CounterPlay ’17 – Timetable
Wednesday, March 29th
Thursday, March 30th
DAY 1 - Closed Sessions
I believe everyone can draw! The rules of the game are that we both have to draw each other in one minute without looking down at the page. So we are both at a disadvantage! After the game we sign, date and exchange the portraits. The performance is a wonderful interactive experience that invites people to take a risk, draw, laugh and play. And be part of a growing collection! By Anthea Moys
Playful people have all the luck! According to the research, they’re better partners, smarter students, more successful business people, healthier, happier, and more creative overall. Playfulness is our birthright, yet some of us are clearly more playful than others. That goes for societies too! What is playfulness, exactly? Where did it come from? What makes it possible? What blocks it? And how can we unblock it – not just in ourselves but in our world? In this interactive presentation we’ll look through the long lens of Attachment Theory and explore the roots of playfulness in the first year of life. We’ll discover how our Playgrounds became Proving Grounds, and Battlefields and what it takes to restore the playground again. Because the shortest distance between your most shut down, fearful self and your playful true nature may be no distance at all. By Gwen Gordon
The Playful Revolution is a movement that strives to re-introduce playfulness into our day-to-day lives. Founded in 2013 the Revolution has been active doing interventions in public space and hosting Play workshops called Play Out’s. In this Performance Lecture we will cover some theory on designing for Ludic Interventions, pop-up playful happenings. With these theories in mind we will embark on a quest to find ways to incorporate playfulness in our every-day mundane activities. In what way can we challenge ourselves to play with our surroundings? As an example I have challenged myself to slide down the hand-rail of the office building where my studio is in 101 different ways. And how can we challenge our social structures in a playful way? How can we introduce ourselves to someone new without using any words? Should we challenge the way we sit on chairs? In a Playful Revolution Play Out we will explore different forms of communal Play. With a range of exercises catered to explore different aspects of play be it social, physical or cognitive. Taking inspiration from the New Games Movement and theatre warm-ups it’s a great session with laughter and expression. Hosted by Sylvan Steenhuis (NL): Sylvan Steenhuis is an Amsterdam based designer of physical play. After being exposed to Urban Games, during the Bachelor Interactive Performance Design and Games, he got hooked on public space and physical play. He went on to study these practices in his thesis ‘Evoking Playfulness in Public Space by Ludic Intervention’ at the Master of Arts in Performance Design, Utrecht School of the Arts, Netherlands. Currently he is active hosting physical play sessions and working as a freelance designer. Playful Revolution Play Talk w00t 2013
Half the power of spoken word and the poetry slam is in effective emceeing. MCs are like skilled leaders of social play- they create an exciting place to try something new, make inclusive play offers and entice skeptics - in short, they Move the Crowd (another term for MC). The focus of this workshop is on both the poem and the MC: democratizing the performance space via play and spoken word. What does your play poem look like, sound like, feel like? In this non-competitive poetry slam we’ll support each other in remembering, co-constructing and performing our play histories/practices. Moving from heart to voice to stage, we’ll play with rhythm, choral echo and MC tools- this is democraplay at any age! By Nicole Sumner
Breathing is the essence of living, a common action to all human beings. We can choose to be aware of it, but we rarely do. The purpose of this playful activity is to raise awareness about our own breathing and other people’s breathing and use this mechanism as a tool for empathy, to explore our ability to understand and share feelings with people around us. Participants will be guided with instructions and technical aids through a series of breathing exercises that will reconnect them with themselves and with those around them by exploring several conditions: proximity, social interaction, timing, awareness through a different predominant sense (visual, sound and kinesthetic) and synchronicity with other people’s breathing rhythms. This playful context will serve as a playground for intimate interactions and expanded (self) awareness. By Enrique Perez and Klemen Lilija.
Have you lost your mojo or got bored with life? Are you stuck in a rut and can’t quite figure out how to get out of it? Does work keep getting in the way of your dreams? Have you reached a crossroads and don’t know which way to go? If you answered yes to one or more of these questions, it’s time to act swiftly before the zombie virus gnaws away the last bit of your brain and stymies forever your chances of turning your hopes and wishes into reality. Join Portia Tung, Playmaker 001 and founder of The School of Play, on a whirlwind interactive mini adventure through the science and history of play and how play is essential for adult development and well-being. Play your cards right and you'll leave with plenty of ideas to nurture your inner chimp and make more of your inner human's dreams come true. About Portia Tung: Portia is an Executive and Business Agile coach, storyteller and wishmaker. Her pursuit to help people realise more of their potential has led to the pleasant yet all together unexpected discovery that play is essential for the lifelong development of adults and not only children. Portia's research on play has led her to live a more playful life, so much so that she has managed to dream The School of Play.
Businesses have been devoting increasing attention and resources to promoting diversity since the early 2000s, but there has been little progress. Recent research suggests that this is because most diversity programs seek to control managers’ thoughts and actions – primarily through “diversity training”. Laboratory studies show that this approach activates rather than reduces or eliminates bias against women and minorities because people often rebel against such controls: “Try to coerce me to do X, Y, or Z, and I’ll do the opposite just to prove that I’m my own person.” Companies get better results when they let go of the control tactics. Well-designed Serious Games, i.e. games that have an educational purpose and are not intended primarily for amusement, can help companies do that. The things that make games “games” – rules of play, chance, narrative – cultivate players’ imaginations, encourage face-to-face dialogue, and welcome emotional engagement. These game elements can be used to engage participants in the process of finding their own solutions to the challenges of inclusive leadership. In this workshop participants will play Mosaic®, a facilitated Serious Game, developed on the basis of the book, Bridging the Gender Gap: 7 Principles for Achieving Gender Balance (Oxford University Press 2014; 2016), by Dr. Lynn Roseberry and Dr. Johan Roos. Mosaic® uses gender as a starting point to encourage participants to discuss and reflect on common diversity-related dilemmas drawn from the real-life experiences of leaders in all kinds of organizations. Up to 21 people can play at one time, with one facilitator and an assistant, over a period of 3 hours. All that is required is a flipover, a white board, 3 tables large enough to seat 7 people, and a room large enough for the tables to be spaced approximately 2 meters apart. Facilitator: Lynn Roseberry, Ph.D., Executive Director of On the Agenda®, a diversity and inclusion consultancy. Dr. Roseberry has more than 20 years of experience working with gender and diversity issues as a lawyer, scholar and in university management. Her research has focused on legal and political issues relating to discrimination on grounds of gender, ethnicity, and religion.
As a coach, are you looking for simple ways to connect your clients back to their childlike wonder, curiosity, and fun in support of their transformations to being the best versions of themselves? Are you curious about ways to help your clients tap into their innate creativity and curiosity to reveal important values that will in turn lead them to richer lives? This experiential workshop, led by coaches trained in the Co-Active coaching methodology, will add to your coaching range by introducing you to: tools and techniques to bring play authentically into your coaching ways to connect you and your clients’ values through the power of play approaches to enable your clients to gain fresh perspectives and break through resistance You will discover the magic of possibility when the intention to succeed, progress, and advance is served by a playful approach to coaching. You will help your clients unlock their playful spirit as part of their transformation and growth. Through slides and imagery to stimulate thinking, and an emphasis on practice and exercises to embody and embed playful coaching, you will take away practical tools and approaches you can apply to enhance your and your clients’ coaching experience. This session is for coaches and anyone interested in exploring how to inject the power of a playful approach in coaching interactions, but everyone is welcome! By Amanda Page and Meg Lyons
We might be playful individuals, but we work in often distinctly unplayful organisations. To consider this problem, join me for a board meeting. We'll sit around a table. We'll have an agenda. We'll have slides. None of us will have read the papers in advance. There may or may not be coffee. Let's see how far down the agenda we get, before someone says "what if we did it like this..." By Alex Moseley.
In this practical session, we will uncover some of the common obstacles that get in the way of us playing, and how we might use playfulness itself to fully acknowledge them, lighten up around them, and start to gently dissolve them. Using games, activities and exercises drawn from theatre, mindfulness and self-development traditions, we will look at both the internal and external blocks that can jolt us out of our play-state, or stop us from getting into a play-state in the first place! We will get curious about where they come from, before discovering the powerful potential of befriending and playing with these blocks, rather than resisting and ignoring them. Finally, we will discuss and explore some tools that might support us in our playing, in order to help give ourselves and others more permission to play. Facilitator Description: Robbie Foulston is a theatre facilitator and explorer of playfulness! He is currently curious about what supports, enables and gives us permission to play, and what the potential power of playfulness is, both individually and in society. He studied Theatre and Performance at the University of Warwick, and has trained in general silliness with Holly Stoppit(clown teacher), John Wright (theatre director), Jonathan Kay (international fool), and Jamie Catto (1 Giant Leap, Faithless).
The present workshop will explore play within our urban and institutional contexts as a powerful path to promote Cultural citizenship, Media citizenship and Do-It- Yourself citizenship (as discussed by Miller, 2006, and Hartley, 2013), ways of being and appropriating the contexts we live that resist the fragmentation and commodification of our all-too- serious environments, the walls that we often inadvertently contribute to build and that separate us and reduce us to individuals lost in an increasingly machinised systems To do this, the workshop will showcase and explore a variety of convivial, community oriented tools, design techniques and insights drawing on a broad set of disciplines and practices, among which Pervasive games, Critical Pedagogy, DIY Media production, Participatory Research, Human Ecology and Psychogeography, to collaboratively compose a hybrid playful urban hacking kit grounded in the Rights of Identity, Media Space, Activism, Attention, Production, Affiliation, Gift, and, most centrally, Play. The workshop will rely both on my transdisciplinary minded facilitation and on the active participation and the specific competencies of its participants to build, examine, remix and then make publicly available (through a variety of documentation techniques) a playful hacking kit, inclusive of tools of technological, conceptual or aesthetic nature, and ultimately provide both participants and the general publics with the means to develop and adapt their own community based playful interventions in urban and institutional environments, ways of collectively tearing down the walls of seriousness, be them physical and metaphorical. About: Luca Morini is a nomadic researcher (currently based in the Disruptive Media Learning Lab of Coventry University), who in his (still early) career traversed the fields of Systems Psychology, Media Education, Critical Pedagogy, Ethnography and Game Studies. In short, he plays a lot, tries to make people play against the system, and writes it down so that it looks like science.
Building upon a recent community partnership project 'Open Citizens', workshop participants will be invited to rapidly develop paper prototypes for playful solutions to civic issues, which could later be realised with access to a community Fab Lab. 'Open Citizens' aimed to explore how play can contribute to young people becoming more active future custodians of their city and to examine how access to open manufacturing techniques and open public data might inspire social change. By looking in detail at an aspect of urban life, we hoped to encourage members of the public to not only think critically about the social infrastructure that surrounds them but more importantly, how they can be empowered to facilitate change.
In this dynamic workshop you will actively work with your body. You will explore your own playfulness through dance and movement. In the session, you will experience playful and easy-to-do creative assignments to help you instantly feel increased energy, greater ease of movement and more joyfulness & flow in your body. This engaging session allows you to reconnect with your body's wisdom, creativity & aliveness and to connect with others in a playful way. The workshop offers you the opportunity to discover yourself in a creative way. The workshop is all about fun & movement, not about executing the perfect dance. In this workshop, it’s about your dance! It's about passion, energy, sensation and creative expression. Dive into the experience, meet other people and get to know each other through your own creativity. Play will be the main ingredient. Come and discover your playfulness: move a little, shake a little and laugh a lot. By Stephan Marchant
We explore the power of play with focus on leadership, by providing a platform for experiential learning: An "orchestra" of 10-20 people, and one person designated as the conductor of the orchestra. He/she leads the team in the performing an improvised piece of music. There are only very few rules, the main task is to tap into the possibilities of the group. The experience and insights are explored in a subsequent dialogue. With this play, participants get to see important aspects of leadership, such as the fact that the director him/herself does not make the sound, that the beauty of the sound is created by people showing up their potential, that a leader needs a high sensory capacity for his co-workers. The play speaks to all aspects of being human (head, heart, hands), which potentially leads to an internalisation of the experienced learnings. Facilitators Nadia von Holzen is an independent advisor for knowledge sharing and institutional learning processes. Her business is supporting networked collaboration and peer-to-peer learning. Nadia has a Masters in Pedagogics and degrees in Evaluation and in Development Studies. Nadia is a passionate explorer and learner, and loves connecting people and ideas. Babette Pfander studied anthropology, economics and political science. She spent several years in international cooperation, also working in Africa and Asia. As an independent consultant she is passionate about deep communication, institutional learning and change as well as process facilitation. She is a trained coach for individuals and teams. Andrea Flueck von Planta is an independent mediator & coach, facilitator and trainer. Her professional dedication is in leading creative and interactive processes where mutual and new learning is empowered. Andrea studied Pedagogics and has a Master in Law and in International Development Cooperation. Bertha Camacho is an experienced international development consultant working for Skat Consulting Ltd. Participatory management and organisational learning are two or her main competences. Bertha is passionate about embracing dialogue, learning and co-creation processes in her work. She studied Sociology and Development Studies.
This facilitated discussion takes as its starting point the notion that places and their explicit and implicit rules of conduct can be thought of as constituting “technologies of the imagination”: systems that limit, activate, or guide creative action. Some places, like banks, are arguably not intended to produce creative performance (although they could of course be hijacked to serve such purposes), and insofar as such environments might attend to the imagination, they may in fact be designed to suppress rather than activate creativity. Other places, however, like schools, businesses, policy-making centers, entertainment studios, advertising agencies, and museums, variously value creativity as a driver of innovation or as an end (as a product, experience, or both) unto itself. For stakeholders in these and other contexts invested in innovation and learning, understanding how to foster and guide creativity is an imperative. Indeed, in light of the myriad social, economic, environmental, and technological problems that confront us in the 21st century – and the creative solutions they demand – this understanding may well be imperative to us all. To facilitate this discussion, I will begin with a brief (10-15 minute) presentation of two recent projects created at my research lab (www.situationlab.org). These projects – the first, a multi-year creativity and collaboration game played by media arts students at a major North American university, and the second, a single-day large-scale collaborative worldbuilding game played by a hybrid group of students, university faculty, and representatives from the entertainment and technology industries – will serve as touchstones for exploring questions about how educators, community organizers, social and business innovators, activist groups, and other organizations can design games to build community and facilitate collaboration and creativity. In particular, this discussion will explore two key notions: first, that attending to context, both in terms of how a game intervention is deployed and how we envision what its impacts might be, is a central yet sometimes overlooked concern when designing games intended to produce learning outcomes; and second, that while games have a powerful capacity to simulate, as in a playable procedural representation of a dynamic system, it may be their ability to stimulate, that is, to facilitate the emergence of new patterns of behavior, that is their most potent superpower with regard to learning and creativity.
The Toybox Mum’s Collective is a project for young mothers to become inventors: co-designing hybrid toys and reclaiming a valued position in society. It aims to use human centred design, storytelling, and play therapy to tackle these issues: 1) Young mothers need a platform from which they can challenge stereotypical views of them as a ‘burden on society’, and present themselves, as they truly are: dynamic, powerful and creative. 2) The twentieth century has been a period of labour/ work and the neo-liberal project, which has resulted in a grossly unequal world. In our small way, we believe in the power of play, and a mother’s role to challenge this. 3) Mothers should be the inventors, and not simply passive recipients, or consumers on behalf/ for their children. Toys are imbued with so much meaning – how children are gendered, how they should learn and what they should learn. Mothers have a right to be engaged in the process: shaping social norms, as well as nurturing their own self-belief. About: Sarah is a youth and child rights enthusiast. She is a trained social anthropologist with over 15 years’ experience working in the International Development sector focusing on participatory programs, research and policy. Her work focuses on co-creating the physical and intellectual spaces for young women and men to tackle the social injustices that they and their wider communities face. Follow Sarah on Twitter: @AidHoover]
How temporary playful disruptions tamper with our perception and our ability to be present and open to the quality of our experience? Numerous examples from art, social movements or even advertising demonstrate how temporary, playful interventions can increase social connections, encourage social interaction and raise engagement with public space (Lozano-Hemmer 2001; thefuntheory.com, 2009; Martin et al, 2013). In 1991, Hakim Bey coined the term “TEMPORARY AUTONOMOUS ZONE” to describe autonomous or liberated spaces that flower briefly within society (Bey, 1991). Temporary spaces that elude formal structures of control and reveal new ways of being, through direct experience. From a different perspective, on his famous article “On hacking”, Richard Stallman mentions that “activities that display playful cleverness have "hack value"” (2002). Could we use play and playfulness to hack reality, even momentarily, allowing ourselves and others in a zone of "playfulness […] and exploration” (Stallman, 2002)? In this hands-on workshop, participants will have the opportunity to harness the power of such pop-up events by creating their own Temporary Playful Zone within and around Counterplay festival premises. Participants will collaboratively design and create their own intervention by using random objects, words, quotes, poems, colors, music and mechanics. The participants will decide the purpose, use, location and life-span of their zone, embarking on a discussion about the meaning of space, duration and letting go.
Finding Forever is part scavenger hunt, part playful cataloguing; a participatory imaginative excavation of the future city. > When the Victorians built the railways, they imagined people 500 years into the future using and benefitting from them. It was their gift to their 500+ year future-selves. Time kept moving, things changed, history happened, the end of history happened, neuroscientists suggested how hard it is for us -neurologically- to think about the future. > What are the gifts we’re giving now to our tomorrow, next year, 10+ year, 100+, 500+ future-selves? Could you look at a city and catalogue everything in it by when we, or our future selves, will benefit from it? A coffee shop, a paved road, a mortgage broker, a DIY store, a laundrette, the police, a tree? What would you learn? > In Finding Forever, participants are sent out into their environment in teams of three for 2 hours, armed with a smartphone. Their task is to photograph and catalogue the city’s components as the assets of a particular point in the future, and tweet them. The hashtag used in these tweets will link the catalogued items to a map, which participants or interested parties can browse later. Are there particular parts of the city which are geared to our future selves? Do we seem to be more bothered about some of our future-selves than other future-selves? What do participants discover about the way they individually think about the future?
If you live in a city - and you don't just want to accept what's there but want to participate in creating and shaping your city and especially your neighborhood? From creative interventions to urban games and civic participation - you can shape the city you live in.
We reject the idea of online multiplayers. The only sensible way to do social gaming, is being in the same physical space, and share the experience of being competitive and very silly at the same time. We present a collection of multiplayer games who are easy to learn and difficult to master. Like Duck Game, Overcooked, Genital Jousting, Keep Talking and Nobody Explodes, Push Me Pull You and Gang Beasts. By Jørund Skaug, Lars Gimse, Vibeke Guttormsgaard, Kristine Sevik, The Norwegian Centre for ICT in Education
Welcome!Opening Speech09:30 - 09:45
Anthea Moys: The Portrait Exchange09:45 - 10:15
Gwen Gordon: Well Played - The Origins and Future of Playfulness10:15 - 10:45
Sylvain Steenhuis: Playful Revolution Performance Lecture11:15 - 12:45
Lunch12:45 - 13:30
Nicole Sumner: Play Slam: Spoken Word for Empowered DemocracyWhat does your play poem look like, sound like, feel like? In this non-competitive poetry slam we’ll support each other in remembering, co-constructing and performing our play histories/practices.13:30 - 15:00
Coffee Break15:00 - 15:30
Enrique Perez and Klemen Lilija: Breathing Playground15:30 - 16:00
Portia Tung: Unleash Your Play Brain - Play Your Way Towards a Happier Adulthood16:00 - 16:30
Lynn Roseberry: Learning about Inclusive Leadership through Play11:15 - 12:45
Amanda Page and Meg Lyons: Creating Transformation through PlayIn this workshop You will discover the magic of possibility when the intention to succeed, progress, and advance is served by a playful approach to coaching.13:30 - 15:00
Play Session: Inter-charades- cultural - by Hugh Chapman16:45 - 18:00
Workshop: Play, Move and Dance: Discover Your Playfulness Through Your Body.In this dynamic workshop you will actively work with your body, exploring your own playfulness through dance and movement.11:15 - 12:45
Andrea Flueck von Planta, Bertha Camacho, Babette Pfander & Nadia von Holzen: Playful Leadership Concert13:30 - 15:00
Play Space Events - Thursday
A space to play...with the space itself, with the other participants, with ideas in a physical way. A space to reflect...on the questions being asked, on the new concepts we're discovering, on our own playful practice. A space to wonder (and wander!)...to explore possibilities, to build utopias, to envision the potential for play in the world. By Naomi de la Tour and Robbie Foulston.
Politikere, forskere og praktikere diskuterer børns leg i lyset af fremtidens krav til kompetencer Børn har slet ikke samme frihed til at lege som tidligere generationer, og det er et vigtigt politisk spørgsmål, hvordan vi får mere leg ind i børns liv, for vi ved fra forskningen, at fri leg er i barndommen en vigtig forudsætning for at udvikle de kreative og innovative kompetencer, der er brug for i fremtidens samfund. Debatten arrangeres i samarbejde med Carsten Jessen, International Play Association Denmark.
Friday, March 31st
DAY 2 - Closed Sessions
As children play comes naturally, instinctively, and readily to us. As we age into the responsibilities and pressure to conform to “mature” standards many playful persuasions are supressed. In this keynote address Kirsten explores eight elements of success found in a playful childhood that we can integrate as adults into business and life.
- Variety/New Experiences
- Growth Mindset/Constant Learning/Curiosity/Wonder
- Fun/Pursuit of Pleasure/Joy
- Positive Perspectives
- Why were these ingredients of childhood diminished into adulthood?
- Who inspires a playful business practice through their actions?
- Where can we integrate these 8 elements into our day to day work and personal life?
- How does business benefit by encouraging these 8 traits into a corporate culture?
- What can we do to encourage the Playful Mindset in organizations?
- Outcome will be tangible takeaways for stepping into a more playful life and business.
Turn yourself into a playful institution! In the workshop participants come together to develop shared values and visions for playful institutions. Values at heart and visions in mind will be turned into design patterns for a having a more playful practice in hand as an institution. The workshop will result in a collective piece of embodying the power of playful institutions. The generated material will be collected and turned into a resource for thinking about developing more playful institutions that will be shared with all participants. Hosted by associate professor Rikke Toft Nørgård, Aarhus University.
Does the idea of "play" intrigue you? Do you wish you could play more instead of just eat-work-sleep-repeat? Or perhaps you feel you need permission to play? Then join us on a mini play adventure! Based on the initial findings of my play research, what adults need and want most are: 1) reassurance that play isn't a waste of life AND 2) permission to play. This fun and interactive workshop has been carefully crafted to give participants the chance to experience how we unblock ourselves and unlock our potential as individuals by acknowledging and embracing our playful selves. Join me, Portia Tung, Playmaker 001 and Play Coach, to crystallise your definition of play and explore your relationship with play. You'll get to play on the Play Carousel, a mix of exercises, arts and crafts and games to get us thinking and talking about play and having fun! No mini play adventure is complete without the prospect of change and challenge, so you'll get to take away at least 3 ideas to increase your daily amount of play right away. Format: • We apply The School of Play's Play Manifesto • We will work in groups of 4-5 people • You choose which activities you take part in • You don't have to speak in front of the larger group What will we explore? • Your personal definition of play • Your motivations for play • Your relationship with play • Your play preferences in terms of Howard Gardner's theory of Multiple Intelligences What will you take away? • A clearer understanding of why play is essential to adult development and not just children • A greater sense of desire and confidence to play • An increased sense of self-awareness and empathy for others • Increased creativity and sharper thinking • At least 3 ideas specific to your play preferences to increase play in your life About The School of Play The School of Play is dedicated to promoting happier adulthood through lifelong play. The school brings together adults who are curious about the concept of play, want to explore ways to play more in our lives and increase our play intelligence in order to achieve more of what we want in life. Find out more at www.theschoolofplay.org.
The Robots are coming for our jobs, but even though they can solve a lot of problems for us, and do boring tasks, things doesn’t´t always go as planned. In this workshop we use the micro:bit (a tiny computer designed to teach kids the basic concepts of coding) in combination with servos, cardboard, straws and crepe paper to solve non-existing problems. Inspired by the queen of shitty robots, Simone Giertz The BBC micro:bit is a entry-level cheap device designed to encourage children to get actively involved in writing software for computers and building new things, rather than being consumers of media. The micro:bit has accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, and two programmable buttons. What kind of inventions or games can participants make in a couple of hours? The Norwegian Centre for ICT in Education brings micro:bits. Requirements: bring your own laptop By: Jørund Skaug, Lars Gimse, Vibeke Guttormsgaard, Kristine Sevik, The Norwegian Centre for ICT in Education
The IT industry is buzzing with concepts promising play, joy and fun. However, the rule has for years been that play as a concept in the IT industry is often reduced to what is best described as a Motivational Technology: People are tasked to “play” and break patterns with the hidden agenda that they increase delivery performance under plans and resources forced upon them. The ethical implications are huge, but a core problem is that authentic play is suffering - sometimes even dying. A fundamental question in leadership in the IT-industry today is therefore how we can manage the climb back into true playfulness: Setting humans free to unleash the power of play. Software testing is the exploration of information technology in ways that produces helpful information about the product we are testing. When the power of play is unleashed in software testing, interesting things happen: The true quality of the testing performance becomes noticeably better, and the outcomes of it too. This results in better software systems, higher product quality, and hopefully, ultimately a better world for us to live in. The players in the workshop will simulate software testing and exploration, carry out experiments to unleash the power of play, and perform a deep philosophical dive into our personal space of values and attitudes in order to find new ways to think constructively about play and value: Act powerfully and excellently. The workshop will be comprised of guided exercises in improvisation, art, and problem-solving to push ourselves into the area of playful software development; to connect with our stories and the imagined stories of others in order to better understand how we can create quality and meaning through our work. Further, we will engage in a protreptic exploration of human values. Forming a “circle of wisdom” in the room, through facilitated conversation, we will gain consciousness about ourselves, our values and how they shape our thoughts and actions in true playfulness. Key takeaways This workshop will be a fun and safe space for play, exploration and learning. Participants are expected to engage, share opinions, thoughts and ideas, and to treat others’ opinions, thoughts and ideas in a respectful and appreciative manner. No prior knowledge of Information Technology, software testing, exploration, play, dialogue, or philosophy is required. Participants will get:
- An introduction to imagination as a software exploration “tool”
- Consciousness about personal values and powers
- 0Personal leadership heuristics to stay playful and remain true to ourselves, even under pressure
We take a direct approach to the 2017 Counter play theme ‘the power of play’. Through a newly developed board game we let participants take various routes and scenarios to gain power and deal with that new-gained power through various lenses from historical thinkers to ethical viewpoints. Players will start with minor and less complex scenarios, and as the game progresses more complex scenarios will unfold. Incorporated into the game will be everyday ‘power’ scenarios from real life, probably also inviting the participants to bring anonymous stories. Foremost the players will receive a better understanding of power situations. In this way the game can be seen as an empowerment of the players to better deal with power issues in situations where power tactics are used either on them or applied by themselves. We see this as an inside-out approach – understanding the organisational and political systems, and the powers at stake in everyday organisational life. By: Sune Klok Gudiksen
This workshop build bridges between design thinking, food, experience and gaming design and brings the conversation to the workplace, a place where play is often out of discussion. In this workshop, which is structured itself as a game, participants will work in teams to create ideas for happy food concepts at work and prototype them with the materials provided. Each group will receive a surprise food item – undisclosed to others – which will set the ground for the conversation and serve as the foundation for the game. With the support of cards that highlight roles, location and a specific task to solve, participants within a team will be actively involved to create a concept keeping the food item in mind. At the end, each team will present their idea by role playing and will let other teams guess. Tasks will be time-limited and participants will be challenged to be creative in generating ideas in a short timeframe and prototype a concept given all the limitations, but endless possibilities. The purpose of this workshop is be creative and imaginative, conceiving ideas for today and the future. About Veronica Fossa Veronica Fossa is an experience designer, economist, writer and speaker, and the founder of WE Factory, a nomadic event and design agency started in Helsinki, Finland, working worldwide. WE Factory promotes well-being and happiness at work through community-building food projects and educational programs. Play is the strong core of all the workshops and programs she designs in order to change the rules, spark curiosity and ultimately imagine things differently. www.wefactoryandco.com
By the end of this workshop participants will discover that far from being the opposite of work, play is the only way to work. Through a series of activities we will explore a number of aspects of work (including repetitive tasks, creativity, boredom, social interaction, communication and work/life balance) and attempt to address each in turn first with a playless and then with a playful approach. Through practical exploration the aim is to see how bringing elements of play to bear on each of the tasks enables every worker to take a more mindful approach, and one that is more genuinely connected to the reality in which he or she works. Expect to learn how to high five successfully every time, explore whether you can hear a smile, and discover the difference it makes when one person in a brainstorm has the sole job of making outrageous suggestions. We will discover that, far from being a distraction, bringing elements of play into the workplace cannot fail to help one achieve one’s objectives. Even more importantly, we will uncover the potential for play to enable workers to bring their whole selves to work, and to reveal the full expression of their humanity. About the host: Ben Ross aka The Flying Raccoon is on a mission to reintegrate play into the lives of all adults, and in the process recapture a bit of the humanity that has been lost. He lives on the outskirts of London, where he explores play and works with individuals and groups of adults to help them find the play they’ve forgotten.
Participatory DIY Kaleidoscope making Playshop with found /recycled objects. Exploration of Ideas: How does viewing events, activities, people, cities, our world through a playful lens affect our overall perspective? How does this lens affect change? How might we grow this movement for a playful shift in consciousness?
Here playful learning and teaching will be performed in action at CounterPlay. The treasure hunt will take the participants around Dokk1 and engage them in the venue and the surrounding environment and the potentials for playful teaching and learning inherent in the place through solving puzzles and hunting for treasure. Organized and led by Professor Nicola Whitton and Alex Moseley.
As Applied Theatre MA students and facilitators from Goldsmiths University, London, we have developed a three-hour 'playshop' that is active, experimental and reflective. Through dance, improvisation and games we will explore different aspects of play with our participants, revealing particular facets of its nature and considering experiences of play as condensed pieces of life. The first part of the session considers personal barriers to play and how we might overcome them; the second, how purposeless play can create something unexpected and ‘useful'; the third, the implications of limits and structure in play - whether they hinder or stimulate creativity. By working in various group sizes, we question their dynamics and how they link to creativity and participation; some may find working in large groups stimulating and engaging, whilst others might feel overwhelmed and disengage. We intend to confront how such dynamics influence play within the workshop, respecting that play feels different for everyone and is as diverse as we are. We aim to facilitate a variety of experiences, to develop a more complex understanding, both ontic and epistemic, of what play is. This session was created for MA student-facilitators, as well as extra-mural community theatre-makers, as part of a module called 'Reflexive Practitioner’. Consequently, our ambition is to encourage participants who are also practitioners, to deeply reflect upon their own play praxis; how they might consider, organise and facilitate play in their own work.
This paper/play session is twofold: Starting with a talk about co-designing an interactive game together with children, followed up by a collaborative play session, where we will make music and dance choreography within the interactive game that the children came up with. 4 school classes were guided through a co-creative design process, where the pupils were assigned with different tasks, like a real design team. The children were at the highest level of engagement in the design process: The child as design partner (Druin (2002): The Role of Children in the Design of New Technology, Behaviour and Information Technology, 21(1) 1-25. . Building on other research on design methods (e.g. Sluis-Thiescheffer, Bekker et. Al. (2011) : Development and application of a framework for comparing early design methods for young children, Interacting with Computers) and making use of those methods the children were guided during 3 workshops. We propose that dividing the class into working with different tasks will lead the design process closer to a concrete design proposal. The classes were divided into a group of graphic designers, gameplay designers, project leaders, communication, layout, sound designers and movie presenters. The result was 4 different concepts presented in front of 100 spectators at stage for a jury that voted for the winning idea to be realized. This has led us to a new game: FlowDance. Hosted by Aviaja Borup
As theorists like Law (2004) argue, our choice of research methods brings into being its own socio-cultural reality, making research efforts an active intervention in ‘the’ world. This puts great responsibility on academics and raises the question of how to convey such complex processes to students. By way of intervention, we have introduced playful methods as a means to enhance this awareness. As an approach to research, play creates opportunities for a more open, engaged, participatory and ethical engagement. This is the premise of the ERC-funded Playfields project in which a group of academics work together with a designer and developer in designing a prototype game for fieldwork. Drawing on our combined experience with digital cartography, play studies and media studies, as well as an Erasmus+ funded interdisciplinary student field course during which the backbone of this project was developed, we are now creating a prototype mobile app that enables students to employ playful methods in their research. Using elements of playful mapping, learning through design and location-based games, the app unsettles traditional research structures and challenges students to find creative approaches to their research practice and subject. It is versatile in its application and can be used for a range of courses and settings in different disciplines and fields. This workshop outlines our conceptual and practical approach to the project and includes an in-the-field playtest of the app. While primarily aimed at Higher Education settings, the app has wider potential of engaging academics and other audiences with their local (research) environment. We therefore welcome a range of participants to create an exciting discussion on the power of play in creating realities and situated knowledges (Haraway 1988). Sybille Lammes is the principal investigator of the ERC Proof of Concept Playfields. She is associate professor at the Centre for Interdisciplinary Methodologies at the University of Warwick and has been a visiting Senior Research Fellow at The University of Manchester, and has worked at Utrecht University and the University of Amsterdam. Her background is in media-studies and game-studies, which she has always approached from an interdisciplinary angle, including cultural studies, science and technology studies, and critical geography. Jana Wendler is a geographer and game designer, and is the designer for Playfields PoC. Under the name Playfuel, she has been creating physical and street games that ask questions about the world, from issues of access to surveillance. She is interested in how games can communicate complex ideas, and her recent projects focus on science engagement through street games. She also holds a PhD from the University of Manchester which looks at spaces of experimentation in urban environments.
This workshop investigates the power of play between cultures, generations and disciplines, promoting empathy, compassion and positivity in human relations. Groups will work together to deconstruct games and other source materials to invent new ways of playing. Deconstructive approaches from literature, art, theatre and architecture are employed to give insight and generate ideas for cultural and generational interaction. The workshop connects to a project by ACTIVISMO PSD, the Parliament of Social Design, investigating Deconstructive, intergenerational play in Middlesbrough, UK. This session will involve the making of short narrative works (written, performed, produced, built, installed) or proposals for new games to be played. Participation will lead to increased ability to work collectively across cultures and generations. We will work in a studio space with tables, chairs, paper, computer, projector, internet connection and our own devices. We will set up a Video Booth to record descriptions of games to be shared with international partners of the project. What do we mean by Deconstructive Play? Looking at “games” we (or our parents and grandparents) used to play, taking them apart then inventing something else. We will deconstruct games from Asia and Europe by connecting with a group in Japan. We will consider theatre, performance and role play in several cultures. We will learn to translate, interpret and deliberately misinterpret. We will consider learning and unlearning as key attributes in education and look at how we can apply deconstructive principles to the workplace and social spaces. We will work in groups and connect with people from different backgrounds. We will find out if we can play in a foreign language, interpret and misinterpret instructions and rules.
“A mind that is stretched to a new idea never returns to its original dimension” - Oliver W. Holmes There has been cities for ages but it wasn’t until we humans began to play them things really got exciting. Followed by the desire to explore and discover new layers of reality. Soon the city was not a city anymore it was a playground. Filled with energy and creative expression. Today a new generation is taking it to new heights and it is time the cities of the world evolve. By questioning the urban landscape and the citizens consensus about how to use the city the workshop explores the possibility of transforming the sphere of consensus reality through play. The hands-on co-creative workshop is targeting adventurous thrill-seekers. It is about changing the perception of the city from ordinary to extraordinary. The city is a playground and participants in the workshop get the know-how to play it. It gives the tools, skills and confidence that will enable the participants to be challenged and enter new modes of city behaviour. Through games designed to obstruct consensus behaviour in the city the participants gets challenged to behave and perceive in new ways. The feeling of not knowing exactly what will happen is part of the exciting and liberating experience. The workshop uses various strategies and artefacts to give the participants an alibi and protective field. It opens a safety zone that enable participants to step outside of ordinary behaviour patterns in the city and experience it with an extraordinary point of view. Hosted by Jakob la Cour (1982), MA in Game and Interaction Design Jakob la Cour is a Copenhagen based artist creating playful experiences with a Master's Degree in Game and Interaction Design from The Royal Danish Academy of Art in Design. He is specialized in interactive experiences and works with a mix of performing arts, games and new technology for adventurous thrill-seekers. Jakob has 11 years of professional work within the creative industry from Studio la Cour. More info at www.jakoblacour.com
Music: Welcome Back!09:00 - 09:15
Playful Performance09:15 - 09:45
Kirsten Anderson: 8 Building Blocks to Success Through a Playful Mindset09:45 - 10:15
Lena Mech: Play to disobey: how public play can change our view on cities10:45 - 11:15
Lunch12:15 - 13:00
Rikke Toft Nørgaard: Playful institutions: Value-based vision-driven workshop for developing new educational futuresTurn yourself into a playful institution!13:00 - 14:30
Playful Showdown14:45 - 15:15
Miguel Sicart: Play, Games and the Good Life15:15 - 15:45
Playful Goodbye!15:45 - 16:00
Play Space Events - Friday
Challenges in contemporary societies call for renewed focus on participation, communities and general education. One of the relevant keys towards a more creative and innovative society might be play. At the CounterPlay festival we examine - through a range of different activities - what role play, as a practice and as a phenomenon, could play in different societal spheres as well as for different people. Libraries have traditionally - and continues to be - a hub for a range of activities not to mention a range of different people. In this workshop we wish to explore and discuss how libraries can be more playful - for children and adults alike. How can play be used as a driver in creative processes, in democratic debate, and not least in relation to the library collections, literature for instance? What role does new technologies and old materials play? How might play and playfulness be an option for everybody, not only children? And how do we challenge notions of play as being noisy and messy and therefore not suitable for the library space? This workshop is open to librarians from all over the country and to participants in CounterPlay festival (the workshop will be in Danish and/or in English) The debate (in Danish) is open to the public. There will be talks by interesting people working in the field and opportunities to work hands-on with concepts and ideas for more playful libraries. Program: 10.45-12.15: Workshop 12.15-13.00: Lunch 13.00-14.30: Debate Registration required - go to registration.
End of Friday
Saturday, April 1st
To set the tone and get the ideas flowing, we'll kick off the day with a handful of short, energetic and inspiring pitches.
The Play Summit is an "unconference", so we begin by defining the topics and activities for the rest of day. What do we need to discuss? What are you most passionate about when it comes to play & playfulness?
After a day of exploration and debate, we may all need a space for silent contemplation. In this session, we all sit down and start capturing our thoughts, ideas and intentions on paper (or on our phones, tablets, laptops, whatever). You don't have to write anything long or particularly elaborate. The important thing is that you get to pause and reflect, and start describing what you have learned and where you want to go from here.
OpeningOpening09:30 - 09:45
PitchesPitches09:45 - 10:15
Defining Topics & ActivitiesDefining Topics & Activities10:15 - 10:45
Short Break11:15 - 11:30
Lunch12:15 - 13:00
Shut Up & Write!Shut up! And Write!13:30 - 14:00
Short Break14:00 - 14:15
Pitches14:15 - 14:45
Debate: What Now?14:45 - 15:30
Closing Remarks15:30 - 16:00