CounterPlay ’19 – Timetable

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This is the most current edition of the timetable for CounterPlay ’19. We expect it to change in the coming time, as we add more wonderful people, and make it even more playful – especially through conversations with our play community.

It should work just fine on all devices, but you will (surprise!) see more on a bigger screen, so make sure to (also) take a look when you’re on a tablet or computer.

On the first two days, Thursday, April 4th and Friday, April 5th, the programme is packed with community sessions, talks, debates, workshops and play sessions. The third day, Saturday, April 6th, will also contain some scheduled play sessions, while leaving more time and space for reflection and discussion. We encourage participants to stay for all three days, as it takes time to get deep into play.

Wednesday, April 3rd

The day before the festival really begins, we’ll be hosting an informal arrival lounge at DOKK1 for those of you who get here early. In the evening, we’ll go have an informal dinner together as well.

Thursday, April 4th

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DAY 1 - Closed Sessions (April 4th)

08:30
09:00
09:30
10:00
10:30
11:00
11:30
12:00
12:30
13:00
13:30
14:00
14:30
15:00
15:30
16:00
16:30
17:00
17:30
18:00
18:30
19:00
Main Stage
Where we all get together (inside the big wooden "box").
Main Stage
Arrival, Music and Play!
08:30 - 09:30
Arrival, Music and Play!
08:30 - 09:30

Welcome Speech
09:30 - 10:00
Welcome Speech

Helle Marie Skovbjerg: Building Play Communities of Tomorrow
10:00 - 10:45
Helle Marie Skovbjerg: Building Play Communities of Tomorrow
10:00 - 10:45

Troy Innocent: Citizens of Play
15:30 - 16:00
Troy Innocent: Citizens of Play: revisiting the relationship between playable and smart cities
Troy Innocent: Citizens of Play

Playable cities appropriate smart cities infrastructure, such as the Physical Web, to engage people with their city and with one another. The strategy takes advantage of the increase in play literacies and the cultural currency of games characteristic of this century. Visitors, residents and workers in playable cities may become part of the conversation around urban design through community and ownership - a form of ‘hacking’ urban space.

This presentation will present initial findings from a one-year study investigating the relationship between playable and smart cities, drawing upon interviews with over thirty artists, designers, producers, architects working with urban environments to develop and present projects. While all of the participants in the study engaged with the concept of play in some way, their strategies for working with data and code are widely divergent.

Play in public space can critique the dominant ways of thinking about smart cities, opening up the city as playground, making it hackable and mutable. These two ideas, the worldview that comes with seeing the ‘smart city’ as a hackable system and the strategies that come with a playful attitude, set the scene for the playful citizen. This way of being builds on the pre-digital history of playable cities and introduces new strategies for playful citizens to engage with multiple points of tension to disrupt the public spaces of the current iteration of the modern city. However, this position is only possible if those working with urban environments understand urban code.

Troy Innocent is an artist, academic, designer and educator. His public art practice combines pervasive game development, augmented reality, and urban design supporting a long-term investigation of relationships between wayfinding and play in the city. Innocent’s visual arts practice explores the language of digital code in works of works of design, sculpture, animation, sound and installation. Innocent is a current Melbourne Knowledge Fellow researching playable cities in the UK and Europe; teaches pervasive game design at Swinburne University; and is represented by Anna Pappas Gallery.

Making Places by Participatory Playful Process
16:00 - 16:30
Making Places by Participatory Playful Process - by Carolina Carrasco, Alvaro Ipinza and José Miguel Gómez
Making Places by Participatory Playful Process

Small Stage
Small Stage
Islands
11:00 - 12:00
Islands - by Jim Thompson & Lynn Parker
Islands
11:00 - 12:00
Islands - by Jim Thompson & Lynn Parker

Islands is part game, part conversation, part visualisation of the web of interconnections between strangers. This session will ask you to find things in common with other players privileging obscurity in those commonalities as a central game mechanic. Through conversation, play and reflection this session will examine the friendships and boundaries we create within our societies.

By Jim Thompson & Lynn Parker

Jim Thompson trained as an Industrial Designer and is now a Principal Lecturer in Games Design. He was lucky enough to make a couple of visits to Treasure Trap at Peckforton castle in the 80's and been playing, writing and running larps ever since. He is a director of Curious Pastimes, which is a company who has been running one of the major larp fest level games in the UK since 1996. He is particularly interested in how live games and playful situations can transport people into varying situations that provide different personal experiences and novel experiences!

Lynn Parker is a lecturer in animation and interactive media at Abertay University who, when not teaching, makes strange interactive digitally mediated work that tries to make the world more playful and often makes people feel a bit socially uncomfortable. As part of Abertay Game Lab, she is channeling these playful interventions into academic research and has recently competed her PhD which focussed upon bringing people together through play. When she's not teaching, making game controllers out of tinfoil and kids toys, scribbling with chalk around Dundee or out and about with her Beagle, Snoopy, you can find her random thoughts and adventures on twitter as @toadrick

Playing with grief
12:45 - 13:45
Playing with grief - by Sabine Harrer
Playing with grief
12:45 - 13:45
Playing with grief - by Sabine Harrer

Is it possible to mourn in a playful way? Playing with grief unpacks this question by looking at the possible connections between grief and play. How have games successfully represented our feelings of love, loss, and commemoration? And what tools have game designers available to work with grievers? This session shows that it's actually possible to harness games as a language to talk about stigmatised feelings, and to explore the grief stories of others through the medium of play.

Sabine Harrer is a cultural games researcher, lecturer, and media artist from Vienna (AUT). She is currently affiliated at the Center of Excellence in Games Culture Research, Tampere (FI), and continues to make experimental projects as a member of the Copenhagen Game Collective (DK). Their work use (video)games as media to express ordinary feelings with. Sabine has worked on games about love and grief, flirtation, group identity, being white, and even the vague memories of lapsed catholic childhood.

Playformation: Letting the Magic of the Moment Lead You
14:15 - 15:15
Playformation: Letting the Magic of the Moment Lead You - by Leif Hansen
Playformation: Letting the Magic of the Moment Lead You
14:15 - 15:15
Playformation: Letting the Magic of the Moment Lead You - by Leif Hansen

We live & lead best when we’re deeply connected to & trusting ourselves, aware of the deeper & wider resources available to us in any given moment. This highly interactive program will explore how to become more aware of, trusting of, and courageously responsive to, the playful possibilities living in each unique moment. You'll learn to sense, adapt to and lovingly & playfully co-operate with whatever ‘magic' may be inspired by the various contexts you find yourself within!

Leif Hansen, Founder & CEO of Spark Interaction, has been speaking at events, facilitating groups and coaching change agents for over 25 years. His playfully interactive events have been experienced by thousands of participants and shown to millions of viewers through international media such as PBS MediaShift and NBC’s Today Show. Leif loves working with heart-led leaders, mission-minded teams & creative communities helping them to envision and play forward bold, beautiful & globally beneficial futures.

Leif's life purpose is to help humanity transition into a thriving global community by inspiring hope, vision and meaningful creative connection.

Playformation: Letting the Magic of the Moment Lead You
14:15 - 15:15
Playformation: Letting the Magic of the Moment Lead You - by Leif Hansen
Playformation: Letting the Magic of the Moment Lead You
14:15 - 15:15
Playformation: Letting the Magic of the Moment Lead You - by Leif Hansen

We live & lead best when we’re deeply connected to & trusting ourselves, aware of the deeper & wider resources available to us in any given moment. This highly interactive program will explore how to become more aware of, trusting of, and courageously responsive to, the playful possibilities living in each unique moment. You'll learn to sense, adapt to and lovingly & playfully co-operate with whatever ‘magic' may be inspired by the various contexts you find yourself within!

Leif Hansen, Founder & CEO of Spark Interaction, has been speaking at events, facilitating groups and coaching change agents for over 25 years. His playfully interactive events have been experienced by thousands of participants and shown to millions of viewers through international media such as PBS MediaShift and NBC’s Today Show. Leif loves working with heart-led leaders, mission-minded teams & creative communities helping them to envision and play forward bold, beautiful & globally beneficial futures.

Leif's life purpose is to help humanity transition into a thriving global community by inspiring hope, vision and meaningful creative connection.

New Games as a Life Style
17:00 - 18:00
New Games as a Life Style - by Dale Le Fevre
New Games as a Life Style
17:00 - 18:00
New Games as a Life Style - by Dale Le Fevre

New Games are cooperative games for all ages, sizes and abilities. They are about group interactive play, not computer or video games. Everyone can play New Games if they wish to but no-one is forced to join. The games sometimes include competition but winning is not emphasized: rather, including everyone and having fun is. However, many social & developmental skills are learned playing New Games. The games also help reduce obesity and bullying. NG help people look at life in a more playful way.

Dale Le Fevre has presented over 1000 New Games workshops in 34 countries world-wide, all of Europe, US, Canada, and places such as South Africa during apartheid with mixed races, Israel with arabs and Jews, Northern Ireland with Catholics and Protestants during the 'troubles', Japan, New Zealand, Australia, and, most recently, Russia. Dale has authored 3 New Games books and created 5 NG streaming videos/DVDs. He is one of the originators of New Games.

Meeting Room 2
Meeting Room 2
Playing the Fool Workshop, pushing the edge in work/personal life and public spaces
11:00 - 12:00
Playing the Fool Workshop, pushing the edge in work/personal life and public spaces - by Angela Halvorsen Bogo
Playing the Fool Workshop, pushing the edge in work/personal life and public spaces
11:00 - 12:00
Playing the Fool Workshop, pushing the edge in work/personal life and public spaces - by Angela Halvorsen Bogo

An exhuberant dive into the fool archetype: present, joyful, honest, embodied, real, curious and aware. Enjoy a process where your heart becomes wide open, your body is fully lived in, you can feel energy, emotion and joy moving through you and share an experience of being connected to a curious, spacious way of thinking.

Angela is a clown, singer, storyteller, trainer and consultant with 40 years practice in play/improvisation based work in many countries, in education, health, spirituality, personal development and business. She leads embodied workshops and retreats in play, the fool archetype, clowning, authentic relating and storytelling. She creates improvised tailor made play-performance intuitively with people with dementia and is also a co founder of WePlay, which spreads joy and connection in public spaces.

Playing On the Soft Edge of Wisdom: Speedcoaching with Dr. Snail
12:00 - 12:45
Playing On the Soft Edge of Wisdom: Speedcoaching with Dr. Snail
12:00 - 12:45

If you sit down and ask a hand puppet questions - it's definitely play, isn’t it? But if it's your turn, you just might ask something that really occupies you. After all, it really could be that Dr. Snail knows everything. Dr. Snail is direct, outspoken, loves salad and is totally unhurried. Speedcoaching with Dr. Snail is an interactive exploratory performance about how play enables serious and real experience.

Petra Stocker is the manager of the Play Space and Play Culture Programme of a swiss youth organization, Pro Juventute. She initiated various local and national projects with a focus on child and play-friendly urban development. In May 2018 she curated a festival/conference on Playable Cities - Play and Urban development. She has also been acting and performing improvisational theatre for over 10 years and likes to mix improvisation and play techniques into her practice.

Encountering the edge: exploring experience in theory space
12:45 - 13:45
Encountering the edge: exploring experience in theory space - by Diane Westwood, Mathieu Gielen and Lieselotte van Leeuwen
Encountering the edge: exploring experience in theory space
12:45 - 13:45
Encountering the edge: exploring experience in theory space - by Diane Westwood, Mathieu Gielen and Lieselotte van Leeuwen

In this workshop we will use a graphic representation of the structure of experience to take a shaped ‘walk’* and we will use playful psychogeographic methods to explore our experiences in the hypothetical space. Along the way we will adopt different motivational modes and our experience will be in a constant state of flux. Sometimes chance will intervene to trigger change, and sometimes we will control change. Importantly, we will encounter the edge.
* all ways of achieving mobility are welcome

Dr. Diane Westwood
I am an academic in a School of Psychology where I teach undergraduate and postgraduate students, and conduct research in the area of play. As a National Teaching Fellow, I have spent the past few years on an inspiring journey where I have learned about, and experienced, innovative and playful methods for engaging student learning. I have developed a particular interest in Psychogeography and the potential of its methods for engaging students actively, playfully and critically with their subject – and for re-engaging them with experience.

Mathieu Gielen, M.Sc.
I am an assistant professor specializing in design for children’s play at the faculty of Industrial Design Engineering, TU Delft. Trained as an industrial designer, I combine design research and education at TU Delft with design work for industry. I aim to foster opportunities for free play, in the face of changing societal circumstances and technological possibilities. I take pleasure in exploring with my playful students the potential of theories, concepts and models from social sciences for informing and inspiring design for play.

Dr. Lieselotte van Leeuwen
I’m a senior lecturer at the Academy of Design and Craft (HDK) at the University of Gothenburg, Sweden. As a psychologist I work with the application of social science concepts to design for children’s play. I teach and research free play as a medium for democratic participation rather than a medium to rehearse pre-defined roles. I’m also working as a research scientist at the Berlin-based Organisaton ‘Democracy in Schools’. I’m a board member of the International Toy Research Association (ITRA).

ART WAR: Play and Placemaking
14:15 - 15:15
ART WAR: Play and Placemaking - by Nina Luostarinen and Anthony Schrag
ART WAR: Play and Placemaking
14:15 - 15:15
ART WAR: Play and Placemaking - by Nina Luostarinen and Anthony Schrag

This project explores the idea: “What are the conditions under which adults play?” Often, play is framed to be ‘nice’ and avoids the darker elements of our psyche: conflict, opposition, power, etc. These are however integral parts of us, and our argument is that incorporating these into play gives adults a more nuanced engagement. We wish to present previous examples of our work and play an ‘oppositional’ game about ‘insiders’ and ‘outsiders’ at Dokk1 in Aarhus to explore these ideas.

Nina Luostarinen (Master of Culture and Arts) has a background in puppetry, performing arts and in new media content creation. She has been either producer or scenographer for various culture events. She has also been a designer and animator for interactive games and webpages, and an animator for the national TV broadcaster in Finland. In recent years, she has been working with several EU-funded projects seeking to network different forms of art and culture and combing these with other fields of life. She is fascinated by visual things in general and especially by the power of photography. A common thread in her life has been believing in serendipity, existence of the invisible worlds and enabling illusions. She is aDoctoral Candidate at the University of Lapland where she studies the possibilities of the art based play in place attachment.

Anthony Schrag (PhD) is a lecturer in Cultural Management at Queen Margaret University. He is an associate member of the Centre for Communication, Cultural and Media Studies as well as the Centre for Person Centred Care. Anthony Schrag is a lecturer in Cultural Management at Queen Margaret University. His practice-based PhD - completed in 2016 - explored the relationship between artists, institutions and the public, looking specifically at a productive nature of conflict within institutionally supported participatory/public art projects. Schrag is a practising artist and researcher who has worked nationally and internationally, including residencies in Iceland, USA, Canada, Pakistan, Finland, The Netherlands and South Africa, among others. He works in participatory manner, and central to his practice is a discussion about the place of art in a social context. Lecturing interests include the ethics of artists ‘working with people’, critical pedagogies and practice-based research.

Come to (the edge of) your senses
17:00 - 18:00
Come to (the edge of) your senses - by Natasha Blok
Come to (the edge of) your senses
17:00 - 18:00
Come to (the edge of) your senses - by Natasha Blok

Discover the world around you using all your senses to explore “the edge”. In a playful, interactive series of games, in a safe environment, test your understanding of the senses: how they interact and how they give you your experience of life. Test the edge of your comfort zone, of your sensory knowledge and of your creative boundaries. #toucantoo join a play pirate, sensory scientist, happiness facilitator and wellbeing coach, and give yourself permission to go back to being a five year old.

Natasha Blok, Play Pirate and Wellbeing Coach with toucantoo, on a mission to help all ages become more playful, creative and light-hearted - #toucantoo live with flying colours. Using a background in sensory science, she has moved from designing sweets, leading Mad Science slime sessions and scavenger hunt ice cream tours to adult den building hibernation, kind-fulness and happiness tours. She is looking forward to taking the sensory playful creative fun to Counterplay.

Meeting Room 1
Meeting Room 1
Grotesque Play
11:00 - 12:00
Grotesque Play - By Jakob la Cour
Grotesque Play
11:00 - 12:00
Grotesque Play - By Jakob la Cour

Call for Play: Child-Centered Design for Public Play Spaces in an Aegean Village
12:45 - 13:45
Call for Play: Child-Centered Design for Public Play Spaces in an Aegean Village - by Gökçe Elif Baykal, Eva Liisa Kubinyi, Bryce Duyvewaardt and Maarten Van Mechelen
Call for Play: Child-Centered Design for Public Play Spaces in an Aegean Village
12:45 - 13:45
Call for Play: Child-Centered Design for Public Play Spaces in an Aegean Village - by Gökçe Elif Baykal, Eva Liisa Kubinyi, Bryce Duyvewaardt and Maarten Van Mechelen

This paper presents the process of a 15-day workshop on the design theme of “public play spaces”. The workshop took place in the Yahşibey Design Workshops which was organized in Dikili (an Aegean village in Turkey) between 15-30 July 2018. 10 design students and 4 facilitators from around the world worked together with local children and adults on designing opportunities for social play in the stimulating village environment. The workshop had a triple aim: (1) To map out current play practices in the public space, identify design challenges and develop solutions; (2) to examine the potential of play in the public space for strengthening social relationships within the local community; (3) to enable the local community to (re)consider the potential of the public space and take action.

To this end, we used various methods ranging from interviews to demarcation of the local areas with opportunities for play. We also used co-design methods with children such as diary keeping, storyboarding, and brainstorming via sketching. By doing so, we identified and mainly focused on working on children’s relations between their peers and adults as well as the physical environment of play in the village and childrens’ current play activities in the village. Based on our in-depth observations in the field and experiences with the local people, we mapped out the social and individual play activities with different levels of rules. Combining the activity mapping with the local people’s views of play, we came up with a design solution named “Call For Play” that brings together local people’s highlights and stories about the village and a physical-digital navigation system that tracks through the village to invite and inspire play.

Gökçe Elif Baykal is a postdoctoral researcher at Aarhus University. She works in child-computer interaction field. Her current research focuses on collaborative learning technologies in special education context. She previously worked as a freelance screenwriter for television series for children.

Eva Liisa Kubinyi is a master student at HDK, the School of Design and Crafts at the University of Gothenburg studying Child Culture Design. In her master thesis project she is concentrating on finding playful meanings for existing materials in the preschool context. Previously, she studied textile design and entrepreneurship.

Bryce Duyvewaardt is an Industrial Designer studying at the Kolding School of Design where he is completing a Masters' Degree in Design for Play. Having completed a Playful Processes Coordinator position at LEGO Group and Bachelor's degree for Industrial Design from the Emily Carr University of Art and Design in Canada, Bryce's projects almost always centre on functional fun. His skills include 3D CAD software, storytelling, rapid prototyping and woodworking to bring his design concepts to life.

Maarten Van Mechelen is a postdoctoral researcher at the Centre for Computational Thinking an Design at Aarhus University, specialised in the domain of Child-Computer Interaction. His goal is to enable children to shape their future in a technology-mediated world by involving them as active participants in a reflective research and design process. He thereby draws from the Social Sciences, Arts and Humanities.

Teaching Room
Teaching Room
A virtual playground - YouTube as a site for children's playful practices
11:00 - 12:00
A virtual playground - YouTube as a site for children's playful practices - by Stine Liv Johansen
A virtual playground - YouTube as a site for children's playful practices
11:00 - 12:00
A virtual playground - YouTube as a site for children's playful practices - by Stine Liv Johansen

YouTube is an example of a social media platform that has come to play a significant role as inspiration for play for children. In this presentation, I will draw on examples from a recent study of child-youtubers as producers of playful - and playable - content. The presentation will be followed by a shared research session, where we will search for examples of playful social media content in order to build a shared vocabulary or catalogue of playful, online practices.

Stine Liv Johansen, Associate Professor, Ph.D., Center for Children's Literature and Media, Department of Communication and Culture, Aarhus University. Stine’s research field is related to children’s media use, especially in relation to playful practices.

Recreational Synergies
12:45 - 13:45
Recreational Synergies - by Eliana Perifanou, Mariagni Ellina
Recreational Synergies
12:45 - 13:45
Recreational Synergies - by Eliana Perifanou, Mariagni Ellina

Most of us live in a world that takes our senses for granted but the need and right to play are the same for everyone. But what about those who are deprived of one or more senses and those with altered abilities? In this session, the rules may be reversed for those who are ‘different’. We will not just play but also share our experiences from the games in order to make them relevant for everyone. Hopefully this will inspire ideas and action for a more inclusive and playful society.

Eliana Perifanou is a graduate of the department of Theatre Studies at the University of Patras in Greece and holds a Master of Arts in Applied Theatre: Drama in Educational, Community and Social Context from the Goldsmiths University of London. She is also a qualified actress, having graduated from the School of Dramatic Arts “Modern Times”, in Athens, Greece. As a drama teacher and practitioner, she has wide experience in facilitating teaching programmes for both mainstream and special education, with a specialty in applying experiential learning practices. As a theatre director and actress, she has directed and currently performing in the children’s play “Narcissus and Echo” with a cast that includes actors with mental and physical disabilities. She is also a member of the theatre company “THEAMA”, a theatre group for disabled and non-disabled actors. Her purpose is to contribute towards establishing an inclusive society, one that provides equal opportunities for everyone.

Mariagni Ellina has a Marketing and Communication background, coupled with studies and working experience in humanitarian action and refugee response in Greece and the UK. Over the last 10 years she has been seeking meaningful connections and movement through dance, contact improvisation, parkour and other activities in the physical and play sphere. By continuously acquiring knowledge and exploring a variety of frameworks, concepts and mindsets (including Non-Violent Communication, Partnership Brokering and Art of Hosting workshops), she hopes to bring together various elements of the intellectual and physical world to create spaces for connection, creativity and sustainably living communities.

The games we play: from trio-ethnography to crowd-ethnography on playfulness and subversion in academic culture
14:15 - 15:15
The games we play: from trio-ethnography to crowd-ethnography on playfulness and subversion in academic culture - by Rikke Toft Nørgård - Luca Morini - Alex Moseley
The games we play: from trio-ethnography to crowd-ethnography on playfulness and subversion in academic culture
14:15 - 15:15
The games we play: from trio-ethnography to crowd-ethnography on playfulness and subversion in academic culture - by Rikke Toft Nørgård - Luca Morini - Alex Moseley

This workshop will through the method of 'crowd-ethnography' invite the participants to be co-authors of a research article on the possibility and challenges of playful teaching and learning through playfully subverting academic culture and the seriousness of research into an act of play, collaboration, exploration and dialogue. Come and draw, cut, add, transform the article through adding your voice to the choir - and help us make research play om the edge!

Dr. Rikke Toft Nørgård, Associate Professor, Centre for Teaching Development and Digital Media, Aarhus University - author of "Playful learning in higher education - developing a signature pedagogy"

Dr. Alex Moseley, Head of Curriculum Enhancement, Leicester Learning Institute, Leicester University - co-organiser of the Playful Learning Conference.

Dr. Luca Morini, Research Associate, Centre for Global Learning, Education and Attainment, Coventry University - author of "Co-creativity with playful and gameful inspirations"

Offices
Offices
Navigating the lines between mental and physical library spaces
11:00 - 12:00
Navigating the lines between mental and physical library spaces - by Andrew Walsh and Jess Haigh
Navigating the lines between mental and physical library spaces
11:00 - 12:00
Navigating the lines between mental and physical library spaces - by Andrew Walsh and Jess Haigh

This is an experimental intervention, guiding participants through an exploration of the physical library space to (re)consider their mental models and prior experiences. We will playfully explore ways in which they may experience physical and shared social spaces, with map and instructions, before returning for reflection. We aim to adapt this for new students to help them find a greater sense of belonging in university spaces. It may also be adapted for other social or public spaces.

Andrew is an Academic Librarian, University and National Teaching Fellow, and Fellow of various other important sounding things. He writes books and articles on things (mainly play, teaching, Information Literacy, and libraries), runs playful workshops, and gives talks worldwide. Much more importantly, according to his daughter, he is a librarian who teaches grown-ups how to play.

Jess is Subject Librarian for the School of Education at the University of Huddersfield. She is interested in critical information literacy and making people think about how and why information matters in playful, paradigm shifting ways. Jess has been part of several organisations, and is currently part of the LILAC Conference committee. She is @bookelfleeds on Twitter, and sporadically blogs about her teaching experiences. More information about Jess’ work can be found on her website.

Office Playground
12:45 - 13:45
Office Playground - by Wasp&Orchid
Office Playground
12:45 - 13:45
Office Playground - by Wasp&Orchid

Wasp&Orchid propose a paper & activity discussing recent projects we have undertaken exploring overlaps between art & business. The “office playground” will be a participatory installation where participants explore the areas of overlap between ‘play’ & ‘work’, using office aesthetics (such as Venn Diagrams, office furniture, meeting points, charts, etc).

Playful learning in higher education?
14:15 - 15:15
Playful learning in higher education? - by Heidi Stensman Pugh
Playful learning in higher education?
14:15 - 15:15
Playful learning in higher education? - by Heidi Stensman Pugh

Can we merge the ideas of playful learning with the academic didactic of higher education? This session will present preliminary findings and offer hands on interaction with different kind of playful didactics aimed to be part of the education of teachers and pedagogues in the Danish University colleges. Come join us on testing and discussing how to bring play back to the educational system.

Heidi Stensman Pugh is an Associate professor VIA Pædagoguddannelsen Ikast, Project manager Playful Learning VIA, Educational & Development manager VIA Pædagoguddannelsen Ikast, Master degree in Scandinavian Language and Litterature & Mediascience,

The Rough & Tumble Lab
17:00 - 18:00
The Rough & Tumble Lab - by Inez Aponte
The Rough & Tumble Lab
17:00 - 18:00
The Rough & Tumble Lab - by Inez Aponte

The Rough & Tumble Lab is an invitation to explore the power and importance of adult play that is physical, challenging and a bit risky. We will play games with varying degrees of 'roughness' and afterwards explore questions around embodiment, gender, safety and the expression and suppression of energy. We will also look at how different cultures approach rough play, what the (dis)advantages might be of bringing more of it into our every day lives and how we might makes this happen.

Inez Aponte is a storyteller, facilitator and community organiser. I have been creating participatory learning processes and spaces for dialogue, celebration and culture change since 1998, and have worked with a wide range of participants from school children and local communities to business leaders and environmental groups. My background in improvisation, dance and the arts informs my approach, which is embodied, creative and playful and aims to bring out the best in every person and every moment. In 2017 I organised a street games festival in my town to draw attention to the change in children's play patterns and revive our collective public spaces. I also work for a natural playground company promoting the importance of 'habitats for play' that foster children's innate connection with the natural world.

The Box
The Box
Unserious Movements and Playful Bodies
12:45 - 13:45
Unserious Movements and Playful Bodies - by Susi Rosenbohm
Unserious Movements and Playful Bodies
12:45 - 13:45
Unserious Movements and Playful Bodies - by Susi Rosenbohm

What moves and touches you? Do you perceive yourself in your body? What if the next big shit you are about to explore has always been so close to you that you have forgotten it? Let's experience the creativity in our bodies and movements with joy, curiosity and playfulness. We will move, dance and play together to explore unserious movements, playful bodies, touches and interactions through a creative physical workshop. There are no movement experiences necessary.

Susi Rosenbohm works as a dance artist, pedagogue and body therapist after the Pantareiapproach. Actually, she does not believe in the separation of play, art, therapy and life. On this basis, she understands her work as something to unlearn and/or to rediscover in the body what has always been there. She is currently researching this in her project on the interaction of private/public and individual/collective body and space in Master Performing Public Space at Fontys Applied University in Tilburg. Her favorite game from her childhood is chinese hide and seek.

Creativity vs Play: Mind and Body
14:15 - 15:15
Creativity vs Play: Mind and Body - by Louiseanne Wong
Creativity vs Play: Mind and Body
14:15 - 15:15
Creativity vs Play: Mind and Body - by Louiseanne Wong

A workshop that combines Dance and Parkour/Art du Deplacement to explore creativity and play through solo, duo and group work; brought to you by Esprit Concrete. We will invite you to learn about yourself and others whilst interacting with others and the environment. Play and creativity combined together can be a very enjoyable and beautiful experience. The challenges that may come from being out of our comfort zone can prompt self-reflection and in turn train your body and mind.

Louiseanne Wong studied Bachelor of Music at The University of Manchester, and MA Choreography at Trinity Laban Conservatoire of Music and Dance, London. During her studies she has learnt to understand the importance of research as it is what contributes heavily in pushing the art forms forwards. Her MA Choreography thesis Skinship : Ever-present Memories and The Subconscious Body consisted of facilitated deep-somatic sessions called Authentic Movement in order to access the ‘unconscious body diary’. It was both a performed live event as well as a research thesis supervised by Tony Thatcher, Tom Paine, and Marina Collard. She teaches at the Royal Academy of Dance and Step Into Dance. The students range from ages 4-18. The classes she delivers consist of contemporary dance technique, structured improvisation using different stimuli such as imagery and musicality to spark creativity and individual exploration of their own bodies, partner work, and composition/choreography elements. Towards the end of each school term she prepares the students for either a Parents Watching Day or an evening performance at their school hall.

Her current research on Parkour/ADD and Dance is mentored by Kasturi Torchia, accredited therapist and director of Esprit Concrete, a London based organisation that aims to aid individuals to gain a deeper understanding of their emotional, psychological and physical states through movement and self-reflection based on an Parkour/ADD experience. Her current work with Esprit Concrete and previously with Parkour Dance Company has nurtured her journey as a performing artist, athlete and coach. She finds it very interesting to place a performative art form like dance together with parkour/ADD, a practice that promotes self-development and non-competitive nature.

AUTOSCOPE Playfight. Connect and play with strengths and mindfulness.
17:00 - 18:00
AUTOSCOPE Playfight. Connect and play with strengths and mindfulness - by Caterina Foa
AUTOSCOPE Playfight. Connect and play with strengths and mindfulness.
17:00 - 18:00
AUTOSCOPE Playfight. Connect and play with strengths and mindfulness - by Caterina Foa

A physical game, with facilitator, safety rules, participants' circle (witness/protection) for empowerment and emancipation process. Purpose is connection&main rule is to avoid hurting (me and others), to be effortless and effective in our lives as in the game. Based on mutual commitment of fighters, consent, freedom, no violence, eventual teams. Pedagogic frame is no competitive. Open to all people. Includes warm-up, experiences sharing, results discussion.

Born in Milan, Caterina Foa is PhD candidate (Communication Sciences at Lisbon University) and she is certified Feldenkrais Method practitioner since 2014, working with people’s movement and body awareness for better self-expression, conscious and creative learning, pain and anxiety relief and psychosomatic improvements. She teaches groups and individual (hands-on) classes in Portugal, participating in regular courses, workshops and educational training for schools, associations and festivals. She is also Playfight (mindful wrestling) certified facilitator supporting the practice's spreading in Portugal and Italy. She worked as non-formal educator and mentor, developing groups and role-game plays, team-building strategies and community-based practice. In Lisbon she is former member of Autoscope research group working with neurosciences, somatic education and social participation tools.

Caterina is passionated for performing arts she develops knowledge and practice about communication through words, gestures, sounds and kinesthetic experiences. She also has theatre diploma and plays physical and transcultural theatre, traditional mandinga and west Africa dances, chorus and some drums. Caterina collected strong experiences in Boal's oppressed theatre, bioenergetics, somatic practices, self and community development projects in Italy, Senegal, Argentina and Portugal.

AUTOSCOPE Playfight. Connect and play with strengths and mindfulness.
17:00 - 18:00
AUTOSCOPE Playfight. Connect and play with strengths and mindfulness - by Caterina Foa
AUTOSCOPE Playfight. Connect and play with strengths and mindfulness.
17:00 - 18:00
AUTOSCOPE Playfight. Connect and play with strengths and mindfulness - by Caterina Foa

A physical game, with facilitator, safety rules, participants' circle (witness/protection) for empowerment and emancipation process. Purpose is connection&main rule is to avoid hurting (me and others), to be effortless and effective in our lives as in the game. Based on mutual commitment of fighters, consent, freedom, no violence, eventual teams. Pedagogic frame is no competitive. Open to all people. Includes warm-up, experiences sharing, results discussion.

Born in Milan, Caterina Foa is PhD candidate (Communication Sciences at Lisbon University) and she is certified Feldenkrais Method practitioner since 2014, working with people’s movement and body awareness for better self-expression, conscious and creative learning, pain and anxiety relief and psychosomatic improvements. She teaches groups and individual (hands-on) classes in Portugal, participating in regular courses, workshops and educational training for schools, associations and festivals. She is also Playfight (mindful wrestling) certified facilitator supporting the practice's spreading in Portugal and Italy. She worked as non-formal educator and mentor, developing groups and role-game plays, team-building strategies and community-based practice. In Lisbon she is former member of Autoscope research group working with neurosciences, somatic education and social participation tools.

Caterina is passionated for performing arts she develops knowledge and practice about communication through words, gestures, sounds and kinesthetic experiences. She also has theatre diploma and plays physical and transcultural theatre, traditional mandinga and west Africa dances, chorus and some drums. Caterina collected strong experiences in Boal's oppressed theatre, bioenergetics, somatic practices, self and community development projects in Italy, Senegal, Argentina and Portugal.

Excursions
For adventures outside of Dokk1, meet by the information table.
Excursions
Photoplay with the Traffic Signs
11:00 - 12:00
Photoplay with the Traffic Signs - Nina Luostarinen
Photoplay with the Traffic Signs
11:00 - 12:00
Photoplay with the Traffic Signs - Nina Luostarinen

In this play participants make photographic interpretations of the traffic signs. Play with the space and the signals that the traffic signs tell you to do. You can e.g. enact the traffic sign as it it, turn it up-side-down, find an opposite or deeper meaning or play with the scale. Download your results along the original sign here:

Besides the team activity of the event this play will be open for all public during the all Counterplay week to promote the event and playfulness in the city.

Nina Luostarinen (Master of Culture and Arts) has a background in puppetry, performing arts and in new media content creation. She has been either producer or scenographer for various culture events. She has also been a designer and animator for interactive games and webpages, and an animator for the national TV broadcaster in Finland. In recent years, she has been working with several EU-funded projects seeking to network different forms of arts, culture and creativity and combing these with other fields. She is fascinated by visual things in general and especially the power of photography. A common thread in her life has been believing in serendipity, existence of the invisible worlds and enabling illusions. This play is related to her dissertations studies where she examines the possibilities of the art based play in place attachment.

Invitation to become a things-finder
12:45 - 13:45
Invitation to become a things-finder - by Darijana Hahn
Invitation to become a things-finder
12:45 - 13:45
Invitation to become a things-finder - by Darijana Hahn

1) Remembering Pippi Longstocking 2) Strolling around in the streets, finding things, taking them back, thinking of stories behind, using fantasy 3) Refreshing memories of Pippi Longstocking + triggering curiousity and fantasy = being playful 🙂

Darijana Hahn
Born 1971, I've never stopped to ask "Why" and to be very curious. I questioned the children's playground in a PhD in cultural anthropology and I work as a researcher and lecturer.

Playful Nature
14:15 - 15:15
Playful Nature - by Benjamin Martin and Andrew Amondson
Playful Nature
14:15 - 15:15
Playful Nature - by Benjamin Martin and Andrew Amondson

Playful Nature started with two fathers, two daughters, some sticks, sharp knives and string. Our first installation, William Don't Tell, was a bow and arrow workshop for children and their parents. The overwhelming playful response led to a number of other play installations made for a growing and engaged community in Berlin.

We use simple, recyclable materials, often repurposing everyday items for our temporary play-based installations, to teach sustainability and the art of creating without consuming.

We will create a in-situ installation for the conference inspired by the context and space, using whatever meaningful material we find on hand, that would invite participants, the general public, passer byes to engage in a playful creative process. Rather than defining any specific outcome, this idea can and will evolve with the evolving input from you the conference organizers, the space, and participants.

We are especially interested in playing with the edge of ... if you are interested to play with us.

Benjamin Lee Martin is a French American living in Berlin with his Partner and 2 children. During his short time on planet earth he has attempted to play as much and in as many ways possible in his daily life. He especially likes to play with his body and voice, simple things like strings, balls and sticks, his kids and other small creatures, and of course with his food.

Andrew Amonson is an American American living in Berlin with his partner and 2 children. During his slightly longer time on planet earth he has been inventing inventive inventions to play inventively. He especially likes to make things and throw things, rocks, balls sticks, twigs and also his kids.

Andrew and Benjamin met in 2013 in Berlin and have since been combining thier love of play to play and invite other big and small beings to play along with them as Playful Nature. You can discover more here: www.playfulnature.me

Festival Dinner
18:00 - 19:00
Festival Dinner
18:00 - 19:00

DAY 1 - Closed Sessions (April 4th)

To the top

Festival Dinner

After a long & eventful first day at CounterPlay, we’re all going out for a playful evening and dinner together. 

Friday, April 5th

To the top

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DAY 2 - Closed Sessions (April 5th)

08:30
09:00
09:30
10:00
10:30
11:00
11:30
12:00
12:30
13:00
13:30
14:00
14:30
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19:00
Main Stage
Where we all get together (inside the big wooden "box").
Main Stage
Music & Play
08:45 - 09:15
Music & Play

Tilde Bekker: Exploring design opportunities of open-ended play
09:15 - 10:00
Tilde Bekker: Exploring design opportunities of open-ended play
09:15 - 10:00

In my view, designing for open-endedness in interactive play solutions is a promising design philosophy that allows players to use their imagination in various ways, develop diverse and changing interpretations of the play environment, and negotiate with other players about possible play opportunities and interpretations, thus making interaction with the play environment more satisfying for a longer period of time. Over the years, we have designed various open-ended play solutions to explore how, mostly children, engage with open-endedness, and how different properties of the environment, such as light or sound feedback, or share-ability of the play objects influences the play behavior. They always surprised us in coming up with even more diverse play scenarios that we had imagined. In my talk, I will explain the design philosophy of open-ended play, and provide concrete examples of concepts designed for different forms of play, such as fantasy, social and physical play. The session will be interspersed with open-ended play activities, where participants can try out how different design decisions influence the opportunities for open-ended play. They can explore and experience for themselves the influence of open-endedness on play, and play around with consequences of design decisions related to open-endedness.

Play!
10:00 - 10:30
Play!

Microtalks: Towards a Playful Future
15:00 - 16:00
Microtalks: Towards a Playful Future
15:00 - 16:00

Small Stage
Small Stage
Playing at the edge of chaos
10:45 - 11:45
Playing at the edge of chaos - by Kevin Davidson
Playing at the edge of chaos
10:45 - 11:45
Playing at the edge of chaos - by Kevin Davidson

Welcome to the edge of chaos, a juicy realm of creative fertility and growth. We experience this realm when immersed in play, a pleasant sensation of stretching the imagination. In this session we will play a variety of games which exercise our imaginations whilst being physically gentle. Talking games, non-verbal games, finger games and hand-clapping games. We will welcome the possibility of unpredictable and creative outcomes with joyful, child-like wonder.

Kevin Davidson a is trans-disciplinary facilitator and performer, blending movement, music and storytelling into a unique tonic of togetherness, creating immersive playful experiences where communities can relax and have fun together. From competitive gymnast to Oxford law graduate to Top 40 songwriter, Kevin's magical mystery tour of life lead him to Steiner-Waldorf education where he found a beautiful world of imagination, storytelling and connection with nature. This central thread is inter-woven with Kevin's other experiences, collaborating in song-writing projects with refugees, hosting folk dance for London's Ceilidh Liberation Front, lecturing in Creativity at Goldsmiths College, and gently beating gongs for Sonic Bloom Sound Baths. Kevin is co-founder of the School of Human Movement, has a Masters degree in Education and can jump remarkably high from a standing position.

If I take one more step...
12:30 - 13:30
If I take one more step... - by Julian Kea
If I take one more step...
12:30 - 13:30
If I take one more step... - by Julian Kea

Serious Games and playful explorative approaches actively invite participants to explore the edge of their own comfort zone.
Beyond this “low stress and low anxiety”-zone lies the “optimal performance zone” - as Alasdair A. White (2009) calls it - often referred to as “learning zone”. But what happens if our workshop participants reach their “second edge” and enter the danger zone ? And equally important: How can we invite them back into wanting to explore or play more?

Julian Kea creates activating learning environments with hands-on workshop methods! These enable teams to have an authentic exchange, promote mutual understanding and strengthen cooperation. Julian's Mantra is "Rediscover Learning. Work Smarter."
Julian hosts the #LSPmeetup around LEGO® SERIOUS PLAY® in Berlin and the unconference #play14 around Serious Games in Berlin/Hamburg.

Playful Journeys
13:45 - 14:45
Playful Journeys - by Angie and Jim Thompson
Playful Journeys
13:45 - 14:45
Playful Journeys - by Angie and Jim Thompson

Ever thought how to introduce people to a forest? We have been making playful journeys for just such a task and more. Using playful objects, quizzical characters and thoughtful games we bring people into a shared world to engage with these things. We’d like to share our approach and methods with you and talk about our work and practice. Following this we will host a workshop where you can bring your own playful thoughts to creating a trail of your own in response to one of our wicked questions.

Angie is a freelance illustrator and maker with a background in education. Jim is a designer and maker of games, objects and teaches people how to make games.

Meeting Room 2
On level 1, right by the café.
Meeting Room 2
Improject – Interactive insights on communication in projects
10:45 - 11:45
Improject – Interactive insights on communication in projects - by Anne Hoffmann
Improject – Interactive insights on communication in projects
10:45 - 11:45
Improject – Interactive insights on communication in projects - by Anne Hoffmann

Did you know improv only exists to make actors more relaxed and less trying to control situations? Are you immediately recalling work–related situations to which this fit? Then come along, let’s play Improject. We will improvise, have fun and learn....And maybe even change the way you look at conversations...

Anne is Customer Success Manager with Focus on digitalization at AirPorts. She has been an improv actor for long, believing in games and fun eversince. Her current focus is to get her PhD evaluation which is about improv–based learning in projects settled.

Playing On the Soft Edge of Wisdom: Speedcoaching with Dr. Snail
11:45 - 12:30
Playing On the Soft Edge of Wisdom: Speedcoaching with Dr. Snail - by Petra Stocker
Playing On the Soft Edge of Wisdom: Speedcoaching with Dr. Snail
11:45 - 12:30

If you sit down and ask a hand puppet questions - it's definitely play, isn’t it? But if it's your turn, you just might ask something that really occupies you. After all, it really could be that Dr. Snail knows everything. Dr. Snail is direct, outspoken, loves salad and is totally unhurried. Speedcoaching with Dr. Snail is an interactive exploratory performance about how play enables serious and real experience.

Petra Stocker is the manager of the Play Space and Play Culture Programme of a swiss youth organization, Pro Juventute. She initiated various local and national projects with a focus on child and play-friendly urban development. In May 2018 she curated a festival/conference on Playable Cities - Play and Urban development. She has also been acting and performing improvisational theatre for over 10 years and likes to mix improvisation and play techniques into her practice.

Edge-ucation: Co-Creating Chaos
12:30 - 13:30
Edge-ucation: Co-Creating Chaos - by Mike Sullivan
Edge-ucation: Co-Creating Chaos
12:30 - 13:30
Edge-ucation: Co-Creating Chaos - by Mike Sullivan

Edge-ucation in the Chaos Lab: Experience the healthy risk, natural joy, and extreme play featured in a setting full of odd, but simple materials. Novel experiences provide opportunities for adaptation, innovation, and playful learning in this "adventure playground" for adults. Co-create a little chaos in the Chaos Lab.

International Gathering of Goblins Summit
13:45 - 14:45
International Gathering of Goblins Summit - by Albert Kong
International Gathering of Goblins Summit
13:45 - 14:45
International Gathering of Goblins Summit - by Albert Kong

The Goblins Service Union is a distributed collective of playful people, working together to exercise their inner goblins and create playful mischief in public. During our International Summit, we will discuss the state of the union and hear from representatives of local Goblins Service Union chapters. Refreshments to follow the awards ceremony. All humans welcome! Release your inner goblins during our initiation workshop. Follow your butt to [session location] and let's cause some trouble.

Albert Kong is a game maker whose projects bend the social fabric of our daily lives can with playful rules. He explores many disciplines and media, and is currently practicing the art of home building and maintenance.

Meeting Room 1
On level 1, right by the café.
Meeting Room 1
Rules of Eating: Ludic Food in Korea and Nordic Europe
10:45 - 11:45
Rules of Eating: Ludic Food in Korea and Nordic Europe - by Veli-Matti Karhulahti
Rules of Eating: Ludic Food in Korea and Nordic Europe
10:45 - 11:45
Rules of Eating: Ludic Food in Korea and Nordic Europe - by Veli-Matti Karhulahti

Recently, the act of eating has started to gather notable attention from play researcher (see Mueller et al 2018). The saying “don’t play with your food” has been turned around, as the playfulness of eating is now being recognized and, occasionally, even celebrated. This presentation provides a cross-cultural study between Korean and North European traditions of eating with a goal to distinguish differences in their play elements and playfulness. In addition to historical references to the traditions in question, the study draws from two three-month long periods of fieldwork in Seoul, thus reflecting on the history with the present. Ultimately, the study argues that both food (ontologically) and eating (pragmatically) in Korea involve various elements of play and playfulness that are generally lacking in Nordic Europe.

In this workshop we explore the cross-over between social design and improvisation theatre, within the context of an actual societal challenge. Through a series of playful design exercises using body and voice as tools, we will work through the different phases of a design process. This results in a prototype played out for an audience.

The group co-creates tools and generate knowledge that are practically applicable and can be taken home to use. And we’ll gonna have a lot of fun together!

Bjørn van Raaij
Bjørn is founder of Zeewaardig a Dutch social design agency working predominantly in the public sector. With his company he explores how the public and non design professionals can play an active role in the design process. In this way finding innovative solutions to complex challenges in society such as education, energy transition, urban development and inclusivity. As a ‘facilitating designer’ he creates design processes that induce a designers mindset of curiosity, experimentation and creativity.

Awakening the designer in individuals, organizations and communities, he believes, is a necessity to solve the challenges we face in the 21st century.

Henk van der Steen
Henk van der Steen is co-founder of Troje, a company that is all around improvisation in the 21st century. His work is all about the improvement of improvisation skills of people, teams and organisations. He designs and facilitates highly interactive programs around change, creativity and innovation. He delivers workshops and interactive keynotes around the topic of Improvisation in the 21st Century. And –off course- he is also an improviser on stage. In the past 25 years he has been improvising and teaching all over the globe.

Henk is an energetic discoverer and a generous finder, curious ‘how it’s made’. Always looking for the best question and an exciting answer. He is also a dad, a husband, a runner and a former HR-consultant.

Oh, and he is (co)-author of several books, such as: ‘Werk in Uitvoering, over Improviseren op de werkvloer’, the first Dutch book about Applied Improvisation in the workplace.

Create a Conference Zine Using Visual Literacy
13:45 - 14:45
Create a Conference Zine Using Visual Literacy - by Sarah Huber
Create a Conference Zine Using Visual Literacy
13:45 - 14:45
Create a Conference Zine Using Visual Literacy - by Sarah Huber

Making zines is a fun way to circulate your stories, ideas, and information on a small scale. In this workshop, we will use the art of zine making to learn and apply a framework for interpreting, thinking critically about, and gaining understanding from visual information. Breaking into groups at tables, there will be materials and directions available for you to tell the story of your experience at CounterPlay ’19, using the framework we discuss. With some new skills and a story to tell, you may start a small press to distribute your zine!

Sarah Huber is an Engineering Technology Information Specialist and Assistant Professor of Library Science at Purdue University in West Lafayette, Indiana, USA. Sarah’s areas of research are new systems of organization and retrieval within libraries and the future of library collections. She runs the Maker programming for the Purdue Libraries and sees the activity and creativity used in Making as applicable to the future of library collection organization and discovery.

Teaching Room
On level 1, right by the café.
Teaching Room
Playing with Disability at the Edge of the Future
10:45 - 11:45
Playing with Disability at the Edge of the Future - by Laura Cechanowicz
Playing with Disability at the Edge of the Future
10:45 - 11:45
Playing with Disability at the Edge of the Future - by Laura Cechanowicz

We will conduct a worldbuilding session, in which we imagine future solutions to real world problems, focusing on problems facing people with invisible disabilities. This approach uses embodiment, our senses of humor, our physical relationships, and our deepest desires to connect; to consider how we can use play to transform the painful edges of our lives into constructive solutions, comedic stories, and playful moments of triumph.

Laura Cechanowicz is Los Angeles based artist and worldbuilder working in animation, film, VR and AR, and play. Her work explores embodiment and memory through identity and neuroscience. Her dissertation is a worldbuilding project documenting problems and building solutions for communities of people with disabilities. Laura earned her BA from the University of Michigan with Film & Video, Psychology and German majors, her MA in Film Studies from the University of Iowa, and her MFA in Animation from the University of Southern California. She is a USC PhD Candidate in interdisciplinary Media Arts and Practice, and she lives with an invisible disability of Rheumatoid Arthritis.

Leela: the playful path
12:30 - 13:30
Leela: the playful path - by Raghav Bashyal
Leela: the playful path
12:30 - 13:30
Leela: the playful path - by Raghav Bashyal

The Sanskrit word “Leela” refers to “divine play,” “dance,” or the spirit of playfulness that lies at the heart of existence. As we delve into this concept, we shall encounter Krishna – the young and playful cowherd who went on to become the central figure of the Bhagavad Gita – and discover a spiritual path designed for those of us who insist on being playful. Then, we shall enter a state of abandon, dancing and smearing color on each other’s faces in celebration of Holi, the festival of Leela!

Raghav Bashyal (they/them) is an independent game designer, a virtual reality instructor, and a seeker on the path of play. Currently, they work out of a little studio in Kathmandu, Nepal, where they were born not too long ago. Previously, they studied games at ITU Copenhagen and at the University of Southern California. Raghav speaks English, Nepali, Hindi, Spanish, Danish, enjoys traveling and can sometimes be found in the woods singing to nobody in particular.

Played Out: At the Edge of Work and Play with “Playbor”
13:45 - 14:45
Played Out: At the Edge of Work and Play with “Playbor” - by Raul Ferrer-Conill, Sonia Fizek, Maxwell Foxman, Mathias Fuchs and Mark R. Johnson
Played Out: At the Edge of Work and Play with “Playbor”
13:45 - 14:45
Played Out: At the Edge of Work and Play with “Playbor” - by Raul Ferrer-Conill, Sonia Fizek, Maxwell Foxman, Mathias Fuchs and Mark R. Johnson

The panel explores shifting boundaries between work and play through the concept of “playbor,” which highlights an increasingly normalized system of relations between producers, consumers and industry; corporations prescribe technical and social “rules” which entice and circumscribe activities, ultimately setting forth the conditions for thinking, talking and even knowing when and how to play.

Raul Ferrer-Conill is a lecturer and researcher in media and communications at Karlstad University. His doctoral dissertation focuses on the use of playful approaches to digital news production. Currently, he examines aspects of digital technologies, such as digital labor, media industries, and processes of datafication and gamification. He has published his work in journals such as Television and New Media, Computer-Supported Collaborative Work (CSCW), and Digital Journalism.

Sonia Fizek is a digital games, design and media scholar, who currently holds a lectureship position in the School of Informatics and Design at Abertay University in Dundee. Her current research focuses on the relationship between digital games and automation. She looks at self-playing games, automated gameplay, and algorithmic players to understand the essence of and the fascination with self-acting playful systems. Fizek is an associate editor of the Journal of Gaming and Virtual Worlds, and a board member for the Digital Culture and Society Journal, Digital Games Research Association (British DiGRA), Replay. The Polish Journal of Game Studies, and Journal of the Philosophy of Games, amongst many others.

Maxwell Foxman is an assistant professor of Media Studies at the University of Oregon. His work focuses on Virtual and Augmented Reality, as well as gamification in journalism, politics and other contemporary professions. His work has appeared in Games and Culture, Computational Culture and First Monday, among others. Foxman’s most recent research looks at early adopters of commercial immersive technology and the growing industry surrounding it.

Mathias Fuchs worked as a lecturer and researcher at the University of Applied Arts and the Music Academy in Vienna, at Sibelius Academy in Helsinki and at the University of Salford in Manchester, UK, where he developed and headed three Master’s level programmes. From 2012 to 2015 he held a professorship at Leuphana University, where he directed the research project “Art & Civic Media” and founded the Gamification Lab. He is currently Principal Investigator for a 3-years project on gamification funded by the German Research Council (DFG).

Mark R. Johnson is a postdoctoral fellow in the Department of Political Science at the University of Alberta. His work examines the intersections between play and money, such as live streaming, daily fantasy sports, loot boxes, Esports, gamification and gamblification. He has published in The Sociological Review, Games and Culture, Convergence, and Information, Communication and Society, among others.

Offices
Offices
Imagine!
10:45 - 11:45
Imagine! - by Penny Hay
Imagine!
10:45 - 11:45
Imagine! - by Penny Hay

Imagine! will engage participants in a playful approach to learning, inviting everyone to follow their fascinations using a range of sensory materials and create an immersive installation. Creative enquiry and reflection will be central to the workshop.

Penny Hay is an artist and educator, Senior Lecturer in Arts Education, Bath Spa University and Director of Research, 5x5x5=creativity (arts research charity). Signature projects include School Without Walls, House of Imagination and Forest of Imagination. Penny is a member of the Creativity in Education Research Group and Research Centre for Cultural and Creative Industries, Bath Spa University, RSA Innovative Education Network, Crafts Council Learning Advisory Group, Visiting Lecturer at Plymouth College of Art and Co-ordinator of the South West Creative Education Hub. Previously Penny was a primary teacher, arts advisory teacher, lecturer in arts education at Goldsmiths College, the Institute of Education, University of London, Roehampton Institute and University of the West of England. She co-designed the NSEAD Artist Teacher Scheme with Arts Council England and Tate Modern. Penny’s doctoral research focused on how we support children’s identity as artists. Current postdoctoral work focuses on creative pedagogy. Penny is an RSA Fellow and awarded by Action for Children’s Arts for her contribution to arts education.

PLAY, REFLECT, CREATE - A simple way to turn strangers into a highly successful team in a day
12:30 - 13:30
PLAY, REFLECT, CREATE - A simple way to turn strangers into a highly successful team in a day - by Thomas Lahnthaler and Thomas Kayer
PLAY, REFLECT, CREATE - A simple way to turn strangers into a highly successful team in a day
12:30 - 13:30
PLAY, REFLECT, CREATE - A simple way to turn strangers into a highly successful team in a day - by Thomas Lahnthaler and Thomas Kayer

Research shows that highly successful teams require certain conditions to be in place to perform on top level. Based on our work with high performance teams worldwide we developed a few simple, yet highly effective method to facilitate this process in three simple steps: Play - Reflect - Create! Discover in our workshop the secret behind successful teams and experience some practical tools for how you can turn from being strangers into a successful team within a very short time.

THOMAS LAHNTHALER
Before founding Groundwork Thomas worked for many years in conflict & crisis contexts worlwide. In different roles, he was tasked to work with effective conflict resolution & mediation efforts, lead crisis response teams and coach and mentor established and emerging leaders. Most recently, Thomas focused on supporting individuals and teams across sectors by using his experience to conceptualize customized support based on their needs. At Groundwork he works with designing and facilitating playful experiences for teams and individuals.
• Creative learning & development
• Crisis management/leadership
• Coaching and Mentoring
• Social Dynamics and Communication
• Conflict Resolution & Mediation


THOMAS KAYER
Being a founding partner in one of Austria’s leading companies for sportpsychology, Thomas successfully worked with athletes, coaches and teams to achieve top performances for many years. He has since expanded his focus to use his experience to develop tailor-made methods for behavior change for clients across sectors. Using different arenas, Thomas frequently presents and lectures his core areas and approaches to a wider audience.
• Mental flexibility and mental strength
• Team development
• Behavior change
• Communication & Leadership
• Motivation

The Social Game // Cultural Protocols
13:45 - 14:45
The Social Game // Cultural Protocols - by Thibault Schiemann and Nina Lund Westerdahl
The Social Game // Cultural Protocols
13:45 - 14:45
The Social Game // Cultural Protocols - by Thibault Schiemann and Nina Lund Westerdahl

The Social Game is the latest contribution to a series called 'Cultural Protocols' -- a collection of formats that play with and modify everyday situations. Most of all human interactions are guided by social conventions (i.e. shaking hands/bowing/hugging), and a bundle of those conventions is what we call a protocol (i.e. the protocol of a dinner).

In this sense, the Social Game is less a specific protocol on its own but rather a collaborative method to create, shape and re-shape a protocol of being with one another on the go, using a card-game mechanic. By playing out or removing cards participants can alter the very basic rules by which we interact. While a stack of premade cards will be provided by us, participants will also add new cards to the game itself. While the cards may invite to change the rules a lot, the Social Game is more about using the cards as impulses, giving a rule time to be dwelled in.

The session will consist of an introduction to the rules of the game, the game itself, and a debriefing afterwards.

In our own perspective the Social Game is not only fun, but it quite directly questions our assumptions of how one must engage with others. The moment, f.ex., you are invited to have 2m distance to someone while talking to them, you realize how fundamental our conventions are and how oblivious we are to most of them. In a playful way you learn what parts of a conventions feel good to you and which don't. The open "nature" of the game puts the means to create a worthwhile experience into everybody's hands. Furthermore, it highlights a crucial idea: If you want change, start changing things. And at least on a conventional level, the mechanic for the everyday life is similiar to the Social Game -- only that the cards are imaginary.

_:Thibault Schiemann (*1990) describes himself as a cultural hacker, using contexts such as games, theatre, literature, authentic relating and others to put forth alternative ideas of society. He studied Literature and Theatre at the University of Bern and the Freie Universität Berlin, and is currently running a seminar on creative reading at the latter. In 2014 he co-founded both the Social Space Agency and the anti-bank Trade Sachs which he is still an active member of. He has been invited and/or participated in many festivals over Europa, such as Auawirleben (Bern, CH), Frankfurt Book Fair (GER), Transeuropa Festival (Belgrade, Ser), Urban Emptiness (Nikosia, CYP). //ofwastelands.de

_:Nina Lund Westerdahl (*1984) works in the fields of art, games, performance and architecture. Her focus is on the public awareness of urban space by exploring, questioning and sharing the manifold aspects of the everyday.
MA in Architecture from The Royal Danish Academy of Fine Arts in Copenhagen; worked as an architect in Denmark, Zurich, Sierra Leone and Palestine; Artist in the urban performance group zURBS since its beginning in 2011; Co-founder of The Hidden Institute in Berlin. Curator of Blackbox Copenhagen 2019. co-curating Oslo Architecture Triennale 2019.
ninawesterdahl.com

The Box
The Box
Finding the Game (that takes you to the edge)!
10:45 - 11:45
Finding the Game (that takes you to the edge)! - by Anthony Trahair
Finding the Game (that takes you to the edge)!
10:45 - 11:45
Finding the Game (that takes you to the edge)! - by Anthony Trahair

Before we can even start to play we need to discover what the game is. Once found it we can take it as far as possible... to the edge. Creating a safe and playful atmosphere we will learn that the games are right under our eyes.

Anthony Trahair graduated in Chemistry and later in Physical Theatre and Clown at the Dimitri School in Switzerland. Anthony has a long experience with groups and has a fresh enthusiastic intuitive approach. He is also a passionate juggler and Yoga practitioner has written a beautiful book “Pearls of Juggling”. He lives in the Italian countryside with his wife and three cats.

Changing the World Through Play
12:30 - 13:30
Changing the World Through Play by Esben Wilstrup
Changing the World Through Play
12:30 - 13:30
Changing the World Through Play by Esben Wilstrup

Can play help us with our failing democracies, rising inequality, global warming, and an epidemic of stress and anxiety? Quite a lot it turns out! Through improv games, philosophizing, and examples from around the world you will learn the methodology and tools of performance activism and discover just why play is such a powerful tool for changing the world. Are you ready to make history?

Esben Wilstrup is a Danish psychologist, community-builder, and play activist. In 2015 he co-founded the boarding school "Epos" in Denmark - where students ages 15-17 learn the mandatory state curriculum but through play, performance and role-playing games (edularps). When he isn't working to develop the community, staff, pedagogy, and leadership of this school or consulting with with others to help them do the same, he works with the East Side Institute to build an international movement of play activists through the festivals/communities "Performing The World" and "Play Perform Learn Grow".

PerformanceLab : physical fun!
13:45 - 14:45
PerformanceLab : physical fun! - by Gaby David
PerformanceLab : physical fun!
13:45 - 14:45
PerformanceLab : physical fun! - by Gaby David

PerformanceLab is an innovative, playful and artistic workshop, that will contribute to the sense of our mobile selves. Based on Augusto Boal’s research, mainly on his book “Games for Actors and non actors”, the PerformanceLab workshop will provide a space for physical composition, expressivity and musicality of movement, and to dig for the intersections between the proposed exercises and playing.

Gaby David is a Uruguayan/French, visual sociologist and digital ethnographer. She holds a PhD from the “Centre of history and theory of arts” from the EHESS in Paris. Specialized in mobile media and visual cultural studies, Gaby also holds a Masters in Fine Arts from the University Paris 8, and a Teacher of English as a Foreign Language Diploma. With a strong dance-theatre background and ceramist training, her portfolio also includes many art exhibitions and performances. Today she works as a Fellow researcher at La Sorbonne 3 and is a Lecturer at Paris 8.

Excursions
For adventures outside of Dokk1, meet by the information table.
Excursions
Walk with the City Scape
12:30 - 13:30
Walk with the City Scape - by Jenny Cashmore
Walk with the City Scape
12:30 - 13:30
Walk with the City Scape - by Jenny Cashmore

Walk with the City Scape is a participatory spatial and interactive event. We will take a collective walk with a difference, using a score to guide our movement and actions in response to the urban environment around us. A new visual language will emerge – unique to the participants involved and the city scape we move through.

(b.1977) Jenny Cashmore is a British contemporary artist currently living on the Welsh/English border. She graduated with a Distinction, Masters of Fine Art from Cardiff Metropolitan University, Wales, UK in 2014. Past residencies include; online residency with East Bristol Contemporary (2018), UNIT(e), g39 (Cardiff, Wales UK. 2016) and Summer Camp, National Theatre Wales, (Wales UK. 2015) Cashmore’s recent projects include a collaborative Earth walk with Celia Johnson (Sidney Nolan Trust, Presteigne, Wales UK, 2018), Descent, performed in the Finnish Museum of Natural History (Helsinki, Finland 2017), and Colours of Llandudno, produced by Culture Action Llandudno (Llandudno, North Wales UK. 2017). She is also a founder of artist collective Shebang who have recently hosted a Women’s Space at the Green Gathering Festival (Chepstow, Wales UK. 2018).

Playtesting the Street-Level Benefits System
13:45 - 14:45
Playtesting the Street-Level Benefits System - by Rob Jones and Dr Jim Kaufman
Playtesting the Street-Level Benefits System
13:45 - 14:45
Playtesting the Street-Level Benefits System - by Rob Jones and Dr Jim Kaufman

As a part of Dr Jim Kaufman's research fellowship at the University of Sheffield Department of Urban Studies and Planning, we are developing a workshop game for policy makers that casts players as the ordinary civil servants who administer Britain's benefits system at street level.
Negotiating the pressure between targets from the top and real-world problems on the ground, players will be given a research-based insight into the concrete effects of abstract policies.

Rob Jones is a director and designer of playful theatre, games, sound and video. He graduated in Theatre Studies from the University of Glasgow in 2010. He's interested in creating bold, exuberant projects that find innovative ways to tell stories. His work has been supported by a wide range of Scottish theatre organisations, including The National Theatre of Scotland, The Tron Theatre and Grid Iron. Rob was awarded a Leverhulme Arts Scholarship by the JMK Theatre Trust and the Traverse, won the 2014 Platform 18 Award at The Arches, and was a participant in the National Theatre of Scotland's Emerge Programme 2012.

Jim Kaufman is an ESRC Postdoctoral Fellow and Research Associate in the Department of Urban Studies and Planning at the University of Sheffield. He graduated with a BA in Philosophical Studies from Newcastle University in 2005 and an MSc in Social Anthropology from the LSE in 2007. He then completed a PhD in Social Policy at the University of Glasgow in 2017 with an ethnographic study of encounters between benefit claimants and street-level bureaucrats in welfare-to-work programmes. Funded by the ESRC Welfare Conditionality project, this research focused on the everyday experiences and street-level practices of welfare conditionality. He joined Sheffield University in October 2018 and is working on publications based on his doctoral research alongside impact and engagement activities with agencies in Sheffield and Scotland.

Dinner & Play Party
18:00 - 19:00
Dinner & Play Party
18:00 - 19:00

DAY 2 - Closed Sessions (April 5th)

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End of Friday

We hope many people are staying for Saturday, and after the end of the second day, we’ll organize informal activities and dinner.

Saturday, April 6th

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At the last day of CounterPlay ’19, we’ve got less scheduled sessions and more room for reflection, discussions and further exploration of our opportunities for collaboration and creating real change.

In the afternoon, we will go play in a nearby forest and make a bonfire, tell stories, drink warm drinks and play some more when it gets dark. Bring warm clothes!

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DAY 3 - Closed Sessions (April 6th)

08:30
09:00
09:30
10:00
10:30
11:00
11:30
12:00
12:30
13:00
13:30
14:00
14:30
15:00
15:30
16:00
16:30
17:00
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18:00
18:30
19:00
Main Stage
Where we all get together (inside the big wooden "box").
Main Stage
Small Stage
Small Stage
‘The Role of Craftsmanship, Wonder and Storytelling in Play’ - a conversation with A Secret Club
10:00 - 10:30
‘The Role of Craftsmanship, Wonder and Storytelling in Play’ - a conversation with A Secret Club
‘The Role of Craftsmanship, Wonder and Storytelling in Play’ - a conversation with A Secret Club

At the core of a secret club is Annabelle Nielsen and Kenn Munk. Annabelle used to be an illustrator and artist, Kenn used to be a graphic and toy designer. Now they are both explorers, inventors, alchemists and seekers.

Playing in the Shadows: meeting our inner edges
10:45 - 11:45
Playing in the Shadows: meeting our inner edges - by Robbie Foulston
Playing in the Shadows: meeting our inner edges
10:45 - 11:45
Playing in the Shadows: meeting our inner edges - by Robbie Foulston

This workshop will give us permission to playfully meet & express the slightly messier bits of us that we normally don't let others see - what Carl Jung calls our "shadows".

Taking on the archetype of the Fool, we will use guided meditation, theatre games, embodied exercises and reflective writing to lightly step in and out of our edges, in a safe and held space. This will be an active session, with a strong likelihood of loud, silly noises.

Robbie Foulston is a fool. Or at least he's trying very hard to be. He is interested in playing with all the different sides of ourselves, dissolving the blocks to our true playfulness, and being a permission slip for other people's insanity (don't worry, it's not just you!)

He studied Theatre and Performance at the University of Warwick, and has trained in general silliness with; Holly Stoppit (clown teacher), Daniel Hernandez (Divine Ridiculous), John Wright (theatre director), Jonathan Kay (international fool), and Jamie Catto (1 Giant Leap, Faithless).

He is part of the Edinburgh-based Kind Ape Collective, which at the time of writing hasn't really been set up yet, so we'll see if it's a real thing by April!!!

Embodied Play
12:30 - 13:30
Embodied Play - by Bart Durand
Embodied Play
12:30 - 13:30
Embodied Play - by Bart Durand

In this play-workshop I will invite the participants to examine together the question: "How can we contribute to make this world more playful?" And we will let our bodies tell us what our brain doesn’t know. The wisdom of our body’s will bring us playfully over the edge of what we think we know and tell us what step to take next.

World Café: Reflection & Conversations
13:45 - 15:15
World Café: Reflection & Conversations
13:45 - 15:15

Towards a (more) Playful Future
15:15 - 15:45
Towards a (more) Playful Future

Meeting Room 2
On level 1, right by the café.
Meeting Room 2
Play For Your Soul
10:45 - 11:45
Play For Your Soul - by Ben Ross
Play For Your Soul
10:45 - 11:45
Play For Your Soul - by Ben Ross

Play is a spiritual act.

We don’t do it for efficiency, to make money, or to extend our lifespans – though these can be a result. We do it to contact a part of our being that we can easily lose touch of. Your inner child, your joker, your soul.

Through games, mindful/playful techniques & reflective discussion, we’ll see how play nurtures this vital part of ourselves, enabling us to engage with lived experience at a deeper level. In getting closer to our edge(s), we see our core more clearly.

Ben Ross works with adults, helping them to play. With his organisation, The Flying Raccoon, he concentrates on encouraging conscious play, appropriate to the individuals Play Persona, through workshops and one-on-one coaching.

The art of play: Play personalities for career and leisure time
12:30 - 13:30
The art of play: Play personalities for career and leisure time - by Gabi Linde
The art of play: Play personalities for career and leisure time
12:30 - 13:30
The art of play: Play personalities for career and leisure time - by Gabi Linde

Everyone has his/her own play personality DNA so has every job and activity. The workshop seeks to analyze and combine these to create a play personality DNA library for jobs and activities to help you to choose your path for a healthier and happier life - in career and leisure time.

HiddenCampus: Creating playful spaces for people to grow.

Experience design by Gabi Linde - urban activist for playful public spaces, advocate for play and playful development. Campus, commonly known as a university areal, is translated ‘playground’ from Latin. HiddenCampus creates playful spaces to learn and explore how to lead a happier and healthier life. These spaces can emerge everywhere - sometimes where you least expect it.

Meeting Room 1
On level 1, right by the café.
Meeting Room 1
Teaching Room 1
On level 1, right by the café.
Teaching Room 1
Play/Connect/Grow
10:45 - 11:45
Play/Connect/Grow - by Jessica Penrose
Play/Connect/Grow
10:45 - 11:45
Play/Connect/Grow - by Jessica Penrose

This workshop for adults will explore the edge between play and personal growth, between play and spirituality - to look at how play can be an interface between our public self and our inner worlds. We’ve seen first-hand, through our workshops with adults, how play can be a catalyst for change – a way of reconnecting with a lost or shut off part of ourselves. That reconnection can be hugely transformative, and also challenging. Who am I, as an adult, if I allow myself to play? If I can open up and feel like myself again through play, what else can I do? What changes might it precipitate in my life?

There will be games and playful interactions designed to generate group trust and connection. The aim will be to enable participants to begin to open up and connect with the more “spiritual” part of themselves (whatever that means on an individual level). This would be followed by discussion and reflection on the process.

The Even Better Best Workshop #2
12:30 - 13:30
The Even Better Best Workshop #2 - by Anthea Moys
The Even Better Best Workshop #2
12:30 - 13:30
The Even Better Best Workshop #2 - by Anthea Moys

Building upon what was learnt before, this workshop seeks to create a set of new seriously competitive warm up techniques, sports for the fittest players and unwinnable games through physical improvisation and serious play. It will also involve flocking that might go outside and might even grow into a performance! Please wear clothes you might sweat in.

Anthea is an artist, teacher, play facilitator, runner and a lifelong learner who loves to sing. Anthea wears many hats, but her main passion lies in designing informal and experimental social learning experiences, where people can connect, create and play through the arts. In 2008 she completed her MAFA with a focus on play and performance in public space. In 2013 she won the Standard Bank Young Artist Award for Performance Art (inaugural) where she created her “Vs.” series, which embraced failure and reimagined winning as the act of learning itself. In May 2015 she participated in the Johannesburg Pavilion residency at the 56th Venice Biennale. In April 2017 she was a resident artist and researcher at the LEGO Foundation in Billund, Denmark. Most recently Anthea has won a studentship at Northumbria University in Newcastle to complete a 3-year practice-led PhD with a focus on sport, play and contemporary performance.

Offices
Offices
The Box
The Box
Excursions
For adventures outside of Dokk1, meet by the information table.
Excursions

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