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  • #cplaydk: The Power of Play

    #cplaydk: The Power of Play

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    On November 9th, 2016, we hosted the first #cplaydk chat on Twitter, where we discussed “the power of play”.

    A nice group of people joined us, we had some great conversations, and we’ll be doing this every other Wednesday from 8-9 PM Central European Time. Just tune in to the hashtag #cplaydk on Twitter and jump right in.

    Here are the tweets from the first chat:

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  • The Future of CounterPlay

    The Future of CounterPlay

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    Or: thinking about all the beautiful castles for our dreams we are going to build together.

    When I started working on the tiny, messy idea that would later become CounterPlay, and when I ran the first festival in an old library in April 2014, I couldn’t possibly anticipate where it would take me. Nonetheless, I had high hopes, for my personal journey, for the festival, and for society at large.

    img_1772-smallIt’s been a beautiful and exciting adventure bringing me into contact with the most wonderful people from all around the world. I have learned that so many people are passionately fighting for play, and my life is better because of it. It truly is. Simply knowing that you are out there is (almost) enough. Yes, it has been tremendously hard work, frustrating at times (I’ve considered throwing in the towel on more than one occasion), but I honestly don’t think I have ever done anything that feels this important (or that makes me this proud).

    From the outset, I wanted to cultivate a diverse international community of people from all over society that would allow us to explore games, play and playfulness from as many perspectives as possible. Without this diversity, we can neither say anything coherent about the meaning of a phenomenon as complex as play, nor can we argue about the importance of play for society as a whole.

    The profile of the festival has become a bit sharper since then, as we are now more courageous, and dare to be more outspoken about the things we believe are important: play is for everyone, it belongs in all aspects of life, it is highly political, it needs a more prominent place in society, and we should focus on play for the sake of play rather than the perceived side effects (however positive and important these may be).

    “societies need to reaffirm the value of a playful spirit in populations of all ages” – Thomas S. Henricks

    More than anything, we are interested in playfulness. The main reason why we think play is so important is that a playful mindset and a playful attitude will (probably) enable you to live better lives in this complex, globalised and confusing world. More people should be allowed to play and engage with work and life in more playful ways. To achieve this, we wish to create more opportunities to play, cultivate playful communities across all sorts of borders and boundaries and drive a movement towards a more playful world.

    While we have come much, much further than I could have initially imagined, this only means that we are now aiming higher. We can and should do more. We can take on a greater responsibility and we can make ourselves more visible, shaping the public agenda to a greater degree, hopefully contributing to achieving the ambitious goals set by people like Stuart Brown:

    “When enough people raise play to the status it deserves in our lives, we will find the world a better place”

    In the following, I’ll describe three areas which are important to us, now and in the future. All of them are to be seen as invitations for anyone who want to be part of our journey. I can’t say this often enough: we will remain open, inclusive and seeking conversation with each and every person who can enlighten and/or challenge us.

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    A Stronger Foundation

    I don’t think of CounterPlay as something with an expiration date. I never did. On the contrary, we aim to stay around for as long as play is not given the attention and space it needs and deserves. As some of you know, I’m the impatient type, and it can be hard to accept that
    things take time. Nonetheless, they do. They simply just do. No meaningful change happens overnight, and we can only hope to achieve anything real by maintaining momentum over a longer period of time, taking many small steps in the process. It obviously matters what we do, but it also matters a lot that we do it again and again, img_2527_mediumyear after year, and that we are not deterred by all the things that make it seem impossible at times (this is as much a reminder to myself, because giving up frequently seems like the best choice).

    There is no law of nature stating that we can survive to keep doing what we do, so we must build a stronger foundation for the festival. We’re a small (tiny, even) NGO with no secure funding (we mostly rely on registration fees), no real platform and no employees. This is often a strength, as we can maneuver freely, make the decisions we feel are right, and generally pursue our dreams and ambitions. Even so, being small and fragile also comes with a number of challenges when you’re aiming for permanence and continuity.

    There’s obviously a financial side of this that we must focus on, since it’s quite risky to bet everything on the willingness of people attending the festival. We’ll need to develop a better, more robust “business model” (man, I hate that term) that allows for increased financial sustainability. Money is not my biggest concern, though, since it’s even more important that we get more people involved, spreading the ownership and desire to make this work.

    Do you know something about building an organisation and securing the foundation? We would love to hear from you.

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    Increase the diversity

    Like play, diversity is important in and of itself, and we don’t need any other reason or justification than that. We want CounterPlay to be inclusive and diverse just because. Period.

    img_1989_mediumI was inspired by the variety of people – ages, nationalities, interests, approaches – for whom playfulness and play are so key. There was such a powerful sense of a global community and a growing movement. I brought back renewed energy and enthusiasm and lots of happy memories.

    At the same time, cultivating diverse communities is a necessary component in our effort to explore all the different ways people can play and be playful. Play is full of ambiguity (as described so magnificently by Brian Sutton-Smith), such a complex phenomenon in so many shapes and sizes, and our community must mirror this. If we only invite people who are similar to us, we limit our thinking and our understanding of play. Beside the obvious Being John Malkovich’ish implications of having to many people who look like yourself, it simply obstructs our view and gets in the way of our ambitions.

    CounterPlay is one of the few public events that brings together people from widely divergent disciplines, and yet are united by their devotion to making the world a little more playful. Bringing them together like this, to play and talk and share each other’s vision, creates an unforgettably playful, creative and productive environment and helps all of them to find a larger and more inclusive perspective on their work.

    By bringing different people with different backgrounds and experiences together, we also hope to create better conditions for new things to happen, new ideas to form, new connections to be established and new friendships to develop. None of this is easy, as we, like most people, often default to what we know, feel comfortable with and have tried before. We clearly still have a lot to learn, but we are doing our best.

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    Make play unavoidable

    This is where it counts, and where we need to really step it up.

    We shouldn’t be able to avoid play, just like we (usually) don’t try to avoid things like water, food, education, work, and social relationships.

    I dream about a world where play is an essential part of life, and where you don’t have to make excuses or go to great lengths to hide your playful endeavours. In this future utopia, we are not afraid of embracing play, and playing in public is nothing out of the ordinary. Living a playful life doesn’t make people consider you any less serious or ambitious – perhaps rather the contrary. When the world is more playful, you are free to play around with habits, traditions, rules and power structures, challenging them and asking critical questions.
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    I consider the festival an early prototype of this society, and I believe we have shown that it is possible to create an atmosphere, where play and people thrive – if only on a microscopic scale for three days.

    Outside the festival, too many people steer away from play for fear of what their family, friends, colleagues and the wider society might think. While I don’t want to force anyone to play, I believe everybody should have the opportunity to consider going down the playful path (with more than an implicit nod to my inspiring friend Bernie DeKoven). While this may seem like a little thing – asking for people to simply consider play as an ingredient in life – I think it would be a huge step. If we can break down the social and mental barriers, we have come a long way. Even if we can just help a few people reconnect with their playful selves, seeing their eyes light up, that more than justifies our effort.

    Have you noticed that, by the way? The light in the eyes of people playing? When they’re just really there in the moment, and their eyes shine? It’s like magic.

    It should be possible for all of us to explore how we like to play, what feels good, and how our playful life should look and feel.

    That is my dream.

    If you have requests, ideas, comments or want to join the adventure, comment below or get in touch!

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  • Det Legende Bibliotek

    Det Legende Bibliotek

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    Over hele verden er biblioteker i gang med en uhyre spændende proces, hvor de redefinerer og genopfinder sig selv. Anledningen er selvfølgelig især, at størstedelen af de materialer, som biblioteker typisk har været bygget op omkring, nu digitaliseres. Derfor har vi altså i mindre grad brug for biblioteket som et sted, der udlåner fysiske medier som bøger, musik, film, spil osv. Det betyder, at bibliotekernes samfundsmæssige relevans, mål og formål må genforhandles, hvilket i sig selv er en god og sund opgave for enhver organisation.

    I mine øjne er biblioteker vigtigere end nogensinde, men kun i det omfang de formår at forblive aktive medskabere og -udviklere af et åbent, demokratisk samfund, hvor der er fri og lige adgang til viden, kunst og kultur.

    Hvis vi holder fast i, at folkebibliotekernes formål er at “ at fremme oplysning, uddannelse og kulturel aktivitet” (jf. biblioteksloven), så bliver spørgsmålet, hvordan vi kan gøre det, når svaret ikke længere (kun) er at udlåne og gøre materialer tilgængelige.

    Det er her, jeg vil argumentere for, at leg i langt højere grad bør indgå i og forme fremtidens biblioteker (og samfund i det hele taget).

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    Når jeg siger “leg”, så taler jeg om to ting på samme tid: leg som aktivitet og leg som sindstilstand eller mentalt “repertoire”, og begge dele handler altid om mennesker snarere end fx teknologi og medier. Det er min oplevelse, at de fleste primært eller udelukkende tænker på det første, altså leg som noget vi (eller måske især børn) gør. Mens det formentlig er mindre udbredt, så er det endnu vigtigere også at forstå leg som en sindstilstand, en tilgang til verden og livet og en særlig måde at være menneske på:

    “Playfulness is a physical, psychological, and emotional attitude toward things, people, and situations. It is a way of engaging with the world derived from our capacity to play but lacking some of the characteristics of play. Intuitively, we can feel the difference between play and playfulness” (Miguel Sicart: Play Matters)

    Jeg tror de to hænger sammen på den måde, at man kan øve sig i at blive mere legende ved at lege. Altså, hvis vi husker at lege, så kan vi udvikle evnen til også at være legende, når vi ikke leger.

    Den her skelnen betyder også, at man kan arbejde med leg på biblioteket på to forskellige måder, nemlig som en aktivitet i biblioteksrummet og som en integreret del af kulturen; som en særlig måde at være bibliotek på.

    Når mange biblioteker, nationalt og internationalt, allerede har omfavnet legen og givet den en central placering i dagligdagen, så tror jeg især det er i form af aktiviteter, der har karakter af leg. Der er mange biblioteker, hvor man må lege, men er der mange legende biblioteker, hvor legen er en del af kulturen, organisationen, identiteten og selvopfattelsen?

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    Mens vi overvejer svarene, så er der naturligvis flere andre spørgsmål, der trænger sig på:

    Hvorfor er det vigtigt? Hvad er det legen kan?

    Her er jeg allerede på kant med et, for mig, uomgængeligt princip: legen må ikke først og fremmest opfattes som instrument for noget andet. Jeg kæmper ikke for legen, fordi legen kan noget specifikt, eller fordi den er en genvej til (målbare) resultater (fx læringsmål). Alligevel er det selvfølgelig væsentligt og legitimt at undersøge, hvad der sker når vi leger. Hvis vi skal gøre en indsats for legen, så skal vi overveje hvorfor (hvorfor er i det hele taget et underprioriteret spørgsmål, fordi det er svært, og i modsætning til hvordan ikke springer direkte til løsningerne).

    I legen er vi åbne, siger oftere ja end nej, og vi er villige til at bevæge os ud i det ukendte uden at vide hvor vi ender. Det er vigtigere at få legen til at fungere, end det er at nå et bestemt resultat. I leg er der ikke noget, der er “nødvendigt” eller bestemt på forhånd. Tværtimod accepterer man, ja, nærmest forventer, at blive overrasket. Det er de helt rigtige vilkår for, at vi sætter fantasien fri, og undersøger hvordan verden også kunne se ud. Dermed er legen også nærmest en forudsætning for at kreativiteten kan udfolde sig, og for at vi kan lære at gå nye veje og skabe nye idéer, produkter og løsninger på vanskelige problemer.

    Når vi leger, så bliver vi aktive deltagere. Leg udfolder sig i en forhandlingsproces, hvor alle “legere” er involverede, og har mulighed for at forme legen. Man kan deltage på mange måder, men det medfører altid en omfordeling af magt, hvor der følger reel indflydelse med deltagelsen. Hverken et diktatur eller en stramt styret, hierarkisk organisation levner meget plads til leg, netop fordi legende mennesker tør sætte sig selv på spil, stille kritiske spørgsmål og potentielt kan udfordre de bestående regler og strukturer.

    Legen rummer ofte (men ikke altid) en social dimension, hvor vi måske blot nyder hinandens selskab, eller hvor vi måske øver os i at være sammen på andre måder. Skal legen leve, må vi forstå og respektere de andre, men man må gerne udfordre og skubbe til grænser. Legen er også et rum, hvor vi kan eksperimentere med vores identitet, roller og relationer. Når vi leger med andre, kan vi effektivt overskride mange af de barrierer, der normalt skiller os ad, for vi bliver mere nærværende, optaget af øjeblikket og med en fælles interesse i at få legen til at fungere.

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    Jeg tror, at det legende menneske har meget til fælles med den globale medborger, der formår at leve med relationer til, forståelse for og i dialog det lokale og det globale på samme tid. At gå på opdagelse i verden, nært og fjernt, er ikke skræmmende, lige så lidt som det fremmede menneske er det. Det er nogle af disse forståelser, der ligger til grund for min helt overordnede antagelse om, at legende mennesker og organisationer er bedre rustet til at agere, træffe beslutninger og skabe gode liv i en kompleks, globaliseret verden. 

    Tilfældigvis er der allerede mange paralleller mellem leg og biblioteker:

    Både leg og biblioteker handler mere end noget andet om mennesker. Leg kan antage mange former; biblioteket kan bruges på mange måder. Leg er for alle; biblioteker er for alle. Leg gør verden større; biblioteker udvider vores horisont. Leg forstærker vores nysgerrighed; biblioteker stimulerer vores lyst til vide og lære mere. Leg er laboratorier for social interaktion; biblioteker gør det muligt at møde mennesker på tværs af samfundet. Leg gør os til deltagere i legen og livet; biblioteker hjælper os til at blive aktive samfundsborgere.

    Måske kan denne, ganske overfladiske, skitsering af nogle af legens karakteristika være udgangspunktet for udviklingen af et ideal for “det legende bibliotek”?

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  • A Playful Wonderland

    A Playful Wonderland

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    Let’s begin by watching this interview with Morten Skrubbeltrang and Ane Schjødt Koch from FDF, a Danish scout-like organisation for children and youth in Denmark. The interview was recorded back in July during their national summer camp:

    (Sorry about the technical issues – it was my first video with a new camera).

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    DSC_0563 (Medium)Back when it was summer (Danish rainy summer, that is) I happened to visit a very special place, the FDF National Camp, which takes place every fifth year outside the town of Ry, close to the lake Julsø. The camp is huge with its almost 12.000 participants, who all live in tents, prepare all meals on campfires, and generally do everything outside for the duration of the camp – 9 full days.

    As if this was not playful enough, they had picked play as the central theme for the entire camp.

    “Even if we play just for the sake of playing, something happens with us when we play that would not have happened otherwise. Play is not just for fun – it can be serious too. In play we meet each other in new ways, when we’re building hideouts, creating imaginary worlds or travelling to the moon. In play we are challenged on who we are and who we would like to be. When we play, we see ourselves in a new way, where the differences between us diminish and the sense of community grows” (my translation)

    To frame this, they developed a narrative and a fictional kingdom, “Molevitten”, where the Fountain of Play originates (read the story – in Danish). Its energy comes from play itself, and since people are playing less and less, the fountain is drying out. If enough people come to Molevitten to play, the fountain can be saved from extinction.

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    I talked to the general secretary of FDF, Morten Skrubbeltrang, about the camp and the decision to give “play” such a prominent position:

    “The theme is “play away” with a strong focus on play – based on the understanding that we all need the haven and space provided by play. We need places, where all we do is play, where we’re simply having fun while playing, and where we experience the community and sense of belonging, that is inherent to play. We also believe that play is being marginalized in some areas, and we would like the camp to be a place, where play has room to live and thrive”

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    I also had the chance to talk to Ane Schjødt Koch who was responsible for “decoration and installation” at the camp. She coordinated the development of eight “play stations” , encouraging “free play”:

    “We made some dogmas for these installations. The play stations should invite people to play freely, they had to be aesthetically pleasing, there could be no rules, no instructors or  should be required. Basically, they should just be ready for people to jump right in and play away.”

    I heard about the project a while ago, and I was really excited to see the stations in their natural habitat, to learn more about them, and – of course – to try them out. It really shows the dedication of FDF in wanting to create as many meaningful opportunities for people to play.

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    Walking around the camp, I was immediately impressed by the prominence of play. It was everywhere. Everybody was playing, and in so many different ways. You would see people climbing, jumping, running, constructing stuff, but also much more calm, contemplative forms of play took place. There was competition and a whole lot of collaboration. Play in all its diverse glory. This is what we’re always trying to inspire with the festival, since play is such a complex, multi-faceted phenomenon. We can only hope to more comprehensively understand play if we embrace the diversity, so finding so many manifestations at the camp was a pleasant surprise.

    Another remarkable thing I noticed, was how everybody played with everybody. In everyday life, many children and young people are mostly interacting with people of their own age group, and play rarely crosses these boundaries. At the camp, this happened all the time, and it didn’t feel forced, but rather like everyone was actually having fun with each other.

    This was indeed a playful wonderland, where the usual barriers and reservations had been more or less completely removed, and where people didn’t seem to care much about looking silly, making mistakes, or simply having fun with friends and strangers alike.

    I’m sure we can learn a lot about play from FDF, and I’m really curious to explore how we can create similar opportunities to play, also outside the context of a big camp like this.

     

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  • Leg er Fremtiden

    Leg er Fremtiden

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    Indledning

    Den anden dag deltog jeg i høringen “Børn, uddannelse og den nye industrielle revolution“, som var arrangeret af International Play Associations danske afdeling, professionshøjskolen UCC og MF Ida Auken, Radikale Venstre. Høringen tog udgangspunkt i præmissen om brændende platforme og spørgsmålet om, hvad vi skal stille op med os selv, når arbejdsmarkedet forandres radikalt. Det er jo i sig selv et spændende emne, som vi har behov for at diskutere og undersøge. Jeg skal dog ærligt indrømme, at jeg formentlig primært deltog fordi IPA stod bag, og dermed koblede diskussionen til leg:

    “Vi sætter et særligt fokus på leg, fordi forskning i børns udvikling viser, at de særlige menneskelige evner, fremtiden kræver, grundlægges gennem børns frie leg, hvor den fantasi og forestillingsevne går hånd i hånd med samvær i sociale fællesskaber, sådan som det er fremhævet i et nyt tillæg til FNs Børnekonvention”

    Jeg er selvfølgelig enig i, at vi er nødt til at kunne begå os i en verden, hvor teknologien ser markant anderledes ud end tidligere. Det er en præmis for alt mit arbejde, at vi netop skal lære at være mennesker, der kan begå sig i en kompleks, kaotisk verden, at vi bliver myndiggjorte borgere der tør forandre den verden, og kan skabe rammerne om gode liv, for os selv og andre.

    Lars Geer Hammershøj fra DPU, AU, var den første, der for alvor tog fat på legen:

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    Leg og Kreativitet

    Her pegede Hammershøj på den oplagte kobling mellem leg og kreativitet, hvor legen er “en øvelse i at forholde sig åbent” over for det, der er ukendt, måske skræmmende; for mønstre man ikke før har set; for andre mennesker og deres idéer. Denne åbenhed er et gennemgående tema i meget legeforskning, som her hos Helle Marie Skovbjerg i “Om Leg“:

    “Når man leger, er man særlig åben over for, hvad der kan ske, og man er indstillet på og håber på, at andre også er særligt åbne. […] Når man er i de særlige stemninger, som opstår, når man leger, må man sige ja til meget, og man må være indstillet på, at meget kan lade sig gøre. De, der siger nej til for meget eller måske endda alt, får svært ved at komme til at lege med andre – dem gider ingen lege med”

    Sammenhængen mellem leg og kreativitet udforskes mere i dybden i “Play, Playfulness, Creativity and Innovation“:

    Play, we argue, equips the individual with experiences that enable it to meet future challenges in novel ways.

    Vi får et andet perspektiv i Ian Bogosts nye bog, “Play Anything“, der kredser om vores evne til at bruge grænserne om legen til at skabe noget meningsfuldt:

    This is the pleasure of limits, the fun of play. Not doing what we want, but doing what we can with what is given

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    Leg og Dannelse

    Efter kreativitet diskuterede Hammershøj som et dannelsesideal, vi ikke udvikler gennem læringsprocesser, men dannelsesprocesser. Han skelner desuden mellem viden, evner/kompetencer/færdigheder og dannelse. Det er interessant, fordi vi for tiden er så besatte af læring, at vi bilder os selv og hinanden ind, at alt er læring, og alt kan reduceres til tilegnelse af viden, kompetencer og færdigheder.

    Her insisterer Hammershøj på, at dannelsen er noget for sig selv, og at det handler om at blive menneske og om at overskride sig selv i fællesskab.

    Det er et centralt tema hos sociologen Thomas S. Henricks, særligt i bogen “Play and the Human Condition“, der netop åbner med det fokus:

    How do we discover who we are? How do we determine the character of the world in which we live? And how do we decide what we can do in a world so configured? Such questions, each connected to our lifelong quest for self-realization, are central to this book. Its thesis is that we learn about ourselves and the world— and about the intersection of these two realms— through acts of play. […] When we play, we explore the limits of the possible.

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    Lad os tale om leg

    Det lykkedes mig at få sendt vores lille samtalestarter rundt til nogle af deltagerne, og det var herligt at se, at flere faktisk begyndte at folde den (man tror det er nemt, men det viser sig tit, at man faktisk ikke kan huske hvordan man gør, så det er en fin påmindelse om at huske at lege, også med hænderne). Hvis man ikke fik fat i en, men gerne vil lege med, så kan den hentes her. Formålet er jo bare at give folk anledninger til at snakke om leg, for det er et godt sted at starte, hvis man vil forstå legens væsen. Det kan forekomme banalt, men vi snakker for lidt om leg, og derfor er vi sjældent gode nok til at sætte ord på, der formår at indfange legens umådelige kompleksitet (det har jeg for nylig skrevet om). Det var også derfor “developing a language of play” var et centralt tema på årets festival, blandt andet faciliteret af Stine Liv Johansen, AU, og Helle Marie Skovbjerg, AAU.

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    Hvad nu?

    Ovenpå sådan et arrangement må det helt oplagte spørgsmål så være:

    Hvad nu? Hvad skal der ske? Hvordan skaber vi den forandring, vi sammen efterlyser? Hvordan undgår vi at den gode energi forsvinder i hverdagens travlhed?

    I al ydmyghed så mener jeg, at vi med de første tre udgaver af CounterPlay festivalen har taget mange af de skridt, der blev efterspurgt. Vi tiltrækker en broget flok, fra ind- og i stigende grad udland (omkring halvdelen af vores ca 200 deltagere i år var internationale gæster). Der er tale om arkitekter, forskere, lærere, pædagoger, bibliotekarer, kunstnere, spiludviklere, embedsmænd, journalister og kommunikatører, HR-folk, klovne (!), byudviklere; lutter dygtige folk der arbejder i alt fra store private virksomheder over små kreative virksomheder, offentlige organisationer, kommuner, skoler, universiteter, biblioteker, museer, teatre og meget andet. Jeg er overbevist om, at disse dybt seriøse og ambitiøse mennesker ikke (kun) kommer for at have det sjovt, men fordi de faktisk får noget med hjem, der ruster dem til at yde en bedre indsats og håndtere både liv og arbejde på mere meningsfulde måder.

    IMG_2136 (Large)CounterPlay is one of the few public events that brings together people from widely divergent disciplines, and yet are united by their devotion to making the world a little more playful. Bringing them together like this, to play and talk and share each other’s vision, creates an unforgettably playful, creative and productive environment and helps all of them to find a larger and more inclusive perspective on their work – Bernie DeKoven

    Vi byder på mere traditionelle keynotes, oftest dog med muligheder for leg; workshops, hvor vi bygger og udvikler med digitale teknologier, men også pap og papir; livlige diskussioner; interaktive udstillinger; dans; musik og meget mere. Det er de mange legende menneskers fantasi, der flytter grænserne, og det skaber en ret unik “legestemning”. Det er lykkedes os at skabe et forum, hvor folk fra (stort set) hele verden ønsker at deltage, sådan for alvor, hvor de tør sætte sig selv på spil, gå sammen ind i det ukendte og overvinde nogle ret angstprovokerende situationer (se også “A Playful Atmosphere“).

    Ranks among the very best conference/festival I have attended (over a long professional life!). What inspired me most was the camaraderie, the ease of conversation and exchange as if we had all known each other for decades, the lack of pretension anywhere – Geraldine Katz

    Det bliver indfanget meget godt af klovnen Clay Mazing, der med Emergency Circus og Clowns Without Borders rejser rundt til verdens brændpunkter for at skabe små rum for leg og grin hos flygtninge i nød:

    Vi opererer altid med en åben invitation til, at alle kan bidrage, og aktivt forme festivalen. Vi forsøger at praktisere en radikal åbenhed, hvor vi deler vores idéer, tanker og bekymringer undervejs, og det har vist sig, at det inspirerer folk til at investere mere af sig selv i det fællesskab, vi opdyrker. I øjeblikket er vi eksempelvis ved at skrive en bog, fordi nogle af deltagerne har foreslået det – se “Book Project“.

    Det betyder selvfølgelig også, at vi hellere end gerne bidrager til et stærkere nationalt (og internationalt) samarbejde omkring leg – fordi vi jo allerede er godt i gang. Det kan vi bruge festivalen som en platform til, men vi indgår også gerne i andre konstellationer. Det vigtigste for mig og os er, at vi skaber bedre muligheder for, at legende mennesker kan leve gode liv, med og uden teknologi, i en kaotisk, kompleks verden.

    Det bliver, i vores optik, ikke meget vigtigere.

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  • Det Triste Læringsliv

    Det Triste Læringsliv

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    Jeg har i flere sammenhænge skrevet om, at vi bør skabe rum for mere leg, i livet, samfundet og i skolen. Nu er jeg så blevet opmærksom på, at Claus Holm, institutleder på DPU, også taler om leg i det seneste nummer af “Asterisk” under titlen “Det Sjove Læringsliv”. Det er jeg selvfølgelig interesseret i, for jeg bliver så tit klogere, når jeg støder på nye perspektiver på leg. Desværre viser det sig, at vi alligevel ikke helt er på bølgelængde (hvad jeg nu nok egentlig heller ikke havde forventet).

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    Jeg er altid lidt på vagt, når nogen bruger “sjov” på den måde. Sjov, i sig selv, betyder næsten ingenting, er voldsomt subjektivt og ekstremt upræcist (har man mod på et interessant og, ja, sjovt, men også lidt krævende oplæg om sjov, så se Ian Bogost her. Det vil jeg faktisk anbefale, at man gør, for han piller Holms artikel bedre fra hinanden, end jeg formår).

    “When you say this is a really fun game, it’s sort like saying this is a good book, this was a good movie, it’s a generic, slightly positive, but basically empty sentiment that does little more than kind of endorse the speaker’s unexamined, imprecise feelings about something”

    Hvad er det da, Holm siger, og hvorfor er jeg (rygende!) uenig? Ja, faktisk er jeg ikke bare uenig, men ligefrem fortørnet. Legen er, for mig, et af de vigtigste, mest fundamentale aspekter af livet og det at være menneske. Det er en rød tråd, der løber gennem vores liv, og både forbinder os selv med vores fortid og med andre mennesker, også dem vi ikke kender.

    “play is an ongoing, continuous undercurrent of life; it cannot be stopped, or used up, or forcibly constrained” (Rachel Shields med henvisning til Brian Sutton Smith).

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    Derfor er det naturligvis frustrerende, når nogen, bevidst eller ubevidst, lader som om leg “bare er leg”, et flydende, mere eller mindre indholdstomt fænomen, vi alligevel ikke kan sige noget sagligt om, og så kan man bare mene hvad som helst.

    I starten skriver Holm “leg ikke bliver set som en modsætning til læring. Tværtimod bliver legen set som den gode tilgang til læring”, og det lyder jo umiddelbart ikke så skidt. Desværre står det snart efter klart, at modsætningsforholdet blot er blevet opløst ved at assimilere legen ind i det i forvejen forkvaklede læringsbegreb, vi opererer med nu til dags. Vi skal ikke tænke så meget over forholdet mellem skole og fritid, for læring finder sted alle vegne:

    “Det problematiserer forholdet mellem skole og dagtilbud, mellem skole og fritid og læring og leg. Læring går nemlig på tværs af disse distinktioner og knytter sig til den enkelte person i motiverende læringsmiljøer. Og det er ’sjov’, der er udset til at motivere.”

    img_1223-mediumDet der er “sjovt”, det er legen, der blot betragtes som en nem måde at motivere børn til at lære noget, der formentlig intet har med legen at gøre. Jeg tænker uvægerligt hinkealfabet. Der lægges altså op til en rendyrket instrumentalisering af legen, der forekommer at være helt renset for egenværdi:

    “Men taler man om legende læring i dagtilbud, så skal legen være passende sjov. Bliver legen for ofte for sjov, er det upassende, for så tager det opmærksomhed fra læringsmålene. Bliver læringsmålene for dominerende, bliver det måske for kedeligt.”

    Leg bliver altså igen bare en måde at motivere, eller endda manipulere, små børn til at gøre noget, de ellers ikke ville gøre, alene ved at ramme balancen mellem “sjov” og “kedelig”. Jeg kan stadig ikke gennemskue hvad “sjov” er, men forstår at det og legen til enhver tid er underordnet læringsmål. Er “sjov” bare noget, man kan tilsætte i passende doser? Det siger Holm ikke noget om, men jeg kan vende tilbage til Bogost:

    “The things that we find the most fun, they are not easy, they are hard, they don’t pander, they don’t apologize, they don’t onboard. If anything, they resist you. They literally resist you […] if you want to design something fun, you have to almost let it go ”

    Det rimer jo fint på Paperts begreb “hard fun” og Csikszentmihalyis flowteori, men er det dét, Holm mener? Det forbliver uafklaret, for han underkender fuldstændig al den viden fra både praksis og forskning, der kunne have kvalificeret og udfordret hans overfladiske blik på legen. Det forekommer at handle mere om at erklære sin støtte til et ideologisk projekt end sådan for alvor at forstå legens potentielle betydning i skolen. Hvis man som jeg bliver bliver forarget, når politikere fornægter viden og videnskab, hvad skal man så stille op med sig selv, når forskere gør det på så eklatant vis?

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    Alene i Danmark findes der en række forskere, som stædigt og med stort engagement holder fast i, at legen har og skaber mening i sig selv, og som insisterer på at blive klogere på, hvordan den meningsskabelse foregår. Man kunne nævne Carsten Jessen, Helle Marie Skovbjerg, Stine Liv Johansen, Miguel Sicart og Herdis Toft, som er blot nogle af de danske forskere, der inspirerer mit eget arbejde med deres indsigtsfulde perspektiver. Dem kunne Holm overveje at konsultere, hvis han en anden gang vil skrive noget om emnet.

    De peger alle, blandt andet, på, hvordan legen er så meget mere end underholdning og tidsspilde, herunder også en måde at gå på opdagelse i det ukendte og et grundlæggende livsvilkår. Fx skriver Sicart i den glimrende “Play Matters” om, hvordan legen lader os både udforske og udfordre verden omkring os ved at “overtage” den:

    “Playfulness is the carnivalesque domain of the appropriation, the triumph of the subjective laughter, of the disruptive irony over rules and commands. Playfulness means taking over a world to see it through the lens of play, to make it shake and laugh and crack because we play with it”.

    img_1583-mediumLegen rummer altså et kritisk potentiale, hvor vi i legens stemning, lader os se verden med et andet blik, og endda skabe små skælv, små forandringer, der rækker ud af legen.

    Hæver man blikket lidt, er der blot endnu flere inspirationskilder, som fx den amerikanske sociolog Thomas S. Henricks, der peger på den paradoksale relation mellem legens verden og det omgivende samfund:

    “In play, people are connected to interesting social themes and processes at the very time that they are disconnected from them. Players are both themselves and not themselves, inside society and outside its boundaries at the same time”

    Det står jo i direkte modstrid med Holms simple forestilling om, at legen bare er noget afkoblet, der i sig selv står uden for verden:

    “Tilsvarende knytter leg sig til en verden, hvor man ’lader som om’. Hvor alt kun er ’for sjov’ og ikke tjener andre formål end dem, legen definerer”

    Holm reducerer leg til noget ensidigt og entydigt, når det netop er det modsatte: komplekst og fyldt med modsætninger; leg er “paradoxical because it displays one quality and the opposite of that quality at the same time” (Henricks: Orderly and Disorderly Play). Henricks skriver endvidere i “Play and the Human Condition” om hvordan “Play makes people aware of their capacities for social agency” og at vi gennem leger forhandler grundlaget for vores måder at være sammen som mennesker:

    “When people agree on the terms of their engagement with one another and collectively bring those little worlds into being, they effectively create models for living”

    Alt dette blot for at sige, at legen er et mangefacetteret fænomen, som mange mennesker gør en ihærdig indsats for at forstå, og vi bliver derfor lige så langsomt klogere på legens forskellige former og manifestationer. De mange vigtige erkendelser betinger sig imidlertid på, at vi lader legen udfolde sig som leg nu gør: gennem forhandling mellem de legende, i diaog med verden, uforudsigeligt, uden klart defineret slutmål og nogle gange både ustyrligt og farligt. Det står naturligvis i skarp kontrast til ønsket om total kontrol og styring, men måske har vi mere brug for mennesker der kan lege i og med det ukendte end mennesker der kan lade sig kontrollere?

    “When enough people raise play to the status it deserves in our lives, we will find the world a better place” – Stuart Brown

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    Når Holm afslutningsvist ophøjer sin tilgang til en ny “livsform”, så understreger han med mere tydelighed end man kunne ønske sig, at det her er konkurrencestatens annektering af hele vores jordiske liv. Der er ikke andet end læring som det endelige mål.

    Det er altsammen ganske uhyggeligt, og et sjovt læringsliv, det er det altså ikke.

    Det triste læringsliv. Det triste liv.

    Nu er der sikkert mange steder, hvor Holm vil glide af på min tolkning og kritik, det kan være satire, og man kan måske også indskyde noget med “glimt i øjet” og den slags populære sø- og bortforklaringer. Herregud, det er jo bare leg. Ja, men det er videnskabeligt dovent og udtrykker en foragt for det forskningsmiljø, der faktisk tager emnet alvorligt – på lige fod med alle andre anerkendte forskningsområder. Hvis det her er ment som en joke, så rammer det ikke desto mindre ned i en lang, lang række eksempler på, at legen underkendes og simplificeres på præcis denne måde.

    Midt i min skuffelse og frustration får jeg mest af alt lyst til at handle. Der skal ske noget, og jo flere der har lyst til at være med, jo bedre.

    img_1105-mediumDet er helt tydeligt, at vi er nødt til at få skabt en langt stærkere forståelse for legens væsen. Selvom Holm givetvis foretager en helt bevidst simplificering, så er det formentlig ikke desto mindre et tegn på, at vi som samfund ikke har en tilstrækkeligt rodfæstet begreb om leg. Hvis vi havde, ville det næppe falde nogen ind at skrive som Holm gør, og han ville i hvert fald have langt sværere ved at slippe afsted med det. Det svarer jo til, at man pludselig ignorerer al viden om evolution, klimaforandringer, vacciner og…ja, okay, det gør man jo sådan set også i stigende grad, men I forstår hvad jeg mener. Da jeg besøgte SDU i fredags for at tale på masteruddannelsen i “børne- og ungdomskultur”, nævnte føromtalte Herdis Toft, at vi burde arbejde for, at legen anerkendes på niveau med videnskab og kunst, som de fleste samfund sætter pris på (om end begge dele står for skud i disse år).

    Det er jeg selvfølgelig helt enig i, også fordi der altid er en ekstra dimension, når vi taler om leg: samfundets forhold til leg siger umanerligt meget om det fremherskende menneskesyn i det hele taget. Hvis man ønsker at opdyrke et samfund, hvor borgerne holdes i kort snor og dirigeres i den ene eller anden retning, ja, så har man næppe noget udpræget ønske om at give legen plads. Den er jo svær at styre, kan resultere i kontroltab og vil sågar i mange tilfælde sætte sig i opposition til påstande om eksempelvis “nødvendighedens politik”. Et mere legende menneske ville nok i det hele taget udfordre den forestilling om uforanderlige grundprincipper, der lægges til grund for Holms tekst.

    For det andet, og som en direkte reaktion på det første, må tiden være inde til at vi tager legen i forsvar. Vi må handle. Jeg betragter jo allerede CounterPlay festivalen som en form for modstandskamp, men der må mere til. Vi har brug for en legealliance, der holder fast i legens egenart, udforsker den, og skaber rum hvor den kan leve. Måske en slags “legens interesseorganisation”? Vi må samle de gode kræfter på tværs af samfundet, på tværs af fagligheder og på tværs af organisationer. Mens Uffe Elbæk efterlyser et ungdomsoprør, så efterlyser jeg altså et legeoprør (og det samme gør flere andre, bl.a. den gode Stine Liv Johansen). Jeg er bevidst om, at det bliver et langt sejt træk, der næppe nogensinde slutter, og som kræver forandringer der rækker langt ud over legen, men det er jo netop derfor, det er så vigtigt. Det her handler om, hvilket samfund vi ønsker os, og hvordan vi gerne vil leve sammen i det.

    For legens skyld, javist, for hvad er det for et tarveligt samfund, der ikke lader mennesker udforske verden og møde hinanden i leg? Samtidig er det ikke kun for legens skyld, men også og især for børn og menneskers skyld. Et samfund der kærligt omfavner legen er også et samfund, hvor mennesker kan leve og trives (hvilket jo står i kontrast til den samfundsdiagnose, Eva Secher Mathiasen laver her).

    Vi kan jo starte med den høring, der finder sted på Christiansborg i næste uge, “Børn, uddannelse og den nye industrielle revolution”, hvor legen sættes i centrum. Der er naturligvis også her risiko for, at instrumentaliseringen tager over, men International Play Association plejer at være garant for en større forståelse af leg end man typisk møder (det er jo bl.a. Carsten Jessen, der står bag, ham kan man godt regne med).

    Jeg stiller mig naturligvis gerne til rådighed, og det samme gør CounterPlay, som forening og som festival. Alle idéer og forslag er velkomne, enten i kommentarerne, på mail (mathias(at)counterplay(dot)org) eller på Twitter. Lad os sammen skabe en bevægelse mod et samfund, hvor legen accepteres som en del af det gode liv, og hvor det gode liv accepteres som et mål i sig selv.

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  • Three Things that Play can do in a University (or indeed anywhere) Part 3: Focus

    Three Things that Play can do in a University (or indeed anywhere) Part 3: Focus

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    In the first of this series of 3 blogs I identified 3 things that play can do to help bring university students to a place where they are ready to learn:

    1. Play can help people bond with each other; to relax in each other’s company
    2. Play can energise and awaken people
    3. Play can focus people

    In the last blog I focused on play to energise and on strategies to cope with when my students are either not yet awake (my 9am Monday lectures) or are flagging part way through the class/Semester. Sometimes though I face the reverse problem: there is a lot of energy in the room but it is dispersed and scattered; it dissolves into giggling or discussion that distracts from the task in hand. At these moments certain types of play can be used to get the group into a focused state of mind.

    Play to Focus

    The Counting Game

    This can be played standing in a circle or seated around a seminar table. The aim of the game is to count aloud to 20 (or another number that you chose). Each person must speak at least once. If two people speak at the same time then you go back to 1. It is very simple but can produce an extraordinary sense of focus.

    Story Games

    These can be played going around a circle but it can be more fun (and keep people more on their toes) to throw a soft ball from player to player to indicate who should speak next. You can play The One Word at a Time Game where the group tells a story one word at a time. Or you can play Fortunately/Unfortunately where each player says one sentence of the story, alternating between sentences that start “Fortunately….” and sentences that start “Unfortunately….”

    The Chair Game

    This game sits part way between Focusing and Energising and is one of my favourite games. You need a clear space and as many chairs as players. Each player takes a chair and sits somewhere in the room with all the chairs facing in different directions. A player is selected and leaves their chair, going to the other end of the room. They then have to walk (sometimes with knees together to slow them down) and sit in an empty chair. The aim of the rest of the players is to stop the walker sitting down. They do this by getting up and moving chairs. The rule is that once your bum has left the seat you have to go and you cannot return to your own seat once you have left it. If the walker manages to sit down then the last player left standing becomes the new walker. The game is very simple but the strategies and teamwork that develop are very interesting – and the group learns that the more calmly they play, the more likely they are to win. I sometimes part way through the game introduce a rule that it has to be played in silence.

    A Post Script: Learning Structured Through Play

    What I haven’t really touched on in this blog series is how curriculum learning itself can happen through play. I learned so much about this and the different technologies that can support it at the recent Playful Learning conference at Manchester Metropolitan University. It’s a really rich area and something I want to explore further this coming semester.

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  • Three Things that Play can do in a University (or indeed anywhere) Part 2: Energising and Awakening

    Three Things that Play can do in a University (or indeed anywhere) Part 2: Energising and Awakening

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    In my previous blog I identified 3 things that play can do to help bring university students to a place where they are ready to learn:

    1. Play can help people bond with each other; to relax in each other’s company
    2. Play can energise and awaken people
    3. Play can focus people

    In this blog I’m going to focus on energising and awakening. This semester I have to teach a lecture series at 9am on Monday mornings. I can pretty much guarantee that a significant proportion of my students will not be fully alert and ready to work at that time. Also in my afternoon classes I encounter post-lunch slumps and during our long semesters a fatigue that all the lecturers recognise sets in about 2/3 of the way through the term. Again, there are root causes of these things that need to also be addressed (noisy student accommodation, a habit of not eating breakfast etc) but 5 minutes of play can do so much to energise and enliven people, whether it be at the start of a 9am lecture or half way through a 3 hour class

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    Play to Energise

    Thumb Wars

    Thumb wars are a short, fun game that can be played in lecture halls or other contexts where people are sitting down. You can play with a partner or, after a warm up of that, it can be fun to play against two people at once, interlocking your fingers to do this. It is good to remind people with this game to be careful to not get overexcited and hurt each other.

    Paper Scissors Stone

    If I want people to do a pair exercise where each has a different role, I sometimes get them to play paper scissors stone (in a best of 3) to decide who should have which role. Or obviously it can be played just for fun.

    Circle Clapping Games

    In a room where a group can stand in a circle, it can be great to play circle clapping games to energise the group. Zip Zap Boing is very popular – you can see the rules here

    Another game I really like is where a clap is passed around the circle but each person must turn and face the person next to them, make eye contact and they clap together and this clap is passed around the circle. Once this has been established (it can take a while to get used to clapping at exactly the same time but this can create a real complicity) you can add a rule where the receiver of the clap can choose to clap a second time (and the person who has passed the clap to them must clap with them) and then the direction of the clap changes. A third rule can then be introduced where the clap can be passed across the circle – you just need to get the eye contact of the person you are passing it to to make sure you can clap together.

    Running Games

    Running games can also energise (as long as they are not played for too long). Any of the variations on Tag can work for this, as can other games. Two of my personal favourites include Ship Ahoy (my students love being pirates) and Giants, Wizards and Elves

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  • Three Things that Play can do in a University (or indeed anywhere) Part 1: Bonding

    Three Things that Play can do in a University (or indeed anywhere) Part 1: Bonding

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    Counterplay was a brilliant experience for me in so many ways, and made a big difference to how I approach things both as an artist and a teacher. I’m going to focus in a series of 3 short blogs on some ways it has affected my teaching and inspired me to share these ideas with others at my university.

    The biggest thing that Counterplay did for me was probably to give me the faith to do some of the things I had already wanted to do but hadn’t because I somehow felt like they weren’t productive or useful enough. But then I realised that play can do 3 key things that can bring students to a place where they are ready to learn:

    1. Play can help people bond with each other; to relax in each other’s company
    2. Play can energise and awaken people
    3. Play can focus people

    Obviously there are loads of other things that play can do, and Bernie de Koven has written eloquently about many of them. And of course, play, like art, doesn’t need to have any purpose beyond itself. But these are the things I’m going to focus on in these blog posts, starting with relaxation and bonding.

    Relaxation and Bonding

    IMG_2093 (Medium)When my students arrive in the first semester of their first year, they are terrified. Terrified because they are away from home, terrified of university, terrified of us the teachers and most of all terrified of how they will be judged by their fellow students, the impression that they will make on each other, whether anyone will want to be their friend, whether anyone will fancy them. In this state of fear it is difficult for them to learn anything. Play can go a long way towards banishing this fear by breaking down barriers, helping people laugh together, learn about each other, complete a shared goal together or just be silly and overcome social awkwardness. Its not only at the start of the first year that students need to bond. At the start of every new semester they are in new groups, sometimes with people they’ve never worked with. And sometimes during a semester itself the pressures of group work can start to rupture a group. Although the causes of these ruptures need to be addressed in themselves, play can help complete this healing process.

    Play to Bond

    The Map Exercise

    This is my favourite bonding activity and I learned it from the theatre director Ian Rickson. By the end of it I (and the rest of the group) know everyone’s names, have an insight into who they are and everyone feels closer together. You can feel the atmosphere change as the activity progresses. Start by establishing that the room represents a map of the world and indicate which direction north, south, east and west are. I always say that the UK (or whichever country I’m in) is enlarged so it doesn’t get too cramped! The activity has 4 phases:

    Go to the place in the world where you were born. Then everyone in turn (you can work north to south, east to west or whatever) says their name, the place where they were born and 1 thing about their name: either what it means, why it was given to them or how they feel about it.
    Go to the place in the world where you were when you were 5 years old. Then everyone it turn says their name again, where they are now and either their first memory or an early memory.
    Go to the place in the world where you were when you were 15 years old. Then everyone in turn (you can work in a different direction each time) says their name, where they are now and briefly shares what it was like being 15 and what they wanted or what their biggest ambition was at this time.
    Go to the place where you slept last night (at this point normally everyone comes closer together). Everyone in turn says their name, where they are and briefly how they feel about this place.

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    Two Truths One Lie

    This game is quite well known. I like to do it if I don’t have time to do the map exercise or perhaps at the start of semester 2 when I have a new class. In a circle everyone says their name and two things about themselves that are true and one thing that is a lie. You can play it in different ways – either everyone can guess immediately after the person has spoken which was the lie or, at the end of the circle people can mingle and guess about each other, depending on the sort of dynamics you want to create. There is a variation where you can play it twice, inviting people to try and give a different impression of themselves than they gave before – I find this useful with students as they are often trying to project something about themselves and it can be good to suggest they show a different side to themselves.

    Name Tag

    I sometimes play this after one of the above as it gets people to make active use of the names they have learned. It can help to play a short game of normal tag as a warm up. In name tag, the person who is being chased by IT can call out the name of someone else in the group, who immediately then becomes IT. It can get quite chaotic but is fun and definitely makes you try to remember the names of all the people around you.

    Hug Tag

    Hug Tag works like normal tag except from that you can escape IT by hugging someone else. Additional rules are that you can’t hug someone for more than 5 seconds, you can’t hug the same person twice in a row and IT can’t hang around a hugging pair waiting for 5 seconds to be up.

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  • Article: Floating castles, Legos, Candy, and Play: Counterplay 2016

    Article: Floating castles, Legos, Candy, and Play: Counterplay 2016

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    Megan Lotts, who is an art librarian at Rutgers University Libraries, has written a wonderful article, describing and reflecting upon how she experienced CounterPlay ’16. You should definitely read the whole thing, but here are a few excerpts:

    From Stine Liv Johansen and Helle Skovbjerg’s workshop “Developing a Language of Play“, which started with what I think is a bit of healthy anxiety:

    When we started this task, I was feeling a bit anxious. I was meeting the people in my group for the first time, I didn’t know there skill sets, and I was worried how would we work together to complete this task. Also at this point, I had not taken the opportunity to fully wander around DOKK1 to see the space, to know what our options were, so I felt unprepared. I think what I was feeling is natural and probably emotions many people have when initially working in groups. But within minutes ofworking as a team, I was feeling a decrease ofstress, and I was beginning to play and have fun. By the end of 30 mins, I had been laughing, drawing, moving, and having fun with my fellow group members, we had completed our task, an exquisite corpse like drawing game, and I was feeling no stress. After completing the task all the groups came back to the workshop room, and began discussing what had happened. I found myself amazed, impressed, and inspired by what all the groups had done […] When groups explained their games, I could feel and hear the excitement in the voices. How much fun they had creating their games, and how much all ofus learned along the way. We discovered more about ourselves, other group members, and how easy and productive play can be. To me it was obvious that working and playing in groups encouraged individuals to be adaptable, creative, innovative, and fearless which can be beneficial for any organization.

    And some more general reflections on what Megan learned and took home from the festival:

    But what did I really learn from this conference? First, play can be all inclusive and you don’t need a lot ofmoney. Play and creativity is a way of seeing and even if you are play insecure, find playful activities or games that work for you. Be present, passionate, and adaptable, and don’t be afraid to act silly, or look like a fool. Remember life is about learning, and failing can be the best life lesson of all. One must never give up, keep trying. If you find yourselfin an environment in which play is frowned upon and failure is not accepted, find a way to educate the naysayers. Play embraces active learning, fosters creative thinking skills, and can make one happy. 

    I left this conference being reminded that as an academic and human being, I need to let go and not take myself so seriously. I need to allow myselfto play more and remember that amusing activities and engaging learning can lead to innovation, cross disciplinary collaboration, and foster-lifelong learning. Ideas, work, and life are meant to be fluid, and play can be that change agent that helps foster creativity and innovation within oneself and organization.

     

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    Details:

    Lotts, Megan. (2016). Floating castles, Legos, Candy, and Play: Counterplay 2016. Library Hi Tech
    News 33(5), 18-20.

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