CounterPlay ’16 – Timetable

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This is the current edition of the timetable for CounterPlay ’16. It should work just fine on all devices, but you will (surprise!) see more on a bigger screen, so make sure to (also) take a look when you’re on a tablet or computer.

Wednesday, April 13th

The day before the festival really begins, we’ll be hosting an open workshop on “Urban & Experimental Game Design” hosted by Gabi Linde. The workshop takes place at DOKK1 and runs from 10AM to 4PM. It’s free to participate, and you can drop by at any time. In the evening, we’ll go have an informal dinner together as well.

Thursday, April 14th

On Thursday, April 14th, and Friday, April 15th, the programme is packed with keynotes, talks, debates, workshops and play sessions. Everything in the “closed sessions” is taking place in closed rooms, and those are reserved for registrered participants, while the “Play Space Events” is in the open spaces and open for anybody interested.
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DAY 1 - Closed Sessions

Theme
Showing All
Talk
Workshop
Designing the Playful Library
Developing a Language of Play
Making Education Playful
Playful Art & Culture
Playful Cities
Playful Leadership
Reconfiguring The Playful Maker
09:30
10:00
10:30
11:00
11:30
12:00
12:30
13:00
13:30
14:00
14:30
15:00
15:30
16:00
16:30
17:00
17:30
18:00
18:30
Main Stage
When we are all together, we will assemble by the main stage at DOKK1
Main Stage
Welcome!
09:30 - 09:40
Opening Speech
Welcome!

Talk: The Language of Play
09:40 - 10:00
This talk provides a starting point from which to explore and develop a common language of play - during and after the festival.
Talk: The Language of Play
Theme(s):Developing a Language of Play

If we are to point to one central challenge that makes it difficult to create spaces for play, it would probably be the lack of common language. How do we improve understanding of play & its legitimate role in society if we don't share a sensible, nuanced language?

This talk provides a starting point from which to explore and develop a common language of play - during and after the festival.

By Stine Liv Johansen, Aarhus University & Helle Marie Skovbjerg, Aalborg University.

Keynote talk: " The mindset of PLAY!" by Raymond van Driel
10:00 - 10:40
An introductory keynote about the mindset of playfulness, connection, courage, support, spontaneity and fun.
Keynote talk: " The mindset of PLAY!" by Raymond van Driel
10:00 - 10:40
An introductory keynote about the mindset of playfulness, connection, courage, support, spontaneity and fun.
Theme(s):Playful Leadership

The mindset of PLAY!

An introductory keynote about the mindset of playfulness, connection, courage, support, spontaneity and fun.

By Raymond van Driel (@f_act), who is an academic teacher and international facilitator coaching on leadership, playfulness, creativity, collaboration and fun.

Keynote talk: Play is Art - by A Secret Club
10:40 - 11:00
A secret club talks about their temporary, alternative worlds and how these teach important creative and social skills.
Keynote talk: Play is Art - by A Secret Club
Theme:Playful Art & Culture

A secret club talks about their temporary, alternative worlds and how these teach important creative and social skills.

A secret club is an art and design-initiative founded in London in 2009 by artist Annabelle Nielsen and graphic designer Kenn Munk. A secret club works with play as an artform.An important part of our work consists of immersive art workshops/experiences where participants often create their own "souvenir", as the souvenir is the perfect object for holding on to the shared experience of playing in our world.

In London we have worked with instituitions such as Victora & Albert Museum, South London Gallery and Design Museum and The House of Fairy Tales for whom we've also developed design and events.

We believe that storytelling and collaborative play can teach children and grown-ups alike important social and creative skills that will be useful to them throughout their entire lives, no matter what path they take. Our events always seek to create a temporary alternative world for the participants to enter and play in for a while before this world disappears to become a memory.

In 2011 we moved to Denmark where we've continued our work with creative and collaborative play and the creation of memories, amongst others for The Danish Film Institute, Aarhus Kunstbyggning and the local art cinema, Øst for Paradis, Tall Ships Races and Sculpture by the Sea.

Talks: Play When It's Difficult
11:15 - 12:45
With Toke Bie Laugesen, Elizabeth Humphries & Richard Garcia
Talks: Play When It's Difficult
11:15 - 12:45
With Toke Bie Laugesen, Elizabeth Humphries & Richard Garcia

This slot will only have very short breaks between each talk, as they are related in topic and will probably raise questions that can be discussed across the three talks. It is recommended that you participate in the whole session.

11.15-11.30: Play in the Hospital
How can play benefit hospital patients?

This short presentation introduces a project that hopes to integrate play directly into the planning of a major new children’s hospital – before it is actually built.

A presentation of a project that envisions Virtual Reality as a tool to create memorable experiences for isolated adolescent hospital patients.

By Toke Bie Laugesen, Architect, Rigshospitalet.

11.30-12.00: Approach With Care
This presentation aims to show the power of play to heal and transform a broken and traumatised spirit. Play is difficult when the psyche has been injured, traumatised and terrorised. Play is difficult when communication is withheld. Play is difficult when the body refrains from drinking and eating for over a year and can’t physically respond as it did previously. Play is difficult when the family is shattered by distance, confusing diagnoses, fear and hurt. Play is difficult when hope seems remote and monsters abound.

By Elizabeth Humphries,Primary School teacher and Accredited Play and Creative Arts Therapist.

12.00-12.30: Refuge Playground
Imagine a world with more playgrounds and less battlegrounds. If we want to live in a world where all our children are free to explore and express their inner artist and scientist, we must create it before anymore playgrounds disappear, and the battlegrounds continue to spread.

By Richard Garcia, Refuge Playground

12.30-12.45: Questions & Debate

Lunch
13:00 - 13:30
Lunch
13:00 - 13:30

Talks: Playful Artivist Participation & Counter-Politics
13:30 - 15:00
Talk & debate with Jonne Arjoranta & Camilla Reestorff.
Talks: Playful Artivist Participation & Counter-Politics
13:30 - 15:00
Talk & debate with Jonne Arjoranta & Camilla Reestorff.
Theme(s):Playful Art & Culture

Playful Artivist Participation in the Danish Culture War
This talk investigates the Danish Culture War, specifically the so-called jewellery law, as affective cultural politics and argues that the jewellery law reflects a specific kind of tepid nationalism. In order to understand the complexity of tepid nationalism it is, I argue, necessary to investigate it in the intersection with a mediatized participatory political arena. Through an analysis of the comedians Adam and Noah I will conceptualize the playful means by which artivists seek to engage in the culture war, challenge tepid nationalism and thus playfully reappropriate a sense of belonging in the nation-state.

By Camilla Reestorff, Associate Professor, Aarhus University.

Online Counter-Politics
With the traditional measures of political participation on the decline, it is important to look at alternative ways of political participation. Is political participation on the decline as a whole or changing into new forms? This paper pays special attention to a certain form of counter-politics, *playful politics*, and looks at how it has changed with technological development.

ByJonne Arjoranta, postdoctoral researcher, the University of Jyväskylä

Coffee Break
15:00 - 15:30
Coffee Break
15:00 - 15:30

Music: RUMKRAFT
15:30 - 15:45
Concert with Rumkraft // Lasse Munk
Music: RUMKRAFT

Keynote Talk: "Clowning Between Drowning & Hope" by Clay Mazing
15:45 - 16:30
Featuring Clay Mazing, Emergency Circus, and...(more to come)
Keynote Talk: "Clowning Between Drowning & Hope" by Clay Mazing
15:45 - 16:30
Featuring Clay Mazing, Emergency Circus, and...(more to come)
Theme(s):Dangerous & Chaotic Play
Playful Art & Culture

Clowning Between Drowning and Hope

“We believe in the healing power of laughter and empathy to elevate endorphins, relieve stress, build community, and diminish pain.” Composed of superhuman circus performers from around the globe, Emergency Circus administers inspirational circus shows and workshops to the hospitalized, the homeless, the imprisoned, and the undercircussed everywhere. This non-profit division of Dr. Patch Adams’ Gesundheit Institute seeks to inspire, entertain, and enliven humanity. Through spectacle and performance the Emergency Circus demonstrates the power of the human spirit to achieve seemingly impossible skills through dedication and persistence.

By Clay Mazing, Emergency Circus.

Playful Afternoon
16:30 - 18:30
An afternoon full of informal play & games.
Playful Afternoon
16:30 - 18:30
An afternoon full of informal play & games.

An afternoon full of informal play & games
For more information, see the Play Space program.

Small Stage
Small Stage
Workshop: Developing a Language of Play
11:15 - 12:45
Through micro talks and play activities, this workshop will examine how playing is linked to reflecting and developing a language of play that allows us to more precisely and convincingly discuss the meaning of play
Workshop: Developing a Language of Play
11:15 - 12:45
Through micro talks and play activities, this workshop will examine how playing is linked to reflecting and developing a language of play that allows us to more precisely and convincingly discuss the meaning of play
Theme(s):Developing a Language of Play
11:15 - 12:45

How do we talk about play in ways that truly grasp the many meanings of play?

It is often surprisingly difficult to talk about play and thus to identify and argue in favour of the societal importance of play. This may sound trivial, but the lack of a common language appears to be in fact a major challenge, which makes it difficult to provide clear arguments for the impact and potential benefits of play. Play can be beneficial in countless ways, but the discussion is too often reduced to simple instrumentalism, when play is always much more than that.

Through micro talks and play activities, this workshop will examine how playing is linked to reflecting and developing a language of play that allows us to more precisely and convincingly discuss the meaning of play. These specific activities also tie in with festival as a whole, and provide us with a stepping stone for the changes we all hope to make when we get back home after the festival ends.

By Stine Liv Johansen, Aarhus University & Helle Marie Skovbjerg, Aalborg University.

Workshop: Playing Dangerous Games in School
13:30 - 15:00
In this workshop participants will play "This War of Mine" & "Keep Talking & Nobody Explodes", and discuss how the games can be used in a classroom.
Workshop: Playing Dangerous Games in School
13:30 - 15:00
In this workshop participants will play "This War of Mine" & "Keep Talking & Nobody Explodes", and discuss how the games can be used in a classroom.
Theme(s):Making Education Playful
13:30 - 15:00

This War of Mine is a survival game in which the player is tasked with helping a group of civilians survive a modern day siege, based on the siege of Sarajevo in the 90s. The daytime is spent crafting stuff for survival and keeping the morale up, in the night you go scavenging, and face a lot of tough choices: is it okay to steal from other survivors to get by? Will you intervene when you encounter violence? Should you trade items with other survivors who come knocking on your door? Your group of civilians are not trained for combat, and will most likely get killed if you must fight soldiers or other survivors. The game is very punishing, but players can also experience random acts of kindness.

Keep Talking, and Nobody Explodes is a local multiplayer game for two people, one player must disarm bombs, the other player must use the defusal manual to instruct the other player.

In this workshop participants will play the games, and discuss how the games can be used in a classroom. Laptops and iPads with the games are provided.

By Kristine Sevik, Vibeke Guttormsgaard and Jørund Høie Skaug, the Norwegian Centre for ICT in Education
Go to event

Play Session: Inviting Playfulness
16:30 - 18:00
Physical games, touching games, funny games, silly games, creative games, happy games, running around games, sitting around games, imaginary games, games you play for fun, games you make up as you go along, games that make you laugh, that build community, that celebrate playful play, taught by Bernie DeKoven for the sheer fun of it.
Play Session: Inviting Playfulness
16:30 - 18:00
Physical games, touching games, funny games, silly games, creative games, happy games, running around games, sitting around games, imaginary games, games you play for fun, games you make up as you go along, games that make you laugh, that build community, that celebrate playful play, taught by Bernie DeKoven for the sheer fun of it.
Playful Art & Culture
Theme(s):Playful Leadership
16:30 - 18:00

Physical games, touching games, funny games, silly games, creative games, happy games, running around games, sitting around games, imaginary games, games you play for fun, games you make up as you go along, games that make you laugh, that build community, that celebrate playful play, taught by Bernie DeKoven for the sheer fun of it.

By Bernie DeKoven

Meeting Room 1
Meeting Room 1
Workshop: Playful Being
11:15 - 12:45
Join us on a journey of playful collaboration and creative connectivity.
Workshop: Playful Being
11:15 - 12:45
Join us on a journey of playful collaboration and creative connectivity.
Theme(s):Playful Art & Culture
11:15 - 12:45

In this interactive workshop for adults, you’ll be invited on a journey of playful creativity, using the simplest of materials and techniques. Together we’ll discover the potential of building intuitively on each other’s ideas, seeing the ordinary with fresh eyes and letting our assumptions and preconceptions fall away.

By Mel Taylor and Jessica Penrose, Playful Being.

Workshop: Creating Games and Playful Interactions for Public Spaces
13:30 - 15:00
In this workshop, which will itself be structured in the form of a game, participants will work in teams to create ideas for games to take place in public spaces and then go on to develop “paper prototypes” of these games.
Workshop: Creating Games and Playful Interactions for Public Spaces
13:30 - 15:00
In this workshop, which will itself be structured in the form of a game, participants will work in teams to create ideas for games to take place in public spaces and then go on to develop “paper prototypes” of these games.
Theme(s)Playful Art & Culture
13:30 - 15:00
Playful Cities

UK charity fanSHEN believe that public spaces have the potential to be much more playful. In the UK public spaces are threatened with privatisation and corporatisation and playing in them can become a political act as well as a joyful one. Inspired by San Francisco’s New Games Foundation, fanSHEN have played and organised games and interactive experiences in a range of public spaces.

In this workshop, which will itself be structured in the form of a game, participants will work in teams to create ideas for games to take place in public spaces and then go on to develop “paper prototypes” of these games. Teams will roll dice to decide the location, scale and “technology” (in the broadest sense) of the game that they create. Tasks will be time-limited and participants will practise describing their ideas to others and giving and receiving feedback. fanSHEN have piloted a version of this workshop in London, where it received very positive feedback from participants and made possible collaborations that are now continuing.

By Dan Barnard, Artistic Director of fanSHEN and Senior Lecturer in Drama and Performance at London South Bank University.

Play Session: Explorer of Everyday Life: Wanderer
16:30 - 18:00
In this session, which is inspired by situationists and their practice of psychogeography, participants will go on a drift around the city of Aarhus
Play Session: Explorer of Everyday Life: Wanderer
16:30 - 18:00
In this session, which is inspired by situationists and their practice of psychogeography, participants will go on a drift around the city of Aarhus
Theme(s):Playful Art & Culture
Playful Cities
16:30 - 18:00

We often forget to look around in the cities we live in because we are too preoccupied with our errands. We just transfer from A to B, not looking around, absorbed in our minds or mobile phones. It is only when we come to a new exciting place that our sense of exploration awakens. Suddenly everything is new and interesting. How can we wake up this sense of exploration? And what does it mean to become an explorer of everyday life?

Wanderer

In this session, which is inspired by situationists and their practice of psychogeography, participants will go on a drift around the city of Aarhus. Each person will draw a “tool” they will be guided by ­ it will be a color, a pattern or a word. Participants will be asked to make notes during their journey that they will then combine into a poem about their journey. By aimlessly wandering in the streets the participants will get an opportunity to observe their surroundings in a playful manner without rushing to a particular destination.

By Lena Mech, Copenhagen Game Collective.

Meeting Room 2
Meeting Room 2
Workshop: Designing cheap and effective games for learning
11:15 - 12:45
Workshop participants will leave with a skill set for identifying, applying and designing traditional games; and with ideas to apply to their own subject areas.
Workshop: Designing cheap and effective games for learning
11:15 - 12:45
Workshop participants will leave with a skill set for identifying, applying and designing traditional games; and with ideas to apply to their own subject areas.
Designing the Playful Library
Theme(s):Making Education Playful
11:15 - 12:45

Simulations and complex digital worlds need time, money and design/technical expertise to develop. Many educators have great ideas for games yet lack the resources to put them into practice; the benefits of games-based approaches to learning should be available to all. In contrast, traditional (card/board/live) games are extremely cheap to produce, require little technical skill either to create or to play, and yet can provide compelling and memorable activities for players.

Nicola Whitton and Alex Moseley have distilled the traditional game design process into a fast-paced, fun, and very interactive workshop. Drawing on key game design principles, participants will be able to identify elements from their own subjects, link them to traditional game design, and use these to create a simple traditional game with contextual aspects. Workshop participants will leave with a skill set for identifying, applying and designing traditional games; and with ideas to apply to their own subject areas.

By Nicola Whitton and Alex Moseley

Workshop: Playing with LEGO®, “Making” Campus Connections, and Going Mobile
13:30 - 15:00
Experiences from The Rutgers University Art Library Lego Playing Station
Workshop: Playing with LEGO®, “Making” Campus Connections, and Going Mobile
13:30 - 15:00
Experiences from The Rutgers University Art Library Lego Playing Station
Designing the Playful Library
13:30 - 15:00
Reconfiguring The Playful Maker

During this session participants will learn about the Rutgers University Art Library Lego Playing Station (RUALLPS), its implementation, impact, and assessment. Since installation, RUALLPS has been a catalyst for many events, contests, course assignments, and workshops. These events have included a “Create your ideal Lego Library” contest, a collaborative project with 100 freshmen from the Rutgers Landscape Architecture department, and a case study in which Lotts, visited 20 academic research libraries in the United States, to facilitate workshops that look closely at the hands-on learning experiences that resulted when academic library faculty and staff were introduced to the LEGO® SERIOUS PLAY® methodology by means of a mobile makerspace.

This presentation will be part workshop and provide an opportunity for audience members to be creative and play with Legos.

By Megan Lotts, Rutgers University Art Library.

Play Session: Play The City Now Or Never!
16:30 - 18:00
Play The City Now Or Never! is a self-assembled cardboard die that will take you on a surprising & playful adventure around town.
Play Session: Play The City Now Or Never!
16:30 - 18:00
Play The City Now Or Never! is a self-assembled cardboard die that will take you on a surprising & playful adventure around town.
Playful Art & Culture
Playful Cities
16:30 - 18:00

Play The City Now Or Never! is a self-assembled cardboard die. The die contains short instructions that suggest ways of re-using or re-experiencing the space differently wherever it falls. One facet is left empty for each player to create their own instruction. Player’s interactions with the space are shifted by the nature of the dice as randomness takes centre stage and players are invited to reflect on what play means to them.

Play The City Now Or Never! is also the name of the collaborative research project by artists Helen Stratford and Idit Nathan. They are currently developing an App for mobile devices which will prompt users to interact with their urban environments in playful and mischievous ways - for further details and a trailer visit http://playthecitynowornever.com/

To download the app (Peterborough and android only for now) and find out more about Play the City Now or Never visit our website!

Play The City Now Or Never! Has been developed in partnership with METAL an artistic laboratory in Peterborough with bases in Southend and Liverpool. It is supported using public funding by Arts Council England, METAL and Peterborough Presents, Peterborough’s Creative People & Places programme.

Photo by Wellcome Collection.

Teaching Room 1
Teaching Room 1
Workshop: PLAY! An experiental session on playful skills and mindset
11:15 - 12:45
How do you generate energy, spontaneity, authenticity, strong connections and a LOT of fun in your group sessions?
Workshop: PLAY! An experiental session on playful skills and mindset
11:15 - 12:45
How do you generate energy, spontaneity, authenticity, strong connections and a LOT of fun in your group sessions?
Theme(s):Playful Leadership
11:15 - 12:45

PLAY! An experiental session on playful skills and mindset

Continuing on the keynote, we further will explore the skills and mindset as used by improvisation actors.

How do you generate energy, spontaneity, authenticity, strong connections and a LOT of fun in your group sessions?

Let’s play!

By Raymond van Driel (@f_act), who is an academic teacher and international facilitator coaching on leadership, playfulness, creativity, collaboration and fun.

Playing with LEGO®, “Making” Campus Connections, and Going Mobile: The Rutgers University Art Library Lego Playing Station
13:30 - 15:00
Playing with LEGO®, “Making” Campus Connections, and Going Mobile: The Rutgers University Art Library Lego Playing Station
13:30 - 15:00
Designing the Playful Library
13:30 - 15:00

Workshop: Playing at Work / Playful Meetings
13:30 - 15:00
Through active involvement you will get tools which will help you establish and build collaborative relationships in a fun and engaging matter.
Workshop: Playing at Work / Playful Meetings
13:30 - 15:00
Through active involvement you will get tools which will help you establish and build collaborative relationships in a fun and engaging matter.
Theme(s)Playful Leadership
13:30 - 15:00

Talking about play and actually playing are 2 different things! We know that playing at work often involves temporarily letting go of our prestige and allowing ourselves to feel a little silly. In the serious result-oriented world of work – this may require some courage. Who dares to be the first to start playing? We will teach you theory and benefits of organizational play and we will teach you very simple techniques you can use for more playful meetings. Through active involvement you will get tools which will help you establish and build collaborative relationships in a fun and engaging matter.
Less Talk – More Play !

By Samuel West & Majbritt Sandberg.

Workshop: Multiplayer
16:30 - 17:30
Workshop: Multiplayer
16:30 - 17:30
Theme(s):Playful Art & Culture

In this workshop, you join a temporary band with with fellow electronic musicians, DJs, instrumentalists, singers and listeners, when Rumkraft opens up for Multiplayer ­jam session for electronic musicians. It does not matter if you have jammed before or not ­ the idea is to have fun and test yourself.

It is nice to meet and jam together ­ but it is also nice to have a relaxed atmosphere for meeting other people who enjoy making strange noises and beats with their device of choice. Furthermore, it is a great way to test out your ideas and try out Ableton Live + Push as an electronic instrument ­ also made for improvisation. This is definitely not for geeks only ­ anyone can join. Just show up let's have fun!

This session ends with a short concert prepared and performed by the participants.

By Rumkraft

Transformation Room
Transformation Room
Workshop: The Mystery Rooms of Learning
11:15 - 12:45
This session will cover how and why physical game rooms could be an alternative way of teaching.
Workshop: The Mystery Rooms of Learning
11:15 - 12:45
This session will cover how and why physical game rooms could be an alternative way of teaching.
Theme(s):Making Education Playful
11:15 - 12:45

How can we design physical “mystery rooms / escape rooms” as a effective new way of learning and teaching? How can these rooms facilitate playful and collaborative learning by using interactions, game design, pedagogic theory, psychology, social connections and indirect learning.
This session will cover how and why physical game rooms could be an alternative way of teaching.

By Thomas Vigild.

Workshop: Playful future making! With Data?
13:30 - 15:00
Playful future making! With Data?
Workshop: Playful future making! With Data?
13:30 - 15:00
Playful future making! With Data?
Making Education Playful
13:30 - 15:00

Exploring methods of engagement, design, and transformation in a digitally networked society
Where are the safe spaces for playful and innovative experimentation in methodologies? How might academic institutions value innovative forms of knowledge production?
How can we merge playful experimentation with educational models to foster critical thinking and digital literacies for future entrepreneurs and world citizens?

By Annette Markham, Professor, Aarhus University.

Play Session: Authenticity&Play.
16:30 - 18:00
Playful in structure, this session will call on participants to think, question, create and let loose in a handful of games, exercises and reflective discussion.
Play Session: Authenticity&Play.
16:30 - 18:00
Playful in structure, this session will call on participants to think, question, create and let loose in a handful of games, exercises and reflective discussion.
Theme(s):Playful Art & Culture
Playful Leadership

Antidote London provides opportunities for people to connect with others and shake off their day by engaging in playful activities. In a professional, ever-digital age, it becomes increasingly difficult to access playfulness. London (like many other cities) can be a lonely and stressful place for many, and the number of mental health issues reported in London have had their own category in national statistics for years now. By providing wholesome escapism (singing, dancing and games sessions) we help people tap into playfulness, creativity and joy, which lifts the human spirit and bring them into the present moment. Facilitating connection is one our core values too; humans thrive through loving others.

How can playful activities and attitudes facilitate a return to the freer self? How does it feel to play games as an adult and how does this effect wider context of our mental and emotional health? We will explore how one's physical and mental being, with all its human and unique characteristics, can be accessed through games and playful exercises. Games break the barriers of learned politeness, seriousness, professionalism and other social tics that have become commonplace.

Playful in structure, this session will call on participants to think, question, create and let loose in a handful of games, exercises and reflective discussion.

By Elena Byers, Antidote London.

The Box (Æsken)
The Box (Æsken)
Workshop: Play, Move and Dance: Discover Your Playfulness Through Your Body.
11:15 - 12:45
In this dynamic workshop you will actively work with your body, exploring your own playfulness through dance and movement.
Workshop: Play, Move and Dance: Discover Your Playfulness Through Your Body.
11:15 - 12:45
In this dynamic workshop you will actively work with your body, exploring your own playfulness through dance and movement.
Theme(s):Playful Art & Culture
11:15 - 12:45

In this dynamic workshop you will actively work with your body. You will explore your own playfulness through dance and movement. In the session, you will experience playful and easy-to-do creative assignments to help you instantly feel increased energy, greater ease of movement and more joyfulness & flow in your body. This engaging session allows you to reconnect with your body's wisdom, creativity & aliveness and to connect with others in a playful way.

The workshop offers you the opportunity to discover yourself in a creative way. The workshop is all about fun & movement, not about executing the perfect dance. In this workshop, it’s about your dance! It's about passion, energy, sensation and creative expression. Dive into the experience, meet other people and get to know each other through your own creativity. Play will be the main ingredient. Come and discover your playfulness: move a little, shake a little and laugh a lot.

By Stephan Marchant

Play Jam: Co-Create Your Own Way To Play
16:30 - 18:00
In this session you can play physical games (open-ended playful experiences, to be exact) and co-creating new ones together with other players. The theme is 'playing without a leader.
Play Jam: Co-Create Your Own Way To Play
16:30 - 18:00
In this session you can play physical games (open-ended playful experiences, to be exact) and co-creating new ones together with other players. The theme is 'playing without a leader.

In this session you can play physical games (open-ended playful experiences, to be exact) and co-creating new ones together with other players. The theme is 'playing without a leader.

Lots of games (Follow the Leader, Simon Says, Duck Duck Goose, Tag, etc.) involve taking turns directing the rest of the group, but in this session, we'll explore and develop games where everyone is in the same role without a clear leader.

First we will try some leaderless ways of playing (see below), and then whenever someone has an idea we will move into developing a new one together.

A few examples to begin with:

1. Chant of Play - Players stand in a circle and decide on a clear gesture that will be used in the game. Then they all begin to make repeating noises (pipipip, boobooboo, etc.), and whenever someone makes the gesture they either switch to a noise they heard or continue making the same noise. Keep making the gesture and switching noises until everyone ends up making the same noise.

2. Machine Summoner - Players use their bodies to add moving parts and noises to a machine that grows larger and larger until someone can understand the machines purpose or what it is producing.

By Zack Wood.

DAY 1 - Closed Sessions
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Play Space Events - Thursday

09:00
10:00
11:00
12:00
13:00
14:00
15:00
16:00
17:00
18:00
The Ramp - Step 1
The Ramp - Step 1
OrganiCity and DD Lab
10:00 - 16:30
Witness what happens when students from Digital Design and Information Studies design playful installations with electronics and open data.
OrganiCity and DD Lab
10:00 - 16:30
Witness what happens when students from Digital Design and Information Studies design playful installations with electronics and open data.

Stop by and try the ‘physical computing’ prototypes that combine playful interaction with academic concepts and open and local publicly available data.

OrganiCity is a platform for interaction between everyone in the city. Citizens, activists, researchers, businesses, city government – everyone in the city can contribute. Through workshops, meetups, conferences and events, and online via discussion boards and other platforms, social media and a growing set of online tools, you can get involved to highlight the ways you think smart technology can help make your city a better place to live, work and play.

The OrganiCity platform is yours to experiment upon. Connecting our cities, and providing local data in each, OrganiCity will invite and support your experiments through two open calls. Every experiment will increase understanding of the possibilities made available through the platform, will help OrganiCity itself mature, and will bring us closer to a smarter more liveable city of the future.

OrganiCity is a EU project, where the cities of Santander, Aarhus and London and a total of 15 consortium members, are putting people at the centre of the development of future cities.

DD Lab is a lab facility at Aarhus University. The primary purpose of the lab is to support projects, activities, and the Digital Design and Information Studies educations as such.

Making Jubies
16:30 - 18:00
In this playful collaboration session, you can participate in an interactive storytelling experiment called, “Jubies.”
Making Jubies
16:30 - 18:00

Since time immemorial, man has told stories. Stories have captivated us – and connected people and ideas across the fabric of time, and space.

Stories also occupy a special place in our hearts. Childhood fairy tales and family stories informed our early understanding of the world around us. While, on the schoolyard, collaborative storytelling was central to childish role-play, and group games, such as cops-and-robbers, or tea party.

In this playful collaboration session, you can participate in an interactive storytelling experiment called, “Jubies.”

“Jubies,” is a mobile game where players work together to create a story. The twist being that players interact remotely, not seeing or speaking with their partner until after the story is completed

The game operates within a narrative framework that is designed to guide players through the game. Gameplay sees players taking turns to complete the following sentences:
Once upon a time…
And every day…
Until one day…
And because of that…
And because of that…
And because of that…
Until finally…
And ever since that day…

Once completed, the story, or “Jubie,” is saved online, and partner profiles are revealed. Players are encouraged to meet their fellow co-creators – serving as a fun icebreaker for conference participants.

By Kakit Cheong, Eve Yeo and Eugene Gao.

The Ramp - Step 2
The Ramp - Step 2
Mux!
10:00 - 18:00
Mux allows you to create an immersive virtual environment that grows and responds to the music you compose.
Mux!
10:00 - 18:00
Mux allows you to create an immersive virtual environment that grows and responds to the music you compose.
Theme(s):Playful Art & Culture

Mux, a multi-sensory and fully immersive way to explore the underlying construction of music and painting, democratising what can be seen as arcane and elitist arts. It allows the user to draw on historic techniques to build and share a fantasy escape from the hubbub of urban life in an entirely contemporary way.

Mux allows you to create an immersive virtual environment that grows and responds to the music you compose. By dragging and dropping sound sources onto the objects in the landscape, you can build up a soundscape with 3D stereo to give the illusion of distance and position. Music is analysed in a variety of ways to drive growth and animation of the elements of your virtual world in real time. The world dance to the Music you play.

By Decochon

Open Workshop: Multiplayer
13:30 - 15:00
Stop by and play with with fellow electronic musicians, DJs, instrumentalists, singers and listeners, when Rumkraft opens up for Multiplayer ­ a drop-­in jam session for electronic musicians.
Open Workshop: Multiplayer
13:30 - 15:00
Theme(s):Playful Art & Culture<(b>

Stop by and play with with fellow electronic musicians, DJs, instrumentalists, singers and listeners, when Rumkraft opens up for Multiplayer ­ a drop-­in jam session for electronic musicians. It does not matter if you have jammed before or not ­ the idea is to have fun and test yourself.

It is nice to meet and jam together ­ but it is also nice to have a relaxed atmosphere for meeting other people who enjoy making strange noises and beats with their device of choice. Furthermore, it is a great way to test out your ideas and try out Ableton Live + Push as an electronic instrument ­ also made for improvisation. This is definitely not for geeks only ­ anyone can join. Just show up let's have fun!

By Rumkraft

The Ramp - Step 3
The Ramp - Step 3
Actura: Robotics & Autism
10:00 - 15:30
Experience how the Technology Talents work with robots, 3D printers, Minecraft, virtual reality glasses, Kinect, and much more
Actura: Robotics & Autism
10:00 - 15:30
Experience how the Technology Talents work with robots, 3D printers, Minecraft, virtual reality glasses, Kinect, and much more
Playful Art & Culture
10:00 - 15:30

TEKNOLOGITALENTER (Technology Talents) is a new education course developed by the Aarhus based company Actura Robotcenter, with the purpose to give specifically chosen 7th-10th grade students, who suffer from autistic diagnoses or ADHD, the possibility to develop and exploit their competencies within the field of technology. We support the kids in being investigative, curious, explorative and creative with IT and technology, and in using the many competencies they already possess. The course is based on testing and examining, and there are no classes in a traditional sense.

To many of the kids this approach to learning and development is the exact opposite of what they have met previously in school. However, to this group it is an extra motivation to work focused with the competencies they already master and see a purpose with.

As an example the process in 3D printing makes perfect sense to some of the students – they can see their ideas transform from the screen to a physical shape, which is connected to an important and specific learning process.

To the group of students, who have played a lot of computer games, the obvious can be to work with programming and designing games, where they get their experiences activated and the starting point of the work lies in a particular well-known universe, but with new challenges.

During CounterPlay the work space of TEKNOLOGITALENTER (Technology Talents) moves into Dokk1. If you are intrigued you can have a chat with the Technology Talents and employees from Actura Robotcenter. There will be opportunities to experience how the Technology Talents work with robots, 3D printers, Minecraft, virtual reality glasses, Kinect, and much more.

TARGET GROUP This event is directed towards teachers, students and others, who are curious to explore new ways to look at special competencies and challenges.

Anarchic Poetry Workshops
16:30 - 18:00
Various artistic movements of the 20th century have demonstrated that ceding control can produce extraordinary work in its own right. In other words, play makes poetry more exciting.
Anarchic Poetry Workshops
16:30 - 18:00
Designing the Playful Library
Playful Art & Culture

The act of writing poetry is considered one of control and discipline. But various artistic movements of the 20th century have demonstrated that ceding control – to arbitrary rules, to other writers, to chance and dice rolls – can produce extraordinary work in its own right. In other words, play makes poetry more exciting.

This workshop will be based around the idea of creating poetry in a more freeform and anarchic fashion. The first of these would be a simple cut-up workshop. We will supply a glut of old magazines and papers, and participants will collage visual poems from cutting and pasting, in the manner pioneered by Dadaist Max Ernst, used later by William Burroughs for entire novels, then borrowed by David Bowie to compose his lyrics.

A second workshop model makes use of digital algorithms to allow participants to create their own ‘poem machine’ to take home. We have developed a web page where users can input various lines, borrowed or original, and a worksheet with prompts and ideas for how to fill them in. This then generates html which can be used to create a new ‘take home’ webpage that can output thousands of different poem combinations.

By Abigail Parry & Jon Stone

The Ramp - Step 4
The Ramp - Step 4
Coding Pirates Technology Diorama
10:00 - 16:30
Coding Pirates Technology Diorama: Playing with the Refugee Crisis – playing when it’s really difficult as a way towards manifold and deep understanding
Coding Pirates Technology Diorama
10:00 - 16:30
Coding Pirates Technology Diorama: Playing with the Refugee Crisis – playing when it’s really difficult as a way towards manifold and deep understanding
Theme(s):Making Education Playful
Reconfiguring The Playful Maker

How do we create spaces to empathically and analytically reflect on disturbing but important matters such as the ongoing refugee crisis in Europe?

How can we through playful processes with technologies, media and mixed materials express the manifold and intricate relations unfolding in and around the crisis? How can we use playful design and designerly playfulness as a way in to such serious, grave and uncomfortable subjects? What is the potential of play and playfulness when approaching and accessing other people’s traumatic experiences as learning subjects in formal education for children? How might we give children an empowered voice in relation to such subjects through play and playfulness? And how might we use play and playfulness to, on the one hand, preserve the humanity, dignity, and sincerity of the subject, and, on the other hand, support and promote children in formal education as engaged and empowered citizens that have a relevant, reflective, and powerful voice on this subject?

Through a Coding Pirates Technology Diorama workshop with a group of children and an open invitation to the conference participants to participate Coding Pirates volunteers will demonstrate the above thinking and tinkering through practice. Over the course of the conference a diorama will be built with examples of the different voices, viewpoints, challenges and potentials in the present refugee crisis. A conversation will be constructed though the use of technologies, media and mixed materials where no single answer or perspective holds the truth. The Coding Pirates Technology Diorama will be an expression of play even when it is most difficult as well as an example of the potential of difficult play as reflexive, engaged, empowered expression.

By Coding Pirates

FOOOTY wants more playtime for everyone!
17:00 - 18:00
Getting people to play more. That is the ardent wish of entrepreneur Jean-Pierre Raes and his goal with FOOOTY.
FOOOTY wants more playtime for everyone!

Getting people to play more. That is the ardent wish of entrepreneur Jean-Pierre Raes and his goal with FOOOTY.

Jean-Pierre Raes: "FOOOTY is a new toy consisting of a 2D click system that lets you easily create a 3D ball. It is like a Lego ball that you can kick! Indoor balling is not a problem with FOOOTY. It is light enough not to break anything inside. If you do not want to ball around, you can create an infinite number of other forms using FOOOTY. When you're finished playing, the FOOOTY simply fits in your pocket. FOOOTY takes away all the reasons not to play!”

The FOOOTY consists of 2D elements that allow you to play wherever, whenever. FOOOTY wants people everywhere to have more playing time and therefore FOOOTY has launched via international crowdfunding platform Kickstarter. FOOOTY is looking for like-minded people who want to play more themselves or want to encourage others to play more. You can pledge via www.foooty.com/kickstarter. You will also receive your own FOOOTIES.

FOOOTY has been developed and patented at Westerlab in Amsterdam, a new concept agency that started last year and focuses on the development and realization of products with a positive impact. For further information: Jean-Pierre Raes, 06-42127995, info@westerlab.com, www.foooty.com, www.facebook.com/playfoooty

The Ramp - Step 5
The Ramp - Step 5
Board Games Galore
10:00 - 16:30
If you need to take a break, why not play some board games?
Board Games Galore
10:00 - 16:30
If you need to take a break, why not play some board games?

Toys, Toys, Toys - intimate objects for dwelling, playing, thinking
10:00 - 16:30
See & try toys made by 3rd year students at Aarhus School of Architecture.
Toys, Toys, Toys - intimate objects for dwelling, playing, thinking
10:00 - 16:30
See & try toys made by 3rd year students at Aarhus School of Architecture.
Theme(s):Playful Art & Culture
Reconfiguring The Playful Maker

Realizing the importance of play to the imagination of both children and adults, we recognize that objects of play - toys - have a particular design history that helps us investigate beginning design, imagination, and perception. Drop by to see & try toys made by 2nd and 3rd year students at Aarhus School of Architecture.

Maybe you'll want to start making your own?

Workshop: Toys, Toys, Toys - intimate objects for dwelling, playing, thinking
16:30 - 18:00
Learn about toy design and start making your own!
Workshop: Toys, Toys, Toys - intimate objects for dwelling, playing, thinking
16:30 - 18:00
Theme(s):Playful Art & Culture
Reconfiguring The Playful Maker

In this informal workshop, you'll learn more about the process of designing physical toys, and start making your own!

By Jonathan Foote and students from Aarhus School of Architecture.

The Square
The Square
Castles in the Sky
10:00 - 18:30
If you were to describe and build your most playful dreams for the future, what would it look like? Come & make your contribution!
Castles in the Sky
10:00 - 18:30
If you were to describe and build your most playful dreams for the future, what would it look like? Come & make your contribution!

Before your eyes float a castle in the sky, filled with dreams, hopes and wishes.

The castle was built during the schools' winter midterm by a secret club and all the fabulous sky-architects who wanted to add to it. If you took your time to explore the insides and outsides of the towers and houses, you'd see all the wishes and dreams, from the conventional ones and the incredible ones to the improbably impossible ones.

If you were to describe and build your most playful dreams for the future, what would it look like? Come & make your contribution!

By A Secret Club.

Reflect and co-create!
10:00 - 18:30
Join in on the making of the co-creation visual poster and draw what you see, hear, reflect on. Together we can co-create, play and learn visually.
Reflect and co-create!
10:00 - 18:30
Join in on the making of the co-creation visual poster and draw what you see, hear, reflect on. Together we can co-create, play and learn visually.

Reflect and co-create!

When we reflect on our play, we learn.
When we reflect playfully with others, we learn even more.

Join in on the making of the co-creation visual poster and draw what you see, hear, reflect on. Together we can co-create, play and learn visually.

Sophie from Ivara Kommunikation (ivara.dk) works as a graphic recorder and proces-facilitator and will facilitate this event. But you, the guest, will be the artist and co-creator of this reflective work of art using your playful skills on paper. Just grab a colour pen an draw what you observe here today – something you find important, fun, new, creative, mind-boggling, different, cool, innovative, disturbing...

Cardboard Heaven
Cardboard Heaven
Build the Cardboard Playground of your Dreams
10:00 - 18:30
Join the Cardboard Workshop to build the playground of your dreams!
Build the Cardboard Playground of your Dreams
10:00 - 18:30
Join the Cardboard Workshop to build the playground of your dreams!
Reconfiguring The Playful Maker

It is often the most simple, everyday things that can create the most magical and playful moments. A seemingly trivial object like cardboard can, with a little effort and a lively imagination, be turned into almost anything.

The Cardboard Workshop will be open during the festival, so you can participate in building the playground of your dreams.

We will investigate what play means to both children and adults, what play is, how it can be used and how play looks. Build a castle, a gigantic iPad, a pirate ship, a football goal, a human sized cut-out-doll or something else entirely.

Let your imagination run wild, set your creativity free and make a contribution to our huge, shared cardboard playground.

By Malene Holm.

The Open Stage
The Open Stage
SCREEN PLAY
13:30 - 15:00
How can we play together across distance with a screen in between us? In this workshop we will try out different ways to do this.
SCREEN PLAY
13:30 - 15:00

How can we play together across distance with a screen in between us? In this workshop we will try out different ways to do this. Can we play hide-and-seek? Can we play with LEGO like this? Tell stories together? Use pen and paper and scissors? What if the screen is blurry, blue? And is it possible to play with dolls together, sitting 10000 miles from each other? At the same time - but not in the same place! How can the screen function as a play medium in a globalized world? What play practises are possible? What should we call it?

The workshop will be open to the public and will be lead by Klaus Thestrup, CUDIM/Aarhus University, who is currently situated in London and who will join us via Google Hangout, and Stine Liv Johansen, DCC/Aarhus University, who will be physically present at DOKK1. The workshop language will be Danish or English, depending on the participants.

Above the Ramp
Above the Ramp
Square worlds, Real Death and Destruction – Playing and Learning with Minecraft
13:30 - 15:00
Experience and play in the world of the historical and virtual version of Sønderborg that has been created by children, hands on in Minecraft.
Square worlds, Real Death and Destruction – Playing and Learning with Minecraft
13:30 - 15:00
Designing the Playful Library
Making Education Playful

For a year, Biblioteket Sønderborg has been working with Minecraft as a tool to facilitate awareness of local and national history and boost an interest in our everyday physical surroundings. The target group was children aged 8 to 16. One hundred children participated as part of a school initiative and another 165 children participated in their free time.

Our objectives:
Inspire adults with a sceptical view of Minecraft and digital play, in general.
Open their eyes to a creative playing tool with lots of possibilities, also in a learning perspective.
Create a community IRL between Minecraft gamers.
Sharpen participants’ abilities in Minecraft by introducing new tools, strategies and activities.

Using Geodatastyrelsens Minecraft-map of Denmark, mostly children, but also their parents, populated the map with more accurate renditions of what the real-world Sønderborg actually looks like. The project created a play world for education, communication and exploration.

We will share our experiences with the project and present all the good stuff, very eager children wishing to participate and granddads who’ve been positively surprised that this technical mumbo-jumbo actually has a use. But, most definitely, also the problems that arise when play becomes difficult, such as: Convincing teachers and professional historians to use a digital gaming platform as a tool to teach history, and, considerably more difficult, getting them to let go of control in the play-environment; Getting the tech-savvy extern consultant to understand which parts are important from a historical and real-life, urban perspective; Facilitating room for creativity, learning and competition, and the differentiating of user-levels.

In this workshop, you will experience and play in the world of the historical and virtual version of Sønderborg that has been created by children, hands on in Minecraft.

By Claus Jacobsen and Dorte Larsen, Sønderborg Library

How Might We Use Playful Design Processes To Give Children A Voice In Education?
16:30 - 18:00
This workshop will give the participants insights into and hands­-on experience with the potentials of children's playful design in education
How Might We Use Playful Design Processes To Give Children A Voice In Education?
16:30 - 18:00
Making Education Playful

Our MA project is concerned with how we might let children unfold divergent creative thinking through design and play in education. This is done through working together in a shared Minecraft server, where also a number of children are collaborating and practicing divergent thinking and playful design processes. We use Minecraft to invite children to use their imagination and remix each other's ideas, resulting in fascinating constructions. We have previously made a similar project on a smaller scale, where five children worked together on recreating DOKK1.

Through CounterPlay’16, we’re looking to expand the project. We want to give children and grown­-ups the opportunity to rethink and reshape the world around them. Here, we are going to collaborate with groups of public school children and recreate their school the way children think it should be. Through playable environment we are inviting children to have their own voice in education.

In this workshop, the participants will be introduced to our findings and empirical data as well as get the opportunity to recreate and design a building of their own to gain insight into the potential of such processes for children in education.

By Kenneth Jensen, Magnus Wad Larsen, Jens Jakob Kristensen and Morten Færk Rygaard.

Play Space Events - Thursday

To the top

Festival Dinner

After a long & eventful first day at CounterPlay, we’re going out for a nice three-course dinner at “Smedjen“, where we’ll we having (more) fun from around 7 to 12PM. Smedjen is just a short walk from DOKK1 at Værkmestergade 7, see this map.

Friday, April 15th

To the top

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DAY 2 - Closed Sessions

09:00
09:30
10:00
10:30
11:00
11:30
12:00
12:30
13:00
13:30
14:00
14:30
15:00
15:30
16:00
Main Stage
When we are all together, we will assemble by the main stage at DOKK1
Main Stage
Music: Welcome Back!
09:00 - 09:15
- by Gringo Cumbia
Music: Welcome Back!

Keynote: "Inviting Playfulness by Bernie DeKoven
09:15 - 10:00
In his keynote, Bernie DeKoven, author of A Playful Path and The Well-Played Game, will demonstrate at least one approach to inviting playfulness, in your games, and, as importantly, in your life. Who knows, you might even have fun.
Keynote: "Inviting Playfulness by Bernie DeKoven
09:15 - 10:00
In his keynote, Bernie DeKoven, author of A Playful Path and The Well-Played Game, will demonstrate at least one approach to inviting playfulness, in your games, and, as importantly, in your life. Who knows, you might even have fun.

Playfulness is more than a state of mind, it is a way of being. You can’t make people playful. You can’t make a game that will make people playful. But you can invite playfulness.

Playfulness makes games and people and things more fun. It makes it easier to play, to be creative, to appreciate yourself, others, and the world you’re sharing. Anything that invites playfulness - any game in any medium, any event, any opportunity you create - is a profound gift to the people who accept the invitation. It builds community. It builds tolerance, acceptance, compassion, creativity, spontaneity, the capacity for joy and enjoyment.

In his keynote, Bernie DeKoven, author of A Playful Path and The Well-Played Game, will demonstrate at least one approach to inviting playfulness, in your games, and, as importantly, in your life.

You can download A Playful Path for free at http://aplayfulpath.com

By Bernie DeKoven

Keynote: Creating a Culture of Fun: Letting Play Permeate your Organization - by Eli Neiburger
10:00 - 10:30
Is your organization STUCK IN THE MUD? Do you have some great ideas, but you just get SHUT DOWN AT EVERY TURN? - by Eli Neiburger
Keynote: Creating a Culture of Fun: Letting Play Permeate your Organization - by Eli Neiburger
10:00 - 10:30

Is your organization STUCK IN THE MUD? Do you have some great ideas, but you just get SHUT DOWN AT EVERY TURN? You might needs a CULTURAL SHIFT, and these things can take time. But there are some very simple things you can do to turn the corner a little faster and get a bit of PLAYFULNESS into even the most STAID organization. Find out how the Ann Arbor District Library gradually changed itself from just another public library into something treasured and dynamic, radically changing our user's expectations.

By Eli Neiburger, Deputy Director at the Ann Arbor District Library.

Lunch
12:15 - 13:00
Lunch
12:15 - 13:00

Talk: Play as a Design Tool: Playful Design Methodologies
13:00 - 13:40
By exploring play as a design tool the research discusses the opportunities that a playful design methodology can create
Talk: Play as a Design Tool: Playful Design Methodologies
13:00 - 13:40
By exploring play as a design tool the research discusses the opportunities that a playful design methodology can create
Playful Leadership
Developing a Language of Play

Play can be a compelling, powerful tool that has specific strength in connecting people to places, creating ownership and identity for a local area. By exploring play as a design tool the research discusses the opportunities that a playful design methodology can create. The research places play as a central component to design-led public engagement, a participatory way of working, highlighting that its product can be serious even if the process is playful.
This session will focus on a particular regional, design-led project carried out during 2013-2014 in Corsham, Wiltshire, UK. The main objective for the space was to create a well cared for and popular major park for Corsham that meets the needs and demands of the local population. Focusing on the projects playful, interactive framework the presentation will discuss play as systematic user co-creation process, involving user communities as a source of creation. The research outcomes include providing guidance for the design of urban space and creating identity for a local area, achieved through play.

By Kate Langham

To Play or not to Play - Playful Interactive Art
13:50 - 14:30
On the relationship between play, public spaces and interactivity via new technologies, including the importance of the invitation to play, encouraging audiences to move from looking to doing, and the kinds of play that can be initiated through interactive artwork.
To Play or not to Play - Playful Interactive Art
13:50 - 14:30
On the relationship between play, public spaces and interactivity via new technologies, including the importance of the invitation to play, encouraging audiences to move from looking to doing, and the kinds of play that can be initiated through interactive artwork.

Using examples from my interactive art practice, I will share ideas on the relationship between play, public spaces and interactivity via new technologies, including the importance of the invitation to play, encouraging audiences to move from looking to doing, and the kinds of play that can be initiated through interactive artwork.

Interactive art and playable cities enables the creation of spaces and events that affords playful interactions and encounters - it invites people to be curious and seeks to engage audiences into dialogue, thereby opening up the possibility for social connections. I consider the invitation to play as a call to action within our increasingly interactive environment. In fact, the trademark of play is that anyone can do it.

I will present my artwork and research into 1] why we play 2] how we play in cultural in museums and galleries, covering themes such as is play only for children and much more.

By Dr. Tine Bech

Keynote: "Counterplay and Counterpower" - By Tom Apperley
14:45 - 15:30
What is "counterplay" and "counterpower" and how can it not only be a catalyst of innovation, but also of challenging institutionalized power relations?
Keynote: "Counterplay and Counterpower" - By Tom Apperley
14:45 - 15:30
What is "counterplay" and "counterpower" and how can it not only be a catalyst of innovation, but also of challenging institutionalized power relations?

At the third CounterPlay festival, it seems appropriate to finally ask: what exactly is counterplay?

For this keynote, we have invited Tom Apperley from University of New South Wales, as he has done extensive research in this field (and he co-edited a journal and wrote a book that inspired the naming of the festival).

Tom will investigate how notion of counterplay provides a tool for exploring the multiple ways that gaming software and hardware is domesticated by users into particular contexts. These user generated contents and practices often anticipate and influence areas of innovation, and thus are a potential area of interest and development for the digital games industries.

But beyond this commercial potential, in this talk Tom argue that counterplay demonstrates the capacity for play to challenge institutionalized power relations. However, the politics of counterplay are not necessarily progressive. Consequently how counterplay practices emerge is of great significance for understanding how cultures of both progressive and regressive politics are formed within gaming communities and practices, and in digital cultures more broadly.

By Tom Apperley, University of New South Wales.

Playful Showdown
15:30 - 16:00
Participants, hosts and speakers alike can share a thought, a project, a prototype, an encounter, an experience, an idea that popped up during Counterplay.
Playful Showdown
15:30 - 16:00

Join us for the final showdown of all things playful!

Participants, hosts and speakers alike can share a thought, a project, a prototype, an encounter, an experience, an idea that popped up during Counterplay.

With two days filled with play, workshops, talks and play sessions we have many impressions and playful creations that others might have missed out on. With the final playful showdown we want to wrap it up with you!

What did you create? What did workshop participants come up with? What was your favorite playful exercise you co-created? What did you jam? What happened on a playful walk around town? Did you have a favorite #CounterPlay16 tweet? Come share it on stage with us!

Hosted by Zuraida Buter

Small Stage
Small Stage
Talk: The Playful Educator
11:00 - 11:40
This talk will present a theoretical framework, a vocabulary and a research-led practice that together give a substantiated argument for value-based vision-driven playfulness that invite, sustain and promote future-oriented education in primary schools and universities alike.
Talk: The Playful Educator
11:00 - 11:40
This talk will present a theoretical framework, a vocabulary and a research-led practice that together give a substantiated argument for value-based vision-driven playfulness that invite, sustain and promote future-oriented education in primary schools and universities alike.

As educators we are the leaders in education. But educators are not teachers. They do not teach in the classical sense of transmitting knowledge. They educate. Educators are in the freireian sense of the words concerned with inviting and making room for engagement, empowerment and emancipation of the educatees – or, what others has called ‘radical information literacy’ (Whitworth 2014); the ability to become educated in such a way that we can scrutinize, play with and transform our collective society, our own lifeworld, and the structure and functionality of the material-technological landscape we are embedded in. To be a playful educator is to invite for play with readings of the world and the word. To inquire into the present beings of things and to explore the future potentiality of things. To be a playful educator is to create processes that invite and allow for educatees to practice becoming their own futuremakers; to create intentional change in an an unpredicatable world through reflective play with potential futures. Here, the conjunctions of play theories (Sicart 2014; Brown 2010), critical pedagogy (Freire 1974; Whitworth 2014), human-centered design thinking (Bannon 2011; Nelson & Stolterman 2004), creative constructionism (Resnick 2013; Kafai & Resnick 1996) and value-oriented educational philosophy (Nixon 2008; Biesta 2013) might form a viable and valuable way forward (Nørgård 2015; Toft & Nørgård 2016).

Including playfulness in education is difficult – allowing yourself and being allowed to become a playful reflective educator in the above sense of the word is even more difficult. This talk will present a theoretical framework, a vocabulary and a research-led practice that together give a substantiated argument for value-based vision-driven playfulness that invite, sustain and promote future-oriented education in primary schools and universities alike. Visual examples of being a playful educator will also be provided.

By Rikke Toft Nørgaard.

Play & Disability: Playing Makes It Less Difficult
11:50 - 12:30
In this presentation we will explore the relation between play and disability by using different case studies
Play & Disability: Playing Makes It Less Difficult
11:50 - 12:30
In this presentation we will explore the relation between play and disability by using different case studies

Play has an important role in supporting us all to have fun as well as develop, communicate, learn and adapt. All children -and adults- should be morally and legally entitled to play within their own community, irrespective of their culture, ability, gender, language, background, behaviour or need. However for some of us, life might be a bit more challenging due to a permanent or temporary physical, sensory or mental disability. Barriers, lack of autonomy, segregation, are some of the unwelcomed terms that might accompany disability. Are these barriers transferred into our need or access to play? Has play the power to bypass barriers and constraints?

In this presentation we will explore the relation between play and disability by using different case studies, including GameLab, a playful game design workshop in a special education school, Athens Plaython, an inclusive street play festival and Ludi Network, a European network that aims at the creation of a novel and autonomous field of research and intervention on play for children with disabilities. Spreading awareness on the importance of giving children with disabilities the opportunity to play, while ensuring equity in their exercise of the right to play for play’s sake!

By Maria Saridaki

World of Playcraft
13:00 - 13:40
This talk argues that you must rethink institutions in order to make room for play activity in its own right.
World of Playcraft
13:00 - 13:40
This talk argues that you must rethink institutions in order to make room for play activity in its own right.
Theme:Making Education Playful
Developing a Language of Play

The World of Playcraft becomes a complex Babylon-of-Play, when we follow the shift from Huizingas modern to Henricks postmodern concept of play, and when we compare Henricks approach to other postmodern approaches; first and foremost Rancière’s concept of play culture as an ungovernable, democratic, participatory culture.

Applying a posthumanistic perspective on World of Playcraft, we find not only human beings, but also vibrant things and toys as powerful agents of play- and pla(y)cemaking. We shall discuss the consequencs of shifting from a dualistic to a dialectical and functional concept of play, and argue that play becomes difficult, when the function of play collides for instance with the function of ritual which you may find in day care institutions and schools, in other words when you yourself or your surroundings considers play activity to be counterplay, oppositional and destructive for the correct agenda. Therefore you must rethink institutions in order to make room for play activity in its own right.

By Herdis Toft.

Talk: Play is the Proper Prescription for Entrepreneurship
13:50 - 14:30
This talk emphasize the generative power of play and systematic creativity.
Talk: Play is the Proper Prescription for Entrepreneurship
13:50 - 14:30
This talk emphasize the generative power of play and systematic creativity.
Playful Leadership
Making Education Playful

In the post-industrial economy, entrepreneurship is a knowledge-driven process of creating novel business enterprises. The essential antecedents of this process are creativity (formation of useful and novel ideas or concepts) and innovation (translation or reduction of those ideas to practice). While considerable scholarship establishes the modern firm as organized around processes of tacit and explicit knowledge creation and conversion, existing theories stop short of explaining the exploitation of innovation to create scalable impact. Nor do they establish a connection between knowledge management and theories of creativity, innovation, and entrepreneurship.

This talk offers a value creation life cycle model that defines and connects these concepts. We introduce and expand upon the paradigmatic SECI knowledge management model to make it more applicable for entrepreneurship–enabling a more comprehensive understanding of the entire value creation process–from ideation to exploitation. As a means for creating and converting knowledge throughout this continuum, this talk emphasize the generative power of play and systematic creativity.

Serious play methods are used in creative industries (e.g. product and service design), yet also hold a promise to foster creativity, innovation and entrepreneurship in general management practices as well. There exists an array of serious play methods–from “energizers” to prototyping methods and from open-ended, emergence-oriented interventions to goal-achievement-oriented interventions (e.g. gamification)–all of which offer different affordances in terms of knowledge creation and translation.

We map a selection of serious play methods in accordance to where they are beneficial in the value creation life cycle process and offer guiding principles of how to match a specific collaboration context and challenge with the best suited serious play method.

By Dr. Thomas P Seager and Camilla Nørgaard Jensen

Meeting Room 1
Meeting Room 1
Neb-Senu's Curse
11:00 - 12:30
In this workshop, you will hear more about the the development of Neb Senus curse, a game about information retrieval competencies targeting 5th grade students, discuss the project and try the games for yourself.
Neb-Senu's Curse
11:00 - 12:30
In this workshop, you will hear more about the the development of Neb Senus curse, a game about information retrieval competencies targeting 5th grade students, discuss the project and try the games for yourself.
Making Education Playful
Designing the Playful Library
11:00 - 12:30

The curse of Neb-Senu prototypes a playful approach to acquiring information retrieval competencies targeting 5th grade students. The intention is to use narrative, play and bodily exercise as a means to make the information retrieval competencies concrete and give the students the experience that information retrieval is a way to be curious and have fun. Play is used as an introduction to the competencies and as way to spark reflection and raise questions. Neb-Senus curse is designed and developed by teachers and librarians to co-create a concept that leverages the strength of the two professions in combination with narrative and play designers. Through five modules the students go through defining their information need, use of keywords and synonyms, choosing the right information source, search strategy and technique and finally source evaluation. The 5 modules are tied together by the narrative of Neb-Senus curse. The curse binding the evil pharaoh Neb-Senus has run out and the students are urged to help bind him again. The modules center around a chest delivered to the class with a hieroglyph riddle. As the class solves the riddles more chambers in the chest are revealed along with new chapters of the narrative. A module begins with a chapter, followed by a game and solving a riddle to open the next chamber, then collective reflection on the game, a new chapter is presented and then a homework assignment.

It is a prototype which is participatory by nature and offers rich opportunities for interaction. Neb-Senus curse is a funded by the Danish Agency for Culture and Palaces and it is developed and tested by libraries and schools in the municipalities of Roskilde, Helsinore and Hørsholm.

In this workshop, you will hear more about the the development of Neb Senus curse, discuss the project and try the games for yourself.

By Majken Jørgensen, Helsinore Library, and Morten Skovvang, Roskilde Libraries.

Map YOUR Play With PlayFinders
13:00 - 14:30
Map YOUR Play With PlayFinders
13:00 - 14:30
Playful Art & Culture

This workshop will offer two things:

A live chance to play some of the games already uploaded to PlayFinders
The opportunity to meet the PlayFinders team – be logged in and given the chance to upload their versions of games and play

What will the workshop will deliver?
Ensure CounterPlay attendees have their memories and play are recorded on the website – among the first to be part of the project. Also, this workshop will be fun! It will offer people the chance to try some of the games and play uploaded as part of the PlayFinders testing process (mostly games from Japan, Brazil and the UK). Afterwards – it’s also a chance to meet and greet the team, ask questions and discuss collaboration opportunities.

Play in Organizations
13:00 - 14:30
At the workshop you will discover a lot of games, energizers and initiative problems. You will get new tools for your "play toolbox" and new ideas on how to adress and work with challenges in organizations.
Play in Organizations
13:00 - 14:30
At the workshop you will discover a lot of games, energizers and initiative problems. You will get new tools for your "play toolbox" and new ideas on how to adress and work with challenges in organizations.
Playful Leadership
13:00 - 14:30
Developing a Language of Play
13:00 - 14:30

Have you ever played Upchuck, Gotcha or Bibedibibedibub?

If not you should join this workshop.

At the workshop you will discover a lot of games, energizers and initiative problems. You will get new tools for your "play toolbox" and new ideas on how to adress and work with challenges in organizations.

The facilitator of the workshop is Jan Kragsig. He has been working with play in organizations for more than 15 years and has used play as method in dealing with small or large scale events, workshops and courses.

Prepare yourself to be mentally and physically active.

By Jan Kragsig.

Meeting Room 2
Meeting Room 2
You Can’t Be Serious?! - Serious Solution Crafting for Kids aged 3 to 103
11:00 - 12:30
We all loved LEGO® bricks when we are kids. But have you ever considered using LEGO® as a serious business tool?
You Can’t Be Serious?! - Serious Solution Crafting for Kids aged 3 to 103
11:00 - 12:30
We all loved LEGO® bricks when we are kids. But have you ever considered using LEGO® as a serious business tool?
Playful Leadership

We all loved LEGO® bricks when we are kids. But have you ever considered using LEGO® as a serious business tool? LEGO® SERIOUS PLAY® is a unique, experiential process, designed to stimulate and empower participants to use haptic thinking for inspirational problem solving. Placing the experience at the heart of matters, this invigorating, hands-on learning style helps us to bypass cognitive blocks and (self) limitations. As a deep and intuitive reflection process LEGO® SERIOUS PLAY® rewards us with a rich and facetted understanding of concrete and abstract issues alike. Other than being lots of fun, this workshop will be an excellent tool to lure participants out of the listening- and into the doing- mode. Get out of the cognitive space and counterbalance idea bouncing with some brick throwing. So… would you like to build, share and learn with us for a little while?

By Julian Kea.

Teaching Room 1
Teaching Room 1
Making in the Capital of Children with the LEGO Idea
11:00 - 12:30
Participate in a fun workshop around the topic learning through play with hands-on experience.
Making in the Capital of Children with the LEGO Idea
11:00 - 12:30
Participate in a fun workshop around the topic learning through play with hands-on experience.
Making Education Playful
Reconfiguring The Playful Maker

In this workshop we’ll invite participants to design playfully with LEGO, and then share and reflect on their creations and the process that gave birth to them. We’ll talk about some of the principles that inform the design of playful, open-ended tinkering activities, and some of the core ideas of learning through play as understood by the LEGO Foundation.

By Amos Blanton and Einar Gylling Dørup, The LEGO Foundation.

INTERPLAY: Action, Vision and Motion - Generating Social Interaction
13:00 - 14:30
In this workshop we explore story-telling, characterisation, performance and theatre as tools for creative collaboration and social interaction.
INTERPLAY: Action, Vision and Motion - Generating Social Interaction
13:00 - 14:30
In this workshop we explore story-telling, characterisation, performance and theatre as tools for creative collaboration and social interaction.

In this workshop we explore story-telling, characterisation, performance and theatre as tools for creative collaboration and social interaction. We explore new formats for story-telling based on ancient methods and practices from various cultures. The activity is about story-telling and making characters, props and scenery, ending in a short performance, but the intention is that working together on this production will be a learning experience that will bring people closer together. This workshop will be a short taster of a longer session that participants can adapt for themselves to extend social circles and facilitate interaction between individuals who may find obstacles between them, achieving harmony and dialogue across cultural, linguistic and generational divisions.

We will address themes that are of significance to human relations and responsibility for the environment. Working with a person or persons we don’t know, we invent characters and stories for a “3 minute theatre” production. We consider how to make simple models, costumes, puppets, scenery and props. Methods of performing and capturing the story are discussed and examples shown.

We will also demonstrate how small theatre productions can lead to use of new communication technologies to utilise virtual and augmented versions of reality. We will use theatrical improvisation techniques to develop ideas that can translate to emerging forms of media, devices and platforms. New forms of gaming, reading and play will be discussed, including new reading experiences for children.
Themes: Heterotopia. Conversations. Empathy. Dialogue. Mediation.
Issues: Displacement, Loneliness, Isolation, Prejudice, Poverty, Separation, Migration, Identity, Depiction, Stigma, Persecution. Key words: Collaboration, interaction, co-operation, improvisation, movement, action, intercultural, intergenerational.

By Mikel Horl, Activismo PSD

Transformation Room
Transformation Room
Playing With Identities
11:00 - 12:30
Utilizing world building methodology, a game, and role-playing, the participants are engaged in documenting different aspects of their identity
Playing With Identities
11:00 - 12:30
Utilizing world building methodology, a game, and role-playing, the participants are engaged in documenting different aspects of their identity

Identity construction is at the common core of all human experience – but we frequently forget how our identities are shaped by our embodiment. My research is in media and critical theory around trauma to a person’s identity caused by a change in the body; rheumatoid arthritis, for example. This work interrogates human resilience and perseverance, along with autobiographical reframing processes through media production. I am interested in designing a methodology for reconfiguring a sense of self that offers people in crisis an opportunity to play and continue playing, ‘infinite games.’ á la James Carse, the ‘infinite game’ as applied to life would be a sort of call to continue living – to persevere, to engage, to help find the games and the inspiration, hope, and resilience, to feel that life should continue.

In this workshop, we explore how we can play with our ideas of who we are, imagining new rules of engagement. Through play we can expand our concepts of self and imagine new rules of engagement: speculating radical new futures, deconstructing our limitations, and identifying the things that are core to our experience of happiness and our individual personal resilience.

Utilizing world building methodology, a game, and role-playing, the participants are engaged in documenting different aspects of their identity. In addition to thinking about their identity now, the workshop would also include speculative fiction – imagining stories from their lives in 5, 10, 20, 30, etc., years. Through card prompts and role playing, participants will be encouraged to think radically about different directions the stories of their lives could take – not limiting the activity to ‘realistic’ expectations.

By Laura Cechanowiczis, iMAP PhD student and Los Angeles-based artist.

Playful future making! With Data?
13:00 - 14:30
Playful Future Making! With Data? Presentation of results from the festival.
Playful future making! With Data?
13:00 - 14:30
Playful Future Making! With Data? Presentation of results from the festival.
Making Education Playful

Exploring methods of engagement, design, and transformation in a digitally networked society

Where are the safe spaces for playful and innovative experimentation in methodologies? How might academic institutions value innovative forms of knowledge production?

How can we merge playful experimentation with educational models to foster critical thinking and digital literacies for future entrepreneurs and world citizens?

By Annette Markham, Professor, Aarhus University.

The Box (Æsken)
The Box (Æsken)
I AM A TOY!
11:00 - 12:30
This workshop is explorative in nature, and investigates how play is facilitated through co-operation in scenarios that use games and music as instigators of collaborative play.
I AM A TOY!
11:00 - 12:30
This workshop is explorative in nature, and investigates how play is facilitated through co-operation in scenarios that use games and music as instigators of collaborative play.

Play is a dynamic and complex activity, which according to Vygotsky (1933/1976), represents an interactive social form of embodied imagination. Accordingly, play simultaneously requires and leads to collaborative protocols that make use of symbolic constructions, behavioral mastery, emotional arousal and control and the production of group cultural love. This framework provides the starting point from which the proposed workshop explores the qualitative experiential textures of collaborative play.
Based on Vygotsky’s understanding of Play and Creativity, this workshop is based around a set of activities where roles are reversed between players and toys. Through the workshop, participants collectively produce a space: assuming the personality of a toy [they become the toy / part of a toy], and through collaboration with other said ‘toys’ participants play a game to achieve a common goal. By introducing such games/scenarios participants assume the personality of a toy. The workshop is an imaginative space wherein strangers collaborate to share a common inter-present experience of playful collaboration.
Using Makey - Makey kits, participants to collaborate as accessories or ‘switches’ to a game, which is then ‘played’ by an individual in collaboration with the other participants/’switches’. Makey - Makey kits can be utilized to convert any conductive object to a potential switch, including humans, leading to endless possibilities of exploring collaborative and imaginative play. These co-operative game spaces provide new opportunities to discuss and feel the pleasures of collaborative play.

By Pankhuri Jain.

Play The Book
13:00 - 14:30
What happens when you make the contents of a book come alive through bodily play and theater?
Play The Book
13:00 - 14:30
What happens when you make the contents of a book come alive through bodily play and theater?
Designing the Playful Library
13:00 - 14:30

Play The Book
What happens when you make the contents of a book come alive through bodily play and theater?

A picture book is used for a playfull exploring of the narrative. With this method the narrative is embodied and gives the opportunity for children to interpret the book in a playful interaction with others. The adult both inspires and supports the children to express themselves through imagination, body and language.

At this workshop dramaturg Mariane Siem will share the method with the adult participants. She will also demonstrate how the method can be a playfull approach to theatre for 2 - 6 year old children.

Mariane Siem, dramaturg from Aarhus University and a certified Roy Hart Theatre Voice Teacher. She is working at Børnekulissen (www.kulissen.dk) where she is developing cultural projects and making interactive theatre for 0 - 6 year old children. She is giving workshops in improvised storytelling for teachers in Kindergartens. The key interest in her work is how play can be nurtured and how the adult can play with children in the frames of story telling and theatre.

The workshop will be in English and have a maximum of 25 participants.

By Mariane Siem.
Read more

DAY 2 - Closed Sessions
Main Stage
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Play Space Events - Friday

09:00
10:00
11:00
12:00
13:00
14:00
15:00
16:00
The Ramp - Step 1
The Ramp - Step 1
OrganiCity and DD Lab
10:00 - 16:00
Witness what happens when students from Digital Design and Information Studies design playful installations with electronics and open data.
OrganiCity and DD Lab
10:00 - 16:00
Witness what happens when students from Digital Design and Information Studies design playful installations with electronics and open data.

Stop by and try the ‘physical computing’ prototypes that combine playful interaction with academic concepts and open and local publicly available data.

OrganiCity is a platform for interaction between everyone in the city. Citizens, activists, researchers, businesses, city government – everyone in the city can contribute. Through workshops, meetups, conferences and events, and online via discussion boards and other platforms, social media and a growing set of online tools, you can get involved to highlight the ways you think smart technology can help make your city a better place to live, work and play.

The OrganiCity platform is yours to experiment upon. Connecting our cities, and providing local data in each, OrganiCity will invite and support your experiments through two open calls. Every experiment will increase understanding of the possibilities made available through the platform, will help OrganiCity itself mature, and will bring us closer to a smarter more liveable city of the future.

OrganiCity is a EU project, where the cities of Santander, Aarhus and London and a total of 15 consortium members, are putting people at the centre of the development of future cities.

DD Lab is a lab facility at Aarhus University. The primary purpose of the lab is to support projects, activities, and the Digital Design and Information Studies educations as such.

The Ramp - Step 2
The Ramp - Step 2
Control Room
10:00 - 16:00
Control Room is an interactive literature installation crossed with a video game arcade, developed as part of an ongoing experiment to create, explore and promote poem-game hybrids
Control Room
10:00 - 16:00
Control Room is an interactive literature installation crossed with a video game arcade, developed as part of an ongoing experiment to create, explore and promote poem-game hybrids

Control Room is an interactive literature installation crossed with a video game arcade, developed as part of an ongoing experiment to create, explore and promote poem-game hybrids. Participants are invited to approach individual exhibits and take them on one-on-one or in pairs, with player choices and input affecting the performance and outcome.

The poem-games include ‘Room Escape’, a textual maze game in which the objective is simply to leave the room, and ‘Wounding Blisses’, an analogue version of the fighting game genre which pits player against poet in an overblown literary joust. The content is suitable for both children and adults, and combines humour with a variety of traditional and contemporary poetic styles. Players can also take home small souvenirs of the literary experience they helped create in the form of postcards.

Control Room was first tested out at the GameCity Festival in 2015 in Nottingham as part of the National Variety Arcade. This is a refined version of that installation based on feedback gathered from players and further testing in the intervening months. The aim is to create a space in which poems can be experienced, played with and read aloud, absent the intimidating air of a formal poetry reading or the convention of exercise-setting that takes place in a literary workshop.

By Abigail Parry & Jon Stone

Mux!
10:00 - 16:00
Mux allows you to create an immersive virtual environment that grows and responds to the music you compose.
Mux!
10:00 - 16:00
Mux allows you to create an immersive virtual environment that grows and responds to the music you compose.

Mux, a multi-sensory and fully immersive way to explore the underlying construction of music and painting, democratising what can be seen as arcane and elitist arts. It allows the user to draw on historic techniques to build and share a fantasy escape from the hubbub of urban life in an entirely contemporary way.

Mux allows you to create an immersive virtual environment that grows and responds to the music you compose. By dragging and dropping sound sources onto the objects in the landscape, you can build up a soundscape with 3D stereo to give the illusion of distance and position. Music is analysed in a variety of ways to drive growth and animation of the elements of your virtual world in real time. The world dance to the Music you play.

By Decochon

The Ramp - Step 3
The Ramp - Step 3
Actura: Robotics & Autism
10:00 - 14:00
Experience how the Technology Talents work with robots, 3D printers, Minecraft, virtual reality glasses, Kinect, and much more
Actura: Robotics & Autism
10:00 - 14:00
Experience how the Technology Talents work with robots, 3D printers, Minecraft, virtual reality glasses, Kinect, and much more
Making Education Playful
Reconfiguring The Playful Maker

TEKNOLOGITALENTER (Technology Talents) is a new education course developed by the Aarhus based company Actura Robotcenter, with the purpose to give specifically chosen 7th-10th grade students, who suffer from autistic diagnoses or ADHD, the possibility to develop and exploit their competencies within the field of technology. We support the kids in being investigative, curious, explorative and creative with IT and technology, and in using the many competencies they already possess. The course is based on testing and examining, and there are no classes in a traditional sense.

To many of the kids this approach to learning and development is the exact opposite of what they have met previously in school. However, to this group it is an extra motivation to work focused with the competencies they already master and see a purpose with.

As an example the process in 3D printing makes perfect sense to some of the students – they can see their ideas transform from the screen to a physical shape, which is connected to an important and specific learning process.

To the group of students, who have played a lot of computer games, the obvious can be to work with programming and designing games, where they get their experiences activated and the starting point of the work lies in a particular well-known universe, but with new challenges.

During CounterPlay the work space of TEKNOLOGITALENTER (Technology Talents) moves into Dokk1. If you are intrigued you can have a chat with the Technology Talents and employees from Actura Robotcenter. There will be opportunities to experience how the Technology Talents work with robots, 3D printers, Minecraft, virtual reality glasses, Kinect, and much more.

TARGET GROUP This event is directed towards teachers, students and others, who are curious to explore new ways to look at special competencies and challenges.

The Ramp - Step 4
The Ramp - Step 4
The Square
The Square
Castles in the Sky
10:00 - 16:00
If you were to describe and build your most playful dreams for the future, what would it look like? Come & make your contribution!
Castles in the Sky
10:00 - 16:00
If you were to describe and build your most playful dreams for the future, what would it look like? Come & make your contribution!

Before your eyes float a castle in the sky, filled with dreams, hopes and wishes.

The castle was built during the schools' winter midterm by a secret club and all the fabulous sky-architects who wanted to add to it. If you took your time to explore the insides and outsides of the towers and houses, you'd see all the wishes and dreams, from the conventional ones and the incredible ones to the improbably impossible ones.

If you were to describe and build your most playful dreams for the future, what would it look like? Come & make your contribution!

By A Secret Club.

Cardboard Heaven
Cardboard Heaven
Build the Cardboard Playground of your Dreams
10:00 - 16:00
Join the Cardboard Workshop to build the playground of your dreams!
Build the Cardboard Playground of your Dreams
10:00 - 16:00
Join the Cardboard Workshop to build the playground of your dreams!
Reconfiguring The Playful Maker

It is often the most simple, everyday things that can create the most magical and playful moments. A seemingly trivial object like cardboard can, with a little effort and a lively imagination, be turned into almost anything.

The Cardboard Workshop will be open during the festival, so you can participate in building the playground of your dreams.

We will investigate what play means to both children and adults, what play is, how it can be used and how play looks. Build a castle, a gigantic iPad, a pirate ship, a football goal, a human sized cut-out-doll or something else entirely.

Let your imagination run wild, set your creativity free and make a contribution to our huge, shared cardboard playground.

By Malene Holm.

The Open Stage
The Open Stage
Playful Jams with GRINGO CUMBIA
10:00 - 11:00
Step up and get down with this local latin music trio, originally from Colombia, Mexico, and the US. Join in the jam by stomping your feet, clapping your hands, doing a dance, or playing along with a variety of percussion instruments -- some of which you can even make yourself. Hasta Pronto!
Playful Jams with GRINGO CUMBIA

Step up and get down with this local latin music trio, originally from Colombia, Mexico, and the US. Join in the jam by stomping your feet, clapping your hands, doing a dance, or playing along with a variety of percussion instruments -- some of which you can even make yourself.

Hasta Pronto!

Above the Ramp
Above the Ramp
Play Space Events - Friday
The Ramp - Step 4
Above the Ramp

To the top

End of Friday

We hope many people are staying for the Play Summit unconference, and after the end of the second day, we’ll organize informal activities and dinner.

Saturday, April 16th

Read more about the Play Summit.

At the last day of CounterPlay ’16, we’re hosting an unconference to facilitate discussions and further exploration of our opportunities for collaboration and creating real change.

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DAY 3

09:30
10:00
10:30
11:00
11:30
12:00
12:30
13:00
13:30
14:00
14:30
15:00
15:30
16:00
Main Stage
When we are all together, we will assemble by the main stage at DOKK1
Main Stage
Opening
09:30 - 09:45
Opening
Opening

Pitches
09:45 - 10:15
Pitches
Pitches
09:45 - 10:15

To set the tone and get the ideas flowing, we'll kick off the day with a handful of short, energetic and inspiring pitches.

Defining Topics & Activities
10:15 - 10:45
Defining Topics & Activities
Defining Topics & Activities
10:15 - 10:45

The Play Summit is an "unconference", so we begin by defining the topics and activities for the rest of day. What do we need to discuss? What are you most passionate about when it comes to play & playfulness?

Short Break
11:15 - 11:30
Short Break

Lunch
12:15 - 13:00
Lunch
12:15 - 13:00

Shut Up & Write!
13:30 - 14:00
Shut up! And Write!
Shut Up & Write!
13:30 - 14:00

After a day of exploration and debate, we may all need a space for silent contemplation. In this session, we all sit down and start capturing our thoughts, ideas and intentions on paper (or on our phones, tablets, laptops, whatever). You don't have to write anything long or particularly elaborate. The important thing is that you get to pause and reflect, and start describing what you have learned and where you want to go from here.

Short Break
14:00 - 14:15
Short Break

Pitches
14:15 - 14:45
Pitches
14:15 - 14:45

Debate: What Now?
14:45 - 15:30
Debate: What Now?
14:45 - 15:30

Closing Remarks
15:30 - 16:00
Closing Remarks
15:30 - 16:00

To the top