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DAY 2 - Closed Sessions

Theme
Showing All
Playful Cities
Playful Learning
Playful Working
Playful Living
09:00
09:30
10:00
10:30
11:00
11:30
12:00
12:30
13:00
13:30
14:00
14:30
15:00
15:30
16:00
16:30
17:00
17:30
Main Stage
When we are all together, we will assemble by the main stage at DOKK1
Main Stage
Music: Welcome Back!
09:00 - 09:15
Music: Welcome Back!

Kirsten Anderson: 8 Building Blocks to Success Through a Playful Mindset
09:15 - 09:45
Kirsten Anderson: 8 Building Blocks to Success Through a Playful Mindset
09:15 - 09:45

As children, play comes naturally, instinctively, and readily to us. As we age into the responsibilities and pressure to conform to “mature” standards many playful persuasions are supressed. Kirsten identifies eight elements of “success” found in a playful childhood that we can integrate as adults into business and life.

1. Creativity/Innovation/Imagination
2. Risk/Failure
3. Variety/New Experiences
4. Flexibility/Flow/Adaptability
5. Connection/Community/Relationships
6. Growth/Learning/Curiosity/Wonder
7. Fun/ Pleasure/Joy/Levity
8. Authenticity/Empathy/Self-Awareness


How does business and society benefit by encouraging these 8 traits of playfulness into a corporate culture?
What can we do to encourage The Playful Mindset in organizations and institutions of all types?
With our diverse global backgrounds we can spread playfulness into fortifications formerly free of frolic in the future.

By Kirsten Anderson

Kirsten’s 26 year career has been spent playing in the toy industry. Now a Certified Lego® Serious Play® facilitator she works with corporations on playful solutions. The go-to “play expert” on Global TV for 8 years+ Kirsten’s mission is to spread the message of more play, risk, and fun for all ages. Facilitator, Coach, Consultant, Professional Speaker, mom, and Play Advocate are just a few of the labels that would stick, especially if using glue.

Get in touch with Kirsten Anderson at Integrate Play Solutions, Vancouver, BC, Canada

www.IntegratePlay.com

E: Kirsten@IntegratePlay.com
Facebook @IntegratePlay
Twitter @KirstenatPlay

Dom Breadmore: Playful Counterobedience
09:45 - 10:15
Dom Breadmore: Playful Counterobedience
09:45 - 10:15
Playful Cities

How are artists, urbanists and creative technologists leading playful initiatives that promote civic engagement, subversion and active citizenship? How do we tackle the stigma of using play for serious purposes? Playfulness relies on the user’s willingness to deconstruct rules, rather than adhere to them.

Lunch
12:15 - 13:00
Lunch
12:15 - 13:00

Rikke Toft Nørgaard: Playful institutions: Value-based vision-driven workshop for developing new educational futures
13:00 - 14:30
Turn yourself into a playful institution!
Rikke Toft Nørgaard: Playful institutions: Value-based vision-driven workshop for developing new educational futures
13:00 - 14:30
Turn yourself into a playful institution!
Playful Learning

Turn yourself into a playful institution!

In the workshop participants come together to develop shared values and visions for playful institutions. Values at heart and visions in mind will be turned into design patterns for a having a more playful practice in hand as an institution. The workshop will result in a collective piece of embodying the power of playful institutions. The generated material will be collected and turned into a resource for thinking about developing more playful institutions that will be shared with all participants.

Hosted by associate professor Rikke Toft Nørgård, Aarhus University.

Lena Mech: Play to disobey: how public play can change our view on cities (talk)
14:45 - 15:15
Lena Mech: Play to disobey: how public play can change our view on cities (talk)
14:45 - 15:15

Playing in public space creates pockets of extraordinary events that enliven the streets of our cities. It shakes up our preconceptions about the rules of the places and makes us think, who are public spaces designed for and how we are expected to use it. Many times we can get so excited about the potential of cities as infinite playgrounds that we forget about how play is perceived by bystanders occupying the space. As designers, play makers, and anybody who wants to introduce play to public space, we have to remember that we are walking on a thin line between fun and danger, excitement and disturbance. In my talk, I will address the potential that play in public space brings to the cities, as well as the possibility of its misinterpretation. Throughout the talk, I will also provide you with various design tools that will help you introduce play in a way that is respectful to the surroundings.

By Lena Mech

Miguel Sicart: Play, Games and the Good Life
15:15 - 15:45
Miguel Sicart: Play, Games and the Good Life
15:15 - 15:45
Playful Living

In this talk I will discuss the role that play has in developing our ethical virtues as human beings. Far from being a childish attitude towards the world, play is a fundamentally creative and moral mode of understanding, exploring, and engaging with moral reflection

Playful Goodbye!
15:45 - 16:00
Playful Goodbye!

Small Stage
Small Stage
Portia Tung: The Curiosity Carousel
10:45 - 12:15
Portia Tung: The Curiosity Carousel
10:45 - 12:15
Playful Living

Does the idea of "play" intrigue you? Do you wish you could play more instead of just eat-work-sleep-repeat? Or perhaps you feel you need permission to play?

Then join us on a mini play adventure!

Based on the initial findings of my play research, what adults need and want most are: 1) reassurance that play isn't a waste of life AND 2) permission to play.

This fun and interactive workshop has been carefully crafted to give participants the chance to experience how we unblock ourselves and unlock our potential as individuals by acknowledging and embracing our playful selves.

Join me, Portia Tung, Playmaker 001 and Play Coach, to crystallise your definition of play and explore your relationship with play. You'll get to play on the Play Carousel, a mix of exercises, arts and crafts and games to get us thinking and talking about play and having fun!

No mini play adventure is complete without the prospect of change and challenge, so you'll get to take away at least 3 ideas to increase your daily amount of play right away.

Format:

• We apply The School of Play's Play Manifesto
• We will work in groups of 4-5 people
• You choose which activities you take part in
• You don't have to speak in front of the larger group
What will we explore?
• Your personal definition of play
• Your motivations for play
• Your relationship with play
• Your play preferences in terms of Howard Gardner's theory of Multiple Intelligences

What will you take away?

• A clearer understanding of why play is essential to adult development and not just children
• A greater sense of desire and confidence to play
• An increased sense of self-awareness and empathy for others
• Increased creativity and sharper thinking
• At least 3 ideas specific to your play preferences to increase play in your life

About The School of Play
The School of Play is dedicated to promoting happier adulthood through lifelong play. The school brings together adults who are curious about the concept of play, want to explore ways to play more in our lives and increase our play intelligence in order to achieve more of what we want in life. Find out more at www.theschoolofplay.org.

Jørund Høie Skaug, Kristine Sevik, Lars Gimse, Vibeke Guttormsgaard: Useless and shitty robots
13:00 - 14:30
In this workshop we use the micro:bit in combination with servos, cardboard, straws and crepe paper to solve non-existing problems.
Jørund Høie Skaug, Kristine Sevik, Lars Gimse, Vibeke Guttormsgaard: Useless and shitty robots
13:00 - 14:30
In this workshop we use the micro:bit in combination with servos, cardboard, straws and crepe paper to solve non-existing problems.
Playful Learning

The Robots are coming for our jobs, but even though they can solve a lot of problems for us, and do boring tasks, things doesn’t´t always go as planned. In this workshop we use the micro:bit (a tiny computer designed to teach kids the basic concepts of coding) in combination with servos, cardboard, straws and crepe paper to solve non-existing problems. Inspired by the queen of shitty robots, Simone Giertz

The BBC micro:bit is a entry-level cheap device designed to encourage children to get actively involved in writing software for computers and building new things, rather than being consumers of media. The micro:bit has accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, and two programmable buttons. What kind of inventions or games can participants make in a couple of hours? The Norwegian Centre for ICT in Education brings micro:bits.

Requirements: bring your own laptop

By: Jørund Skaug, Lars Gimse, Vibeke Guttormsgaard, Kristine Sevik, The Norwegian Centre for ICT in Education

Playful Afternoon - Informal Play Lounge
16:00 - 17:30
Playful Afternoon - Informal Play Lounge
16:00 - 17:30

Meeting Room 2
Meeting Room 2
Anders Dinsen & Jessica Ingrassellino: Playful Software Exploration
10:45 - 12:15
A Workshop on Helping Adults Climb Back into Playfulness
Anders Dinsen & Jessica Ingrassellino: Playful Software Exploration
10:45 - 12:15
A Workshop on Helping Adults Climb Back into Playfulness
Playful Working

The IT industry is buzzing with concepts promising play, joy and fun. However, the rule has for years been that play as a concept in the IT industry is often reduced to what is best described as a Motivational Technology: People are tasked to “play” and break patterns with the hidden agenda that they increase delivery performance under plans and resources forced upon them. The ethical implications are huge, but a core problem is that authentic play is suffering - sometimes even dying.
A fundamental question in leadership in the IT-industry today is therefore how we can manage the climb back into true playfulness: Setting humans free to unleash the power of play. Software testing is the exploration of information technology in ways that produces helpful information about the product we are testing.
When the power of play is unleashed in software testing, interesting things happen: The true quality of the testing performance becomes noticeably better, and the outcomes of it too. This results in better software systems, higher product quality, and hopefully, ultimately a better world for us to live in.
The players in the workshop will simulate software testing and exploration, carry out experiments to unleash the power of play, and perform a deep philosophical dive into our personal space of values and attitudes in order to find new ways to think constructively about play and value: Act powerfully and excellently.
The workshop will be comprised of guided exercises in improvisation, art, and problem-solving to push ourselves into the area of playful software development; to connect with our stories and the imagined stories of others in order to better understand how we can create quality and meaning through our work. Further, we will engage in a protreptic exploration of human values. Forming a “circle of wisdom” in the room, through facilitated conversation, we will gain consciousness about ourselves, our values and how they shape our thoughts and actions in true playfulness.

Key takeaways

This workshop will be a fun and safe space for play, exploration and learning. Participants are expected to engage, share opinions, thoughts and ideas, and to treat others’ opinions, thoughts and ideas in a respectful and appreciative manner. No prior knowledge of Information Technology, software testing, exploration, play, dialogue, or philosophy is required. Participants will get:
-> An introduction to imagination as a software exploration “tool”
-> Consciousness about personal values and powers
-> Personal leadership heuristics to stay playful and remain true to ourselves, even under pressure


About the presenters

Jessica Ingrassellino

Jessica is a musician, teacher, philosopher, researcher, programmer, business owner, and software tester at Salesforce.com. She also runs TeachCode.org, working within the New York metropolitan area to bring improvisatory, imaginative coding education to underserved communities.
Twitter: @jess_ingrass
Linkedin: https://www.linkedin.com/in/jessingrassellino

Anders Dinsen

Anders is a freelance software test consultant, leader, protreptic coach, volunteering social activist, and family father. With a background in industrial design and product development, and years of software development, Anders has worked in various roles in software projects since 1995.
Twitter: @andersdinsen
Linkedin: https://www.linkedin.com/in/adinsen

Sune Klok Gudiksen: Replay-Power / Power-Replay
13:00 - 14:30
Sune Klok Gudiksen: Replay-Power / Power-Replay
13:00 - 14:30
Playful Working

We take a direct approach to the 2017 Counter play theme ‘the power of play’. Through a newly developed board game we let participants take various routes and scenarios to gain power and deal with that new-gained power through various lenses from historical thinkers to ethical viewpoints. Players will start with minor and less complex scenarios, and as the game progresses more complex scenarios will unfold. Incorporated into the game will be everyday ‘power’ scenarios from real life, probably also inviting the participants to bring anonymous stories.

Foremost the players will receive a better understanding of power situations. In this way the game can be seen as an empowerment of the players to better deal with power issues in situations where power tactics are used either on them or applied by themselves. We see this as an inside-out approach – understanding the organisational and political systems, and the powers at stake in everyday organisational life.

By: Sune Klok Gudiksen

Teaching Room
Teaching Room
Anthea Moys: Playshop
10:45 - 12:15
Anthea Moys: Playshop
10:45 - 12:15
Playful Living

This play!shop is probably THE BEST thing on offer at this festival. It has been awarded THE BEST PLAY!SHOP AWARD for five years running, nationally in South Africa and basically all over the world. This distinguished, 5-star rated and very excellent play!shop takes play VERY SERIOUSLY. There will be prizes and certificates given to THE BEST participants. To win you will obviously need to prove yourself the fittest, brightest, fastest and most good looking of the bunch. I will also be giving out mischievous tasks to completed (in secret) by your secret identity. You will need to complete these missions before the festival ends… otherwise: No prize! No certificate! No nothing for you! Are you also THE BEST? If so, you should probably come and play with us.

Anthea Moys, South African performance artist, play facilitator (and terrible singer) will spend this time with you sharing stories from play!shops and performances that she has initiated with other players in Johannesburg over the past 10 years (don't worry she speaks very fast and moves a lot). South Africa is still in the process of recovery from apartheid and the evil architecture of apartheid still separates and divides us to this day. The work she does uses play to attempt to connect people across these divides. Every day we see people in power trying to separate people based on their differences. Through her work she has seen that, increasingly, the arts (and play, humour!) have a truly important role to play in terms of bringing us together as human beings so that we can create social change and imagine alternative possibilities.

After the talk we will PLAY! Get ready to run, jump, chase, run, hide, find, draw, poke, skip, sing, squat, throw, listen, bump and bash. We might also go outside…

Anthea is an artist, a teacher, a play facilitator, a public speaker, a constant learner and a bad singer who has started an experimental choir. In 2008 she completed her Masters at Wits with a focus on play and performance in public space. In 2013 she won the Standard Bank Young Artist Award for Performance Art (inaugural) where she created her “Vs.” series, which embraced failure and reimagined winning as the act of learning itself. In May 2015 she participated in the Johannesburg Pavilion residency at the 56th Venice Biennale. In 2016, Anthea co-initiated and produced the Hey Hillbrow let’s dlala! public art parade and was a workshop facilitator for My Alex – Youth Perceptions of Place. Anthea lives, learns, works and plays in Johannesburg.

www.antheamoys.com

Ben Ross: Play Like Your Life Depends On It… It Does!
13:00 - 14:30
Ben Ross: Play Like Your Life Depends On It… It Does!
13:00 - 14:30
Playful Working

By the end of this workshop participants will discover that far from being the opposite of work, play is the only way to work. Through a series of activities we will explore a number of aspects of work (including repetitive tasks, creativity, boredom, social interaction, communication and work/life balance) and attempt to address each in turn first with a playless and then with a playful approach.

Through practical exploration the aim is to see how bringing elements of play to bear on each of the tasks enables every worker to take a more mindful approach, and one that is more genuinely connected to the reality in which he or she works. Expect to learn how to high five successfully every time, explore whether you can hear a smile, and discover the difference it makes when one person in a brainstorm has the sole job of making outrageous suggestions.

We will discover that, far from being a distraction, bringing elements of play into the workplace cannot fail to help one achieve one’s objectives. Even more importantly, we will uncover the potential for play to enable workers to bring their whole selves to work, and to reveal the full expression of their humanity.

About the host:

Ben Ross aka The Flying Raccoon is on a mission to reintegrate play into the lives of all adults, and in the process recapture a bit of the humanity that has been lost. He lives on the outskirts of London, where he explores play and works with individuals and groups of adults to help them find the play they’ve forgotten.

Transformation Room
Transformation Room
Kirsten Anderson: Through the Lens of Play
13:00 - 14:30
Kirsten Anderson: Through the Lens of Play
13:00 - 14:30
Playful Living

Experience the joys of playful “failure” as we experiment with DIY Kaleidoscope making using recycled objects. Blindfolds will be involved as we use communication and empathy with 21Toys Empathy Toys.

This is a participatory discussion and interactive play-shop designed to explore questions such as:

How does viewing events, activities, people, cities, adversity, our world through a playful lens affect our overall perspective? How does this lens affect change? How might we grow this movement for a playful shift in consciousness?

By Kirsten Anderson

Kirsten’s 26 year career has been spent playing in the toy industry. Now a Certified Lego® Serious Play® facilitator she works with corporations on playful solutions. The go-to “play expert” on Global TV for 8 years+ Kirsten’s mission is to spread the message of more play, risk, and fun for all ages. Facilitator, Coach, Consultant, Professional Speaker, mom, and Play Advocate are just a few of the labels that would stick, especially if using glue.

Get in touch with Kirsten Anderson at Integrate Play Solutions, Vancouver, BC, Canada

www.IntegratePlay.com

E: Kirsten@IntegratePlay.com
Facebook @IntegratePlay
Twitter @KirstenatPlay

The Box (Æsken)
The Box (Æsken)
Christa van Rijn, Grace Holme, Kezi Gardom, Matilde Real : Play It Again: A Reflexive Practitioner
10:45 - 12:15
Christa van Rijn, Grace Holme, Kezi Gardom, Matilde Real : Play It Again: A Reflexive Practitioner
10:45 - 12:15
Playful Working
Playful Living

As Applied Theatre MA students and facilitators from Goldsmiths University, London, we have developed a 'playshop' that is active, experimental and reflective. Through dance, improvisation and games we will explore different aspects of play with our participants, revealing particular facets of its nature and considering experiences of play as condensed pieces of life. The first part of the session considers personal barriers to play and how we might overcome them; the second, how purposeless play can create something unexpected and ‘useful'; the third, the implications of limits and structure in play - whether they hinder or stimulate creativity.

By working in various group sizes, we question their dynamics and how they link to creativity and participation; some may find working in large groups stimulating and engaging, whilst others might feel overwhelmed and disengage. We intend to confront how such dynamics influence play within the workshop, respecting that play feels different for everyone and is as diverse as we are. We aim to facilitate a variety of experiences, to develop a more complex understanding, both ontic and epistemic, of what play is.

This session was created for MA student-facilitators, as well as extra-mural community theatre-makers, as part of a module called 'Reflexive Practitioner’. Consequently, our ambition is to encourage participants who are also practitioners, to deeply reflect upon their own play praxis; how they might consider, organise and facilitate play in their own work.

Kathryn Ricketts: Remington: a Dance/Theatre Conduit; Inspiring Knowledge Makers and Reflective Enquirers
13:00 - 14:30
Kathryn Ricketts: Remington: a Dance/Theatre Conduit; Inspiring Knowledge Makers and Reflective Enquirers
13:00 - 14:30
Playful Working

With a character called Remington, an anthropomorphized bird character who inhabits an austere prairie landscape of sound and video, rickets explores pre existing stories which then move into a 3rd space of creative synthesis through images and or words. This process allows the diversity of the interpreter to be key in the character construction. Heathcote (1984) proposes that dramatization is a social act of constructing meaning and in this event the play itself becomes a reflection of reality and the player is also a participant allowing a doing and observing—interpreting and reflecting at the same time. This departure from the text, invites a playful imagining of stories to be constructed collectively, and calls attention to remembered histories and embraces current realities. Siegel (1995), emphasizes that through transmediation and play our students inhabit powerful locations in the learning space as “knowledge makers and reflective enquirers”.

This interactive session will outline the results of ongoing explorations with Remington and the benefits of harnessing cultural difference as a rich source for multiple readings creating a complex and diverse community of meaning makers in education. Participants will be exploring metaphors through poetry and playful movement triggered from both graphic novels and literature.

By Dr. Kathryn Ricketts, University of Regina Saskatchewan, Canada

Project Room 1
Project Room 1
Aviaja Borup Lynggaard: Designing games with children: designing for collaborative play
10:45 - 12:15
Aviaja Borup Lynggaard: Designing games with children: designing for collaborative play
10:45 - 12:15
Playful Learning

This paper/play session is twofold: Starting with a talk about co-designing an interactive game together with children, followed up by a collaborative play session, where we will make music and dance choreography within the interactive game that the children came up with.

4 school classes were guided through a co-creative design process, where the pupils were assigned with different tasks, like a real design team. The children were at the highest level of engagement in the design process: The child as design partner (Druin (2002): The Role of Children in the Design of New Technology, Behaviour and Information Technology, 21(1) 1-25. . Building on other research on design methods (e.g. Sluis-Thiescheffer, Bekker et. Al. (2011) : Development and application of a framework for comparing early design methods for young children, Interacting with Computers) and making use of those methods the children were guided during 3 workshops. We propose that dividing the class into working with different tasks will lead the design process closer to a concrete design proposal. The classes were divided into a group of graphic designers, gameplay designers, project leaders, communication, layout, sound designers and movie presenters. The result was 4 different concepts presented in front of 100 spectators at stage for a jury that voted for the winning idea to be realized. This has led us to a new game: FlowDance.

Hosted by Aviaja Borup

Mikel Horl: Deconstructive Play: Empathy, Distance, Diversity
13:00 - 14:30
Mikel Horl: Deconstructive Play: Empathy, Distance, Diversity
13:00 - 14:30
Playful Living

This workshop investigates the power of play between cultures, generations and disciplines, promoting empathy, compassion and positivity in human relations.

Groups will work together to deconstruct games and other source materials to invent new ways of playing. Deconstructive approaches from literature, art, theatre and architecture are employed to give insight and generate ideas for cultural and generational interaction. The workshop connects to a project by ACTIVISMO PSD, the Parliament of Social Design, investigating Deconstructive, intergenerational play in Middlesbrough, UK.

This session will involve the making of short narrative works (written, performed, produced, built, installed) or proposals for new games to be played. Participation will lead to increased ability to work collectively across cultures and generations.

We will work in a studio space with tables, chairs, paper, computer, projector, internet connection and our own devices. We will set up a Video Booth to record descriptions of games to be shared with international partners of the project.

What do we mean by Deconstructive Play? Looking at “games” we (or our parents and grandparents) used to play, taking them apart then inventing something else.

We will deconstruct games from Asia and Europe by connecting with a group in Japan. We will consider theatre, performance and role play in several cultures. We will learn to translate, interpret and deliberately misinterpret. We will consider learning and unlearning as key attributes in education and look at how we can apply deconstructive principles to the workplace and social spaces.

We will work in groups and connect with people from different backgrounds. We will find out if we can play in a foreign language, interpret and misinterpret instructions and rules.

Project Room 2
Project Room 2
Jana Wendler: Playfields – a playful methodology for research
10:45 - 12:15
Jana Wendler: Playfields – a playful methodology for research
10:45 - 12:15
Playful Learning

As theorists like Law (2004) argue, our choice of research methods brings into being its own socio-cultural reality, making research efforts an active intervention in ‘the’ world. This puts great responsibility on academics and raises the question of how to convey such complex processes to students. By way of intervention, we have introduced playful methods as a means to enhance this awareness. As an approach to research, play creates opportunities for a more open, engaged, participatory and ethical engagement. This is the premise of the ERC-funded Playfields project in which a group of academics work together with a designer and developer in designing a prototype game for fieldwork.

Drawing on our combined experience with digital cartography, play studies and media studies, as well as an Erasmus+ funded interdisciplinary student field course during which the backbone of this project was developed, we are now creating a prototype mobile app that enables students to employ playful methods in their research. Using elements of playful mapping, learning through design and location-based games, the app unsettles traditional research structures and challenges students to find creative approaches to their research practice and subject. It is versatile in its application and can be used for a range of courses and settings in different disciplines and fields.

This workshop outlines our conceptual and practical approach to the project and includes an in-the-field playtest of the app. While primarily aimed at Higher Education settings, the app has wider potential of engaging academics and other audiences with their local (research) environment. We therefore welcome a range of participants to create an exciting discussion on the power of play in creating realities and situated knowledges (Haraway 1988).

Jana Wendler is a geographer and game designer, and is the designer for Playfields PoC. Under the name Playfuel, she has been creating physical and street games that ask questions about the world, from issues of access to surveillance. She is interested in how games can communicate complex ideas, and her recent projects focus on science engagement through street games. She also holds a PhD from the University of Manchester which looks at spaces of experimentation in urban environments.

Martin Holme: A Magician's Creed - how to be a successful alchemist
13:00 - 14:30
Martin Holme: A Magician's Creed - how to be a successful alchemist
13:00 - 14:30
Playful Working

Martin has worked for many years with international clients mostly in the area of perfumery and flavour creation. He has experimented with many creative techniques particularly in the area of ’synaesthesia’ (or cross linking of senses)

By using carefully designed play Martin has discovered ways of accessing the riches of the subconscious.

This workshop will give people a glimpse into some of the techniques he has developed over the years via a hands-on session.

A business leader described his work as ‘Oxygenation’ where creativity is allowed to breathe again. Another team leader described the work as ‘Mind Massage.’

‘My mission for Counterplay’, says Martin,’is to spark a creative wildfire.’

No point in setting the bar too low!

Expect a magical alchemical sensory journey.

‘I have had some extraordinary, beautiful experiences in business,’ says Martin ‘and it is my goal to bring it to Counterplay.’

City Adventures
Sessions that take you out into the city.
City Adventures
Jakob la Cour: Urban Consensus Play: A playful city experience
10:45 - 12:15
Jakob la Cour: Urban Consensus Play: A playful city experience
10:45 - 12:15
Playful Cities

“A mind that is stretched to a new idea never returns to its original dimension” - Oliver W. Holmes

There has been cities for ages but it wasn’t until we humans began to play them things really got exciting. Followed by the desire to explore and discover new layers of reality. Soon the city was not a city anymore it was a playground. Filled with energy and creative expression. Today a new generation is taking it to new heights and it is time the cities of the world evolve.

By questioning the urban landscape and the citizens consensus about how to use the city the workshop explores the possibility of transforming the sphere of consensus reality through play.

The hands-on co-creative workshop is targeting adventurous thrill-seekers. It is about changing the perception of the city from ordinary to extraordinary. The city is a playground and participants in the workshop get the know-how to play it. It gives the tools, skills and confidence that will enable the participants to be challenged and enter new modes of city behaviour.

Through games designed to obstruct consensus behaviour in the city the participants gets challenged to behave and perceive in new ways. The feeling of not knowing exactly what will happen is part of the exciting and liberating experience.

The workshop uses various strategies and artefacts to give the participants an alibi and protective field. It opens a safety zone that enable participants to step outside of ordinary behaviour patterns in the city and experience it with an extraordinary point of view.

Hosted by Jakob la Cour (1982), MA in Game and Interaction Design

Jakob la Cour is a Copenhagen based artist creating playful experiences with a Master's Degree in Game and Interaction Design from The Royal Danish Academy of Art in Design. He is specialized in interactive experiences and works with a mix of performing arts, games and new technology for adventurous thrill-seekers. Jakob has 11 years of professional work within the creative industry from Studio la Cour. More info at www.jakoblacour.com

Dan Barnard: Finding Forever
13:00 - 14:30
Dan Barnard: Finding Forever
13:00 - 14:30

Finding Forever is part scavenger hunt, part playful cataloguing; a participatory imaginative excavation of the future city.

> When the Victorians built the railways, they imagined people 500 years into the future using and benefitting from them. It was their gift to their 500+ year future-selves. Time kept moving, things changed, history happened, the end of history happened, neuroscientists suggested how hard it is for us -neurologically- to think about the future.

> What are the gifts we’re giving now to our tomorrow, next year, 10+ year, 100+, 500+ future-selves? Could you look at a city and catalogue everything in it by when we, or our future selves, will benefit from it? A coffee shop, a paved road, a mortgage broker, a DIY store, a laundrette, the police, a tree? What would you learn?

> In Finding Forever, participants are sent out into their environment in teams of three for 2 hours, armed with a smartphone. Their task is to photograph and catalogue the city’s components as the assets of a particular point in the future, and tweet them. The hashtag used in these tweets will link the catalogued items to a map, which participants or interested parties can browse later. Are there particular parts of the city which are geared to our future selves? Do we seem to be more bothered about some of our future-selves than other future-selves? What do participants discover about the way they individually think about the future?

DAY 2 - Closed Sessions
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Play Space Events - Friday

09:00
10:00
11:00
12:00
13:00
14:00
15:00
16:00
The Ramp - Step 1
The Ramp - Step 1
The Den
09:30 - 16:00
The Den
09:30 - 16:00

A space to play...with the space itself, with the other participants, with ideas in a physical way.

A space to reflect...on the questions being asked, on the new concepts we're discovering, on our own playful practice.

A space to wonder (and wander!)...to explore possibilities, to build utopias, to envision the potential for play in the world.

The Den is inspired by the research project "The Dark Would" established in May 2014 and is based at the Institute for Advanced Teaching and Learning (IATL) at the University of Warwick.

By Robbie Foulston.

The Ramp - Step 4
The Ramp - Step 4
Rethink Vikings: Game Design Workshop
10:30 - 12:00
Rethink Vikings: Game Design Workshop
10:30 - 12:00

Try to design your own gameworld with Danish children, Coding Pirates volunteers and researchers from Aarhus University and University College London using the MissionMaker tool developed by the DARE Collaborative at UCL Knowledge Lab in London. Through the workshop you will experience how you can explore Vikings through game making and playful interactions. Experience how children rethink Vikings and work with the game making tools as you work and play alongside them to create your own expression of the Viking world through the MissionMaker tool.

Rethink Vikings: Game Design Workshop
13:00 - 14:30
Rethink Vikings: Game Design Workshop
13:00 - 14:30

Try to design your own gameworld with Danish children, Coding Pirates volunteers and researchers from Aarhus University and University College London using the MissionMaker tool developed by the DARE Collaborative at UCL Knowledge Lab in London. Through the workshop you will experience how you can explore Vikings through game making and playful interactions. Experience how children rethink Vikings and work with the game making tools as you work and play alongside them to create your own expression of the Viking world through the MissionMaker tool.

The Ramp - Step 5
The Ramp - Step 5
Rethink Vikings: Game Expo
09:30 - 16:00
Rethink Vikings: Game Expo
09:30 - 16:00

Come and try out the ReThink Vikings games made by groups of 40 British children age 7-12 for the Nordic Matters Festival at the Southbank Centre where Danish Coding Pirates ran a workshop with them. Here, you can try to be a Valkyrie saving human souls, the Midgard Serpent battling Vikings, fight against an opponent using tin foil battle axes or demonstrate your strategic capabilities as a Viking chief trying the pillage a British fortification and much more.

The Square
The Square
Museum of Random Memory (MORM)
09:30 - 16:00
Museum of Random Memory (MORM)
09:30 - 16:00

A Secret Club's Ornamentalist Tattoo Salon
14:00 - 16:00
Seek out the psychic tattoo parlour of Friday to get your inner beauty tattooed on to your skin for everyone to marvel at!
A Secret Club's Ornamentalist Tattoo Salon
14:00 - 16:00
Seek out the psychic tattoo parlour of Friday to get your inner beauty tattooed on to your skin for everyone to marvel at!

Seek out the psychic tattoo parlour of Friday to get your inner beauty tattooed on to your skin for everyone to marvel at!

The future is crystal clear: You will pick a card and be asked a question. Your answer willl give the Ornamentalists an exact glimpse of your inner beauty and swiftly - and relatively painlessly tattoo this on to your skin.

The 2017 Area
The 2017 Area
Stupid Ideas for Silly People
09:30 - 16:00
Stupid Ideas for Silly People
09:30 - 16:00

All of us can be creative as long as we practise through ideas, material and expressions. Yet, our creative mind can be stopped by doubts that we always need to create something which is beautiful or useful.

What if the whole process is not about creating something beautiful, useful and thorough? What if we consider this creative process as a playful one in which the sky is the only limit?

Join us in the open idea workshop and use your imagination to build your most crazy ideas using cardboard, wood and old toys! You don't need to have a specific purpose and it's not necessary to know what you end up with. Maybe you want to make toys for your invisible friend or an invention nobody can use? The sky is the only limit in this workshop.

The Open Stage
The Open Stage
En kort - en lang: Børnekoncert for børnehavebørn
10:00 - 10:45
Festlig duo med fuld pizzaskrue, klaverboksning og saxofontrut
En kort - en lang: Børnekoncert for børnehavebørn

Festlig duo med fuld pizzaskrue, klaverboksning og saxofontrut

Det er en fornøjelse at se børnene gøre store øjne når Jesper (den lange) tager sin saxofon op af den mystiske kasse, spiller på den lille minifløjte eller giver en jazzsolo på klaveret.

Når Thomas (den korte) samtidig med spiller swingende rytmer på sin pizzabakke, giver en mundharpesolo eller går ned blandt børnene med sin kazoo i munden og får børnene til at danse med, er det bare festligt!

Det er noget der rammer børn i alle aldre - og voksne. Kombinationen af en mand der elsker at spille jazz på pizzabakker og en klaverboksende multimusiker der også spiller på saxofon, fløjter, trommer, guitar m.m. - gør at denne koncert er et festligt fyrværkeri af toner i børnehøjde.

Man kan kun gå glad hjem efter sådan en koncert!

Bart Durand: Blowing giant Bubbles
11:00 - 12:00
Monsieur Bart laver sæbebobler!
Bart Durand: Blowing giant Bubbles

Join Monsieur Bart in blowing beautiful giant and small bubbles, creating a magical “bubble symphony”.

Leg og kreativitet med animation på iPad
12:30 - 14:30
Bliv inspireret og klædt på til at arbejde med Animation med børn i dagtilbud, SFO og skole.
Leg og kreativitet med animation på iPad
12:30 - 14:30
Bliv inspireret og klædt på til at arbejde med Animation med børn i dagtilbud, SFO og skole.

Ingen tilmelding - for både børn og voksne.

Bliv inspireret og klædt på til at arbejde med Animation med børn i dagtilbud, SFO og skole.

Stopmotion animation er et mangfoldigt fortælleværktøj, som kan benyttes til at genfortælle de fortællinger vi i forvejen kender og elsker eller være platform for egne idéer og fabuleringer. Igennem denne legende og yderst absorberende arbejdsproces fremmes børnenes kreativitet og samarbejdsevne. Børn lærer at formulere og afprøve deres idéer, hvilket hjælper dem i deres identitetsopbygning og kommunikation med omverdenen. I stopmotion animations værkstedet bliver både børn og voksne præsenteret for en særlig dynamisk og intuitiv måde at skabe fortællinger på, som bevæger sig på krydsfeltet mellem det digitale og det virkelige.

Above the Ramp
Above the Ramp
The Political Agora
13:00 - 16:00
The Political Agora is a game where the players can explore their own and the co-players’ political views. It is not a game you can win, but an exercise in positioning yourself in relation to the other participants and in discussing politics.
The Political Agora
13:00 - 16:00
The Political Agora is a game where the players can explore their own and the co-players’ political views. It is not a game you can win, but an exercise in positioning yourself in relation to the other participants and in discussing politics.

The Political Agora is a game where the players can explore their own and the co-players’ political views. It is not a game you can win, but an exercise in positioning yourself in relation to the other participants and in discussing politics.

Come and challenge yourself, your friends and friendly strangers in an innovative, political debate game that creates a safe space for exploring differing political views and opinions.

By Mikkel Christiansen, Morten Bjørn and Nanna Konge Nielsen

Study Hall
Study Hall
Playful Library - Open Debate
13:00 - 14:30
Playful Library - Open Debate
13:00 - 14:30

Challenges in contemporary societies call for renewed focus on participation, communities and general education. One of the relevant keys towards a more creative and innovative society might be play. At the CounterPlay festival we examine - through a range of different activities - what role play, as a practice and as a phenomenon, could play in different societal spheres as well as for different people.

Libraries have traditionally - and continues to be - a hub for a range of activities not to mention a range of different people. In this workshop we wish to explore and discuss how libraries can be more playful - for children and adults alike. How can play be used as a driver in creative processes, in democratic debate, and not least in relation to the library collections, literature for instance? What role does new technologies and old materials play? How might play and playfulness be an option for everybody, not only children? And how do we challenge notions of play as being noisy and messy and therefore not suitable for the library space?

The debate (in Danish) is open to the public. There will be talks by interesting people working in the field and opportunities to work hands-on with concepts and ideas for more playful libraries.

Program for the Playful Library track:
10.45-12.15: Workshop
12.15-13.00: Lunch
13.00-14.30: Debate

Registration required - go to registration. Hosted by Stine Liv Johansen and Louise Overgaard.