leg opfattes ofte som en aktivitet, men kan også være en sindstilstand, en attitude, en måde at gå til verden og være menneske på

     

    Leg opfattes ofte som en aktivitet, men kan også være en sindstilstand, en attitude, en måde at gå til verden og være menneske på. Det “legende” definerer, udvider og omkonfigurerer en persons repertoire af handlemuligheder. Det betyder, at leg som sindstilstand – “det legende” – uden videre kan indgå i, forme og udfordre alle vores gøremål, fra de mest simple til de mest komplekse. Vi kan være legende, når vi løser trivielle opgaver i hjemmet, når vi er under uddannelse, når vi dyrker vores hobby, når vi er sammen med venner og familie, når vi er på arbejde og når vi står over for særligt udfordrende situationer i livet.

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    Hvorfor er leg så vigtigt?

     

    Legen er udtryk for en deltagelseskultur, hvor de legende indgår i en løbende forhandling om formål, mål og regler. Hvorfor leger vi? Hvordan skal legen foregå? Hvem indtager hvilke roller? Dermed er legen afhængig af, at de legende forstår hinanden og sammen kan få legen til at fungere. Det forudsætter en veludviklet empatisk sans, som kan styrkes yderligere gennem leg med andre. I den henseende giver legen os mulighed for at afprøve nye roller og nye måder at være sammen, og dermed også hvordan vi kan finde sammen, altså hvordan samfundet kan indrettes. Hermed føjes en etisk dimension til legen, hvor vi undersøger hvad vi opfatter som “rigtige” og “forkerte”, “gode” og “dårlige” måder at indgå i små og store fællesskaber. Når vi forstår legen som deltagelseskultur, hvor vi i fællesskab forhandler samfundets normer og indretning, bliver det mere tydeligt, at legen kan have betydning gennem hele vores liv.

    I den henseende giver legen os mulighed for at afprøve nye roller og nye måder at være sammen, og dermed også hvordan vi kan finde sammen, altså hvordan samfundet kan indrettes

     

    Blog_6Det står i kontrast til den udbredte opfattelse, at leg udelukkende er relevant for børn og de voksne, der har med børn at gøre, enten privat eller professionelt. Leg er naturligvis vigtigt for børn, fordi leg er den måde, de bedst undersøger livet. Legen er central i børns dannelse og identitetsskabelse, når de forhandler relationer, roller og deres plads i verden. Det er vigtigt at lære at lege for at lære at høre til, men også for at tilegne sig en række centrale færdigheder og kompetencer, der vanskeligt kan sættes på formel. Derfor er det uhyre problematisk, grænsende til det katastrofale, når børn tilbringer en stadig større del af deres liv i institutioner, hvor legen udgrænses til fordel for det altoverskyggende fokus på “læringsmaksimering”, måling og styring. Hvis man finder plads til legen i skolen i dag, så er det ofte fordi man tror, det kan gøre det nemmere at få børn til at nå mere eller mindre arbitrære læringsmål, de på et senere tidspunkt kan testes i. Dermed reduceres legen til endnu et simpelt styringsredskab, der ikke levner megen plads til børnenes egen nysgerrighed. Legen er ganske vist tæt forbundet med læring, men ikke i den snævre forstand, som skiftende undervisningsministre typisk taler om det. Det er derimod den form for læring, der ifølge Knud Illeris er “grundlæggende […] lystbetonet på linje med andre livsopretholdende funktioner”. Vi lærer altid når vi leger, men det vi lærer er ikke nødvendigvis umiddelbart målbart eller kompatibelt med formelle læreplaner. Det er læring drevet af nysgerrighed og lyst, hvor vi udvikler vores handlemuligheder og relationer til andre mennesker. Dermed er legens læring også en læring, der handler om at udforske det ukendte uden at vide hvor man ender eller hvordan man forandrer sig selv og omgivelserne på rejsen.

    Først og fremmest har legen fundamental betydning for vores livskvalitet og livsglæde, hvilket bør være en helt legitim grund til at lege og tale om leg

     

    Legen og det at være et legende menneske er altså ikke bare vigtigt for børns udvikling. Legen er relevant og vigtigt for alle, børn såvel som voksne. Først og fremmest har legen fundamental betydning for vores livskvalitet og livsglæde, hvilket bør være en helt legitim grund til at lege og tale om leg. Legestemningen er efterstræbelsesværdig og nydelsesfuld på dens egne præmisser og giver plads til smil, grin og livsbekræftende oplevelser, også når livet er hårdt. Mens legen helt indiskutabelt er en legitim aktivitet og tilstand i sig selv, så er den samtidig uløseligt forbundet til et udvidet mentalt repertoire, der giver os flere muligheder for at agere i verden. I legen er vi ikke styret af eksternt definerede mål, og der er ingen manual eller facitliste, men derimod plads til at forfølge det, der vækker vores undren og nysgerrighed. Legen forbinder os til en mere fantasifuld tilstand, hvor vi ikke er begrænset af vaner, traditioner og konventioner og derfor har nemmere ved at bruge vores kreativitet til at forestille os, hvordan verden også kunne se ud. Legen styrker dermed vores evne til at træde ud af eksisterende mentale mønstre for at afprøve det ukendte.

    Legen rummer derfor enorme potentialer ikke alene som grundlæggende livsopretholdende funktion, men også for vores evne til at fungere på et arbejdsmarked og i en verden i konstant forandring. Legen er netop en forandringsproces, hvor vi aktivt forholder os til og interagerer med verden. Selvom “leg” måske ikke umiddelbart rimer på “konkurrenceevne”, så skaber leg bedre vilkår for de mere usædvanlige og nytænkende idéer gennem en mindre fejlfokuseret kultur med større plads til eksperimenter, også de mere kuriøse af slagsen.

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    Leg når det er svært

     

    For tiden marginaliseres legen til fordel for alt det, der kan styres, forudsiges og måles, og legen har det svært de fleste steder i samfundet. Derfor fokuserer vi på årets CounterPlay festival på DOKK1 i Aarhus netop på “leg når det er svært”. Det er nemlig ofte i de øjeblikke, hvor både mennesker og leg presses, at legen viser sig særligt værdifuld. Vi ønsker derfor at undersøge, hvordan vi kan overvinde de mange forhindringer, der kommer i vejen for legen. Det kan være i vanskelige eller farlige situationer som flygtningelejre, fængsler og hospitaler, men det drejer sig i lige så høj grad om de mange mentale, fysiske, kulturelle og strukturelle barrierer, som vi alle især støder på hver eneste dag.

    Blog_10Den del af legens grundlæggende væsen, der ikke tjener noget formål andet legen selv står i tydelig kontrast til det fremherskende samfundsparadigme, der måske bedst er indfanget med idéen om “konkurrencestaten”. Her har mange politikere, offentlige institutioner og private virksomheder et stærkt interessefællesskab, idet de alle synes at have gavn af stadig større ensretning og forudsigelighed for at øge arbejdsomheden, produktiviteten, forbruget og væksten. Man kan få det indtryk, at disse aktører drømmer om konformitet og om at fastfryse samfundet i én permanent og strømlinet form i effektivitetens navn. Dette massive fokus på konformitet og målbarhed risikerer imidlertid at spænde ben for den innovation og forandringsparathed, som vi helt afgjort behøver. Legen spiller en anden melodi, for den stræber ikke efter perfektionen og det formfuldendte, men spirer og blomstrer i sprækkerne og det uperfekte, hvor der er plads til fantasien. Legen er drevet af indre modsætningsforhold, og i stedet for at søge en permanent ligevægt udspiller den sig bedst i konstant bevægelse. Det betyder også, at legen er betydeligt tættere koblet til demokrati og aktivt medborgerskab, end man måske lige skulle tro. Et levende demokrati er jo netop, præcis som legen, afhængig af uenigheden, striden og forhandlingen, og af viljen til at udforske og forholde sig til alt det, man endnu ikke kender eller forstår. Det kan derfor undre at de fleste politikere sjældent udviser nogen forståelse af leg, der rækker ud over den rendyrkede instrumentalisme. I det lys er det næppe videre kontroversielt at hævde, at legen i sin natur er mere demokratisk sindet end de fleste af de folkevalgte.

    Legen står i opposition til alle former for påstået “nødvendighed”, herunder “nødvendighedens politik”. Legen siger nemlig altid at verden kan se anderledes ud, og tilbyder tilmed et rum til udforskningen af denne “anderledeshed”

     

    Legen står i opposition til alle former for påstået “nødvendighed”, herunder “nødvendighedens politik”. Legen siger nemlig altid at verden kan se anderledes ud, og tilbyder tilmed et rum til udforskningen af denne “anderledeshed”. Hermed befinder legen sig også i et åndeligt fællesskab med kunsten, og legen er i sig selv er en kunstart. Legende mennesker kan være udfordrende, besværlige og irriterende, fordi de ikke tager det bestående for givet, og de er ikke uden videre kompatible med ønsket om effektivitet og konformitet. Netop derfor er det muligt for disse mennesker gennem legen at udvikle udvidede handlemuligheder og pege på hvordan verden ellers kunne være. I kraft af legens dynamiske og dialektiske relation til det omgivende samfund, åbner den op for nye måder at se og forstå verden. Legen kan altså ses som en særlig mentalitet, der også kan være antiautoritær og have revolutionære tendenser, idet der stilles spørgsmål og peges fingre. Med legen som katalysator kan vi bevæge os ud på kanten, hvor det bliver vildt og farligt, og hvor vi sætter både os selv og vores verdensopfattelse på spil. Det er blandt andet derfor skak med jævne mellemrum undertrykkes eller forbydes i totalitære stater: spillet skaber et mulighedsrum, hvor man kan lege med forestillingen om at kongen kan væltes – og så endda potentielt af proletariatet.

    Med legen som katalysator kan vi bevæge os ud på kanten, hvor det bliver vildt og farligt, og hvor vi sætter både os selv og vores verdensopfattelse på spil

     

    At kæmpe for legen er altså også en politisk kamp, der udfordrer nogle af de præmisser, vores samfund indrettes på baggrund af. Hvis vi opdyrker en legende kultur i samfundet generelt, såvel som på vores uddannelser og arbejdspladser, så siger vi ikke blot at demokratiet mere eller mindre modvilligt skal acceptere mangfoldighed, modsætninger og uenighed, men at det tværtimod er her, vi finder hele livskraften.

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    Giv legen plads

     

    Legen er så dybt forankret i vores natur og kultur, at den næppe nogensinde forsvinder helt. Selv i de mest undertrykkende og brutale regimer findes legen, og her kan den være med til at udstille og lave sprækker i magten. Folk med magt (fra diktatorer til direktører til mellemledere til…) kan bruge legen til at kontrollere og manipulere, men legen vil under disse vilkår, hvor der ikke insisteres på legens eget formål, hurtigt miste sin vitalitet. Det er et vidnesbyrd om legens styrke og uomgængelighed, men man kan dog ikke desto mindre sagtens forestille sig et samfund, hvor legen marginaliseres endnu mere, og hvor vores liv i endnu højere grad indrettes efter det, der kan styres, måles og forudsiges. Det er bare ikke det samfund, vi drømmer om, og derfor foreslår vi et andet samfundsparadigme, der bygger på leg og alle de værdier, der knytter sig til legen. Det kan forekomme utopisk i den nuværende situation, hvor fokus på målbarhed og styring er stigende, men enhver forandring må starte et sted. Første skridt må være, at vi i fællesskaber giver legen en hjælpende hånd, hvis vi skal forhindre en stadig mere markant udgrænsning.

    Selv i de mest undertrykkende og brutale regimer findes legen, og her kan den være med til at udstille og lave sprækker i magten

     

    Blog_11Som med de fleste holdbare forandringer, så giver det mening at starte i det små i stedet for at tro, vi kan lave alt om med et trylleslag. Tænk legen med i din hverdag, men uden at skulle gennemføre radikale omvæltninger. Skab rum til leg i din fritid og på dit arbejde, også selvom der ikke er børn tilstede. Der er meget inspiration at hente, hvis vi blot skærper vores blik og opmærksomhed. Der findes allerede en masse leg rundt omkring i samfundet, men vi ser den sjældent, fordi den gængse opfattelse af leg er ganske snæver.

    Vi trænger til et langt mere nuanceret og stærkt forankret fælles sprog om leg. Det kan vi skabe sammen i en vekselvirkning mellem at vi leger, holder øje med legen, reflekterer over legen og taler om legen. Hvis vi for alvor skal forstå legens væsen og skabe bedre vilkår for leg på mere meningsfulde måder, så skal vi i højere grad være i stand til at sætte ord på legen, for uden et veludviklet sprog er det umuligt at argumentere for legens legitime plads. Det kræver øvelse og omtanke at blive god til det, men det er til gengæld nemt at komme i gang. Idet legen skaber friktion med verden omkring os, rejser den også altid en masse spørgsmål, og netop spørgsmål om leg er et godt sted at starte:

    Hvad tænker du på, når vi siger leg? Hvilke følelser vækker det? Hvornår har du sidst leget? Hvilken rolle spiller legen i dit liv? Hvornår har du sidst talt med dine kolleger om leg? Er der plads til leg på din arbejdsplads?

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  • Mere leg i skolen!

    Mere leg i skolen!

    Som så mange andre er jeg bekymret over den udvikling, der præger både vores samfund og vores uddannelser disse år. Optagetheden af kontrol og forudsigelige, målbare resultater i alle aspekter af livet er problematisk af mange grunde, og ikke mindst fordi den marginaliserer legen. Det udgør en væsentlig trussel mod vores livskvalitet, og paradoksalt nok også mod de resultater vi er så opsat på at måle, herunder ønsket om at forandre verden til det bedre. Denne udvikling er med al tydelighed slået igennem i hele vores uddannelsessystem, hvor vi i en misforstået jagt på “læringsmaksimering” er i fuld gang med at underminere grundlaget for, at børn og unge bliver rustet til at navigere, agere og leve et godt liv i en kompleks og kaotisk verden.

    “But it’s wrong to think of playing as the interruption of ordinary life. Consider instead playing as the underlying, always-there continuum of experience” – Richard Schechner

    For mig er leg ikke blot “for sjov”, “for børn” eller “spild af tid”. Leg er ikke blot en aktivitet, men også en særlig sindstilstand og måde at møde verden på. Det “legende” definerer, udvider og omkonfigurerer en persons repertoire af handlemuligheder. Legen er udtryk for en deltagelseskultur, hvor de legende indgår i en løbende forhandling om formål, mål og regler. Hvorfor leger vi? Hvordan skal legen foregå? Hvem indtager hvilke roller? Dermed er legen afhængig af, at de legende forstår hinanden og sammen kan få legen til at fungere. I den henseende giver legen os mulighed for at afprøve nye roller og nye måder at være sammen, og dermed også hvordan vi kan finde sammen, altså hvordan samfundet kan indrettes. Hermed føjes en etisk dimension til legen, hvor vi undersøger hvad vi opfatter som “rigtige” og “forkerte”, “gode” og “dårlige” måder at indgå i små og store fællesskaber. Det forudsætter en veludviklet empatisk sans, som kan styrkes yderligere gennem leg med andre.

    How do we discover who we are? How do we determine the character of the world in which we live? And how do we decide what we can do in a world so configured? […] we learn about ourselves and the world— and about the intersection of these two realms— through acts of play. – Thomas S. Henricks

    Legen er altså vævet tæt sammen med den dannelsesopgave, der stadig står centralt i folkeskolens formålsparagraf, og jeg er sågar overbevist om, at mennesker der lærer (og tør) at være legende, også er mennesker, der er bedre klædt på til livet.

    Når vi har indrettet et system, der frygter og søger at udgrænse legen, så er det selvfølgelig fordi leg i sin natur er svær at kontrollere og forudsige. Det er jo legens styrke, og det vi i virkeligheden har brug for er netop det uforudsigelige, det kreative og det nytænkende, der ikke kan tæmmes. Leg er ikke noget, vi skal hive ind i skolen som et simpelt instrument til træning af dette eller hint eller som en gulerod afkoblet fra fagligheden. Hvis legen skal have en meningsfuld rolle i skolen (og det mener jeg jo så absolut den skal), så skal det ske på legens præmisser (se også dette blogindlæg). Derfor har vi behov for rum til at tale om legen, udforske den og eksperimentere med den.

    Nu hvor der desværre er så meget mere fokus på læringsmål end leg, så besluttede jeg for nogle år siden at starte et lidt andet sted. Parallelt med mit arbejde med uddannelse arrangerer vi derfor, for tredje gang, CounterPlay festivalen, som afholdes 14.-16. april på Dokk1 i Aarhus. Formålet med festivalen er netop at skabe et rum, hvor vi, på tværs af fag- organisations- og landegrænser kan udforske legens mange muligheder. Med festivalen siger vi højt, tydeligt og forhåbentligt helt umisforståeligt, at legen er vigtig for os alle, både når vi lærer, arbejder og lever. Vi fokuserer både på, hvordan legen og det legende mindset kan øge glæde og livskvalitet, og hvordan vi kan blive mere empatiske, nysgerrige, kreative og innovative.

    Festivalen rummer, ud over hele dannelsesperspektivet, flere konkrete temaer og aktiviteter, som peger direkte ind i skolens univers. Det gælder selvfølgelig “Making Education Playful”, men også “Reconfiguring the Playful Maker”, og “Developing a Language of Play”, for hvordan argumenterer vi for legens legitime plads i skolen uden et kvalificeret fælles sprog? Første udgave af programmet er netop offentliggjort, og jeg er ret overvældet over hvor mange spændende mennesker fra hele verden, der har lyst til at være med.

    Jeg er samtidig smerteligt bevidst om, at festivalen ikke kan ændre alverden, det siger sig selv, men jeg mener, at vi må starte et sted. Vi må opdyrke fællesskaber og skabe en bevægelse. Det er selvfølgelig ikke muligt at ændre alting fra den ene dag til den anden. Tværtimod må vi væbne os med tålmodighed, og tage små skridt i retning af den verden, vi drømmer om. Vi kan skabe rum til leg og eksperimenter inden for de nuværende rammer og strukturer, og på den måde kan vi, på længere sigt, skubbe til selvsamme rammer

    De første to år har mange lærere og pædagoger deltaget, og forhåbentlig kan vi fortsætte den udvikling. Der er intet jeg hellere vil end bidrage til en mere legende kultur på vores uddannelser. Det er på høje tid.

  • The Play Paradigm

    The Play Paradigm

    Discussions about play are too often blindsided by a lack of common language, a very narrow understanding of play, and a belief that play is only relevant if assimilated into the current paradigm as simple instruments with measurable and predictable outcomes.

    Because of this, many people don’t consider play to be “for them”, and many conversations are riddled with stereotypes and misunderstandings.

    I think we need something else. We need a different way of framing play.

    What we really need is a big, bold, far-reaching vision for play, an unmistakable argument, and an understanding that can never be reduced to popular categories like children’s play, playgrounds, toys or games. We need a vision that encompasses all of us, spans entire societies and engages in the most foundational negotiation of meaning and purpose. Looking at play like this, it becomes a moral compass, a philosophy, a way of life and even a new PLAY PARADIGM to challenge and transform the current shape and course of the world.

    This is the essence of CounterPlay: we transform ourselves and society by being playful.

    What does this mean? How is play transformative?

    IN PLAY, we are seeking the sheer joy and pleasure inherent to a playful mood, and we increase our quality of life by playing. In a playful state of mind, we are allowed and able to smile and laugh, even in the face of adversity.

    IN PLAY, we are open to the infinite complexity of the world and the diverse experiences it brings. We are actively participating, exploring other ways of being, as we transform ourselves and the world in a constant movement back and forth, where we are not seeking equilibrium or perfection, but rather the possibility space of the imperfect.

    IN PLAY, we negotiate meaning and purpose through social interaction and play becomes an exercise in empathy and in designing a meaningful way to be together.

    IN PLAY, we ask questions, our imagination awakens, we can escape the confines of cognitive patterns and engage in an act of creative expression.

    IN PLAY, we embrace unpredictability and the unknown becomes a catalyst for curiosity. We are resilient, not deterred by failure, but inspired by it, and we we are not afraid of danger or risk, but attracted to examining the mechanics of fear.

    IN PLAY, nothing is necessary, but anything is possible when we reconfigure power structures and challenge conventions. By asking questions, moving to the edge, pushing boundaries, play is rebellious.

    These are some of the traits that makes play so important in every aspect of our lives, but this is only where the conversation begins…so what am I missing?

  • What is playful leadership?

    What is playful leadership?

    “if we want to make it safely and sanely through all the changes coming our way, we’re going to need to come out and play” – Bernie DeKoven

    Play is, perhaps more than anything, a fundamental source of fun, joy and well-being throughout our lives. It’s not reserved for children, and it’s not a luxury or something we do, when every other need is satisfied. On the contrary, it’s an “underlying, always there, continuum of experience” (Richard Schechner).

    Playful leadership then becomes a matter of cultivating playful mindsets and playful culture. As such, a playful leader is a leader, who not only accepts, but actively supports a playful culture.

    Why would you do that?

    Play opens up an organisation to the world, and it can’t be controlled. In play, we embrace the unpredictable. “When we adopt a playful attitude, we’re more open to a diverse, even divergent, set of possibilities” (Herminia Ibarra). We accept that the world is complex and chaotic, and we increase our ability to navigate this complexity. Quite often, play does not have a clear and pre-determined outcome, and if there is a goal, we usually don’t know how to get there. The playful leader may be the one proposing a vision and a direction for the organization, but it can never be set in stone. As an integral part of play, we engage in a constant movement, and an ongoing negotiation of rules, goals and meaning. Play challenges existing hierarchies and power structures, as everybody playing is part of this negotiation.

    When you’re a playful leader, you are able to instill a the people around you with the courage to experiment, and to take steps into the unknown, to break free from patterns and habits. In play, anything is possible. The entire world could be different. Your imagination is set free, your creativity runs wild, and your most crazy ideas may be the most meaningful ones. You take risks, and sometimes you end up in unexpected and perhaps even controversial territory. This creates a “friction” between us and the world, which generates questions. It’s a particular sort of “Verfremdungseffekt”, where we see the world “through the lens of play, to make it shake and laugh and crack because we play with it” (Miguel Sicart).

    In this process, we connect with each other in new ways, be it friends, colleagues or strangers. Play is an act of expression and communication. We can play with our relationships, roles and our identities, and we can develop our empathy by adopting new perspectives on the word, just as “playfulness may serve as a lubricant in productive work-relations” (Proyer & Ruch).

    …and these are just some of reasons, why I think we should do much more to explore and adopt more playful approaches to leadership.

    Would you care to share your thoughts in the comments?

  • Organising CounterPlay ’16

    Organising CounterPlay ’16

    Working on CounterPlay ’16, it’s clear that we need to also focus on the way the festival is organised. Even though we want CounterPlay to be deliberately (somewhat) chaotic to support a more relaxed, informal and playful atmosphere, we also strive to make it as meaningful as possible.

    It’s a constant dance between rigid structure and full-blown chaos. Some people want more of the former, while other wish for more of the latter. People are different, and there’s no way to make everybody happy, but we’ll try to keep learning from our experiences. It needs to feel right, and that calls for some consideration and changes on multiple levels. I think the festival should retain some of the conferency elements, while also moving more towards a proper festival. So far, CounterPlay has mostly been for those who pay to participate in the whole shebang, and while that is a good foundation, we also need more open access to parts of the festival. Maybe the festival could be an entire week of playful events and then the confestival (that is supposed to be more festival than conference) would be Thursday-Saturday?

    Organisation

    How do you structure something like this? counterplay_schedule (Medium) For the first two festivals, we’ve used three parallel tracks representing (roughly) culture & society, education and organisations. It also served the purpose of signalling the different approaches to playfulness. It was a way to say:

    Hey, this is not just for teachers / librarians / consultants / leaders / journalists / politicians / game developers / commuicators / and-so-on

    Rather, it’s for all of these people and many, many more. We wish to cultivate communities of different people, professionals, who can benefit from playfulness in their everyday life and work. This remains at the core, but I think, however, that we may need to create a more flexible and transparent framework and maybe it’s time to leave the three rigid tracks behind. Maybe we should instead use a combination of a more elaborate tagging system with informative keywords and an indication of the complexity of each session. If a session is based on,say, specific experience with designing for urban spaces, and it requires a bit of knowledge beforehand, it could be tagged: [su_label type=”success”]Creative Development[/su_label] [su_label type=”success”]Design[/su_label] [su_label type=”success”]Urban Spaces[/su_label] [su_label type=”warning”]Complexity: Medium[/su_label]   We would still have to schedule things, so too similar sessions are not right on top of each other, but I think we could make things a lot more flexible and transparent with the right tagging system.

    Formats

    We’ve been experimenting with many different formats, and we’ll undoubtedly continue to do so. What we really want, is to increase the level of interactivity: less one-way talk, more debate, action and play. We suggest that every contribution is playful by nature, but we should probably take it further and have less traditional talks. Maybe we could reduce the “talks” to a handful of keynotes and some super short talks (e.g. Pecha Kucha or Ignite) and focus more on the activity-based content? Maybe something like this, where the main formats are PLAY/CREATE/DEBATE? [su_tabs vertical=”yes”][su_tab title=”Play”]CounterPlay is about many things, but play is obviously central. It’s important for us to create spaces for many kinds of play, letting diverse groups of people play in many different ways with many different purposes. Next year, we’ll have the best conditions for this with the big open spaces of DOKK1 and we strive to put play at the heart of everything. TurtleWushu_1 (Large) [/su_tab] [su_tab title=”Create”]The festival should be a space for creating, ranging from making games, toys and new ways to play to creating new ideas and ways of thinking about play. We should have spaces for building things out of cardboard and wood as well as bits and pixels, and generally remember that to create can mean many different things. 2015-10-11 14.43.09 (Small) [/su_tab] [su_tab title=”Debate”]We love insightful debates and conversations, and the idea about bringing different people together to explore playfulness together calls for lots of opportunities and spaces where these exchanges can happen. It can be panels, roundtables, informal conversations, open spaces and much more. The important thing is that it’s not just one person talking. 20150410_115537 (Small) [/su_tab] [su_tab title=”Keynotes”]While the interactive elements should be central, sometimes the best thing is to listen to inspiring people share their passion and unfold their arguments in a bit more depth, and I imagine this can take place in a handful of keynotes during the festival. 20150410_090646 (Small) [/su_tab] [su_tab title=”PechaKucha”]These super short and condensed talks can be extremely energetic and inspiring, and would be a perfect way to share ideas and experiences for further work and discussion. [/su_tab][/su_tabs]

    Themes


    The festival always aims to explore playfulness from many angles and in many different areas of society. We won’t try to force everything into boxes and categories, but we will be selecting specific themes to investigate in a bit more depth. For next year, we are currently exploring a few themes in more detail:

    [su_tabs vertical=”yes”][su_tab title=”Leadership”]We read an article and had a discussion in our Facebook group on “playful leadership”, and it seems like a very important topic to investigate. If we want to create real changes anywhere, leaders play a central role and need to participate in the ongoing conversation and exploration.[/su_tab]

    [su_tab title=”Urban Spaces”]We’re very interested in creating more playful cities, and enabling playful interventions in urban spaces. When people start playing in our cities, it creates a kind of friction that helps us question the very purpose of the city.[/su_tab]

    [su_tab title=”Playful Society”]This is a probably too broad and in a way it’s more a part of our long-term goal to create a more playful society. Even so, we’ve had some really interesting conversations with people on what constitutes a playful society, how we move in that direction and how we know when we’ve got it – and more. Follow #playfulsociety on Twitter to keep up.[/su_tab]

    [su_tab title=”Cardboard”]We hosted the Global Cardboard Challenge, and we love all the creative constructions people are making when playing with cardboard, so we’ll definitely include this as a theme in the festival.[/su_tab][/su_tabs]

    Aside from these, we are still open to suggestions.

    I would personally like to also explore areas like “playful activism” and “playful global citizenship”, but let’s hear what you think.

     

  • Playful Libraries – writeup from Next

    Playful Libraries – writeup from Next

    We’ve been fortunate enough to be a partner at the international Next Library 2015 conference, which has just taken place in the fantastic DOKK1 building here in Aarhus (where CounterPlay ’16 coincidentally also happens to play out next year).

    I was there on behalf of CounterPlay, and contributed with a super short “ignite talk” and a longer “Play & Create“. Both were framed around the same basic assumption:

    I think playful people might be better equipped to live in this world

    While the ignite talk was pretty terrifying in its hectic intensity, the “Play & Create” session was absolutely hilarious. Both were utterly amazing experiences. The same goes for the Next conference in general. I’m extremely impressed by the Next conference crew, the use of the venue and – not least – the incredibly passionate, sincere and inspiring participants and contributors (do take a look at the #nextlibrary2015 hashtag, which is full of important ideas & thoughts on the future of libraries).

    A World of Playfulness

    20 slides, 15 seconds each. Seriously. Who thought the Pecha Kucha format was too lenient and decided to shave off 5 seconds per slide?

    Anyway, it was a great exercise in getting to the point and keeping everything sharp (I’m not saying I succeeded, but I enjoyed trying).

    Why not engage one of the biggest and most confusing questions I’ve currently wrestling with?

    https://twitter.com/janholmquist/status/642996859481522176/photo/1

    I tried to show some of the possible links between “global citizenship” and playfulness using a couple of my favorite quotes:

    it’s wrong to think of playing as the interruption of ordinary life. Consider instead playing as the underlying, always there, continuum of experience” (Richard Schechner)

    To play fully & imaginatively is to step sideways into another reality, between the cracks of ordinary life” (Thomas S. Henricks)

    Playfulness means taking over a world to see it through the lens of play, to make it shake and laugh and crack because we play with it” (Miguel Sicart)

    In the end, I asked two questions.

    One regarding the work being done at libraries all over the world (by people like the participants at Next):

    Could you embrace playfulness as a strategy in the transformation of libraries?

    The second question was directed at all the people using libraries:

    Could you create libraries that to an even greater extent help people become more playful?

    Here’s my presentation:

    Play & Create

    This session was longer (90 minutes) and took place in the open space at the ramp in the middle of DOKK1.

    After my brief introduction, we played a couple of rounds of the wonderful “Turtle Wushu” developed by Invisible Playground (I wasn’t able to find turtles, alive or plastic, so maybe what we played was in fact “Dice Wushu”).

    TurtleWushu_3 (Medium)

    We only played for 10-15 minutes, but it really had an impact on the energy of the remainder of the session.

    I then talked for a bit, trying to provide som background for the game we just played and the upcoming play jam. My basic argument for playing and being silly is something like this:

    It’s not so much about the games or play activities as such, but rather about learning to be playful.

    Together, we came up with three words or dogmas and each group would choose one of these as a starting point for developing a “new form of play” in 30 minutes:

    When the groups started jamming, an already nice atmosphere turned into something almost magical. They were so engaged in the task at hand and clearly didn’t hold themselves back.

    In the end, we had three concepts that could readily be played by others, each based on one of the three dogmas.

    Sensing/senses

    In the beginning, this was played with a blindfold or eyes closed. You had to sense where the other players were and then smash their balloon.

    In the final version, you were allowed to see, and you could defend yourself with bubbles that the other players couldn’t move through.

    Discovery

    The idea behind this was the fact that we rarely go exploring the spaces we often visit.

    You begin by spinning a bottle. Then you go in that direction, and introduce yourself to the first stranger you meet and challenge that person to a “bubble race”. You blow a bubble each, and try to move that bubble as far as you can.

    Excitement

    Here, you had to stand in a designated spot and play out one of three roles: blow bubbles, catch bubbles or use a piece of paper to prevent the catching of bubbles.

    There is a rotation system, so you move between the three roles. That can be done after a set number of bubbles is caught or a set amount of time. You can add more players for increased difficulty (and confusion and laughs).

    All three forms of play were hilarious and certainly made a lot of people (Next participants as well as regular library visitors) smile and laugh.

    The fact that the workshop took place out in the open created a disturbance and “friction” for the regular guests at the library, which was extremely interesting to watch:

    This was one of the best experiences I’ve had doing a workshop for a long time and only because of the wonderful, sincere and hugely energetic effort of the participants!

    One of the participants said to me, with a big smile, that he hadn’t done something like this since he was a child – with the underlying question: WHY haven’t I done something like this since I was a child? (well, that was my interpretation, at least).

    That really meant a lot to me.

    Other people came up afterwards and thanked me, which made me a little proud and super grateful, but it also just made me want to thank the participants. They did most of the work and they made sure the session was that much fun.

    I need to do something like this again soon. It seems to be even more valuable than I would have expected.

    Here’s my presentation:

  • The Play Deficit

    CounterPlay has always been interested in playfulness all over society and the world; everywhere.

    We want to go beyond games, beyond play as an activity, also exploring the meaning of being playful. We want to cultivate playfulness where there is none, and we want to explore what happens when we do.

    Now we’re working on becoming more than “just” the annual festival, and as part of that process, we want to identify some of the least playful parts of society:

    Peter Gray argues quite convincingly that school is one of the areas with a huge play deficit and with enormous consequences:

    To the degree that we take away play, we deprive children of the ability to practise adulthood, and we create people who will go through life with a sense of dependence and victimisation, a sense that there is some authority out there who is supposed to tell them what to do and solve their problems. That is not a healthy way to live.

    Which areas of society do you think would benefit the most from having a larger concentration of playful people? What happens if don’t allow or support play more consistently? How can we do it?

    Let us hear from you in the comments below or in the CounterPlay group on Facebook!

     

  • Impressions from CounterPlay ’15

    Impressions from CounterPlay ’15

    With the second edition of CounterPlay over, we’re working on evaluation and documentation…and slowly preparing for CounterPlay ’16.

    I thought I would share some thoughts from behind the (already fairly transparent) scenes, so this post is my personal reflections on my work with and experiences from the festival.

    Leading up to the festival, I had been equal parts busy and terrified. So many things could go wrong, so many people could end up being disappointed. I had expected things to be easier than the first time, but it was the exact opposite. Almost every single thing was harder. Maybe the newsworthiness made the first time more smooth, maybe more was at stake this time. Part of it certainly had to do with moving to a new venue.

    When it was finally time to welcome all the wonderful participants, well, I was still terribly nervous. Almost 200 lovely people were seated, ready to dedicate two days of their busy lives to engage with a topic so incredibly important to me.

    SONY DSC

    I said some things:

    We want to connect domains, that are usually disconnected. We want to bring people together, who would probably not otherwise meet. These days, it’s easier than ever to stay in our own circles or “bubbles”, as it’s often called. I really, truly believe that for better things to happen in this weird, messy world, we need to explore things that matter – together. We need to accept that no single homogenous group can do much by themselves.

    Play can be utterly transformative, it can change the way we interact with each other and the way we see the world around us. When we’re playing, we’re in another state of mind. Play allows us to see things in a different light, it can create a kind of “friction” between us and the world.

    I always wanted you to use the festival to create something, that is important to you. I can’t stress this enough – please steal the festival! Please use it as a framework, a lens, a stage. If you feel like making something happen during the festival, just go ahead.

    And then it all began.

    My gut feeling says I should be satisfied. I’m calm again, and I’m happy with how it went. People smiled a lot and many lovely participants said very nice things.

    What I loved

    More than anything, I’m impressed with the atmosphere (again). Early on, I got the impression that people felt safe, relaxed, eager to participate and play. It’s the most important part of CounterPlay and what must be preserved at all costs. It’s illustrated beautifully by this that happened at the end of Elaine Rumboll’s wonderful keynote:

    https://vine.co/v/eB2b5KB2Tld

    While we had several hiccups, things that didn’t go according to plan and small surprises, I think most sessions went more or less like they were supposed to. This was only partly due to our planning, and mostly due to the amazing flexibility of the many wonderful contributors and incredibly helpful participants – so thank you, all of you!

    CounterPlay is made up of so many different components, and this year it was also spread over a fairly big area, but it seemed like people were moving around a lot, exploring the different areas and tracks.

    After the main part of the festival, we hosted a smaller “academic workshop”, and while we were only around 15 people, it was a great opportunity to dwell on the impressions from the festival (thank you, Stine & Camilla for the effort you put into that!).

    People really embraced Twitter during the festival, and lots of discussions took place at #CounterPlay15 (all collected here). Let’s keep up that conversation (and do remember the Facebook group as well).

    Oh, and the food. Man, was I impressed by those people (Mefisto & Gourmiddag, if you’re curious). If we can, we’ll make sure to use them again next year, I promise.

    Things to work on

    While I’m generally happy, I also see lots of things to tweak and change (and I’m more than happy to hear from you in this regard).

    The “academic workshop” was a wonderful experience, partly because it was separated from the main part of the festival, but it also meant most people missed out. It was basically just a space to reflect upon and discuss some of the central topics at a slower pace. I think we’ll keep the workshop as a stand-alone activity, but we’ll also to figure out how to embed that “space” into the festival, maybe like a “World Café“, as suggested by Moire O’Reilly:

    The Play Space didn’t work out exactly as I had hoped. It wasn’t the central hub like last year; it wasn’t the rug that tied the room together. This can, to some extent, be explained by the venue combined with a tight schedule. Having to go all the way to the 6th floor, while things were going on elsewhere probably caused many people to miss it altogether. We’ll also need to work with the diversity of the content, so it covers a broader spectrum of playful activities.

    I know some people ended up at talks/workshops that weren’t what they expected. We can probably never avoid this, but we’ll have to make the program more transparent next year. We can improve the descriptions, maybe develop a model to ensure all descriptions answer some basic questions.

    Finally, I always intended to do more with CounterPlay than “just” the festival, and we’re currently contemplating how to do that. How do we take topics, issues, questions and debates from the festival and investigate them elsewhere – in schools, libraries, museums, private companies and so on. Can we facilitate playful experiments that link the festival to everyday practice? Initiatives that would themselves create value locally, but could also help develop the festival.

    Stay tuned, stay in touch, help us shape the festival and let’s stay playful together.